Name: Karen "Shift" de Vries
Age: 18
Gender Varies
Sex: F/Varies
Personality: Very effusive and happy for a completely paralyzed person on life support somewhere.
Appearance: Well, there's Karen's appearance which as one would imagine is kind of not suitable for general consumption on account of medical injury status, and then there's how they appears through their powers, which varies from day to day as they try new things.
Backstory: Karen de Vries was an ordinary person until a runaway chemical transport truck and an unknown biohazard truck slammed into eachother, followed rapidly by their family's vehicle slamming into the resultant cloud of...Something, when they were 12. Their parents were lucky; they died relatively painless deaths in the crash. Karen, on the other hand, was left completely paralyzed for far too long, unable even to speak, communicating by eyeblink alone...until one day, as they were visualizing talking to the nurse changing her IVs, something clicked and there they were, looking down on themself in shock.
Their parents' will left her enough money to isolate their body and cover up the incident handily, while they hastily enrolled in the Academy to learn their powers better and use them for good.
Rank: F
Hero Side: Hero
Stats (You have 24 points to spend on Base Stats)
Health: [[Resilience*10]+100] [300+100] 400
Actions: 1+[Focus/20] [2.5] 3
Resolve: 2+[Determination/20(Round up)] [3.5] 4
(To train stats, you must spend time using that stat. Teachers will be available to assist you in training them.)
[static stats hard cap at 50, and each character can only have stats raised by trainers 25 times. (that's an additional 2 points after each training session.]
Power: 0
Fortitude: 7
Ambition 10
Bravery 7
Skills: (ambition*10 for initial, +40 each rank. )(Stats cap at 30 and increase by 10 each rank. At Rank S The cap is 100.)
Manipulation- 30
Focus- 30
Resilience- [0+30] 30
Athletics- 30
Tactics- 0
Stealth- 0
Training- 0
Alertness- 30
Reflex- 0
Determination- 30
Perks:
Quick Study:Gains +10 stat points per Rank.
The Power to Survive:Add Karen's Manipulation score to their Resilience score.
Split Up:Karen can split into up to [1+Rank number (F being 1)] distinct bodies, which can act independently but lose (clone number/(1+Rank Number)) of their stat points while the clone is active. [Rank F, 1 clone: 1/2 points. Rank E, 1 clone, 1/3rd. Rank E, 2 clones, 2/3rds. Etc.].
Copycat: Karen can mimic others, cloning their faces, voices, even their abilities and mannerisms with eerie speed. When an ability is used, triggered, or active within visual range of Karen, she has a (Manipulation)% chance of learning its function and copying it for as long as she remains in her current form (which she loses when sleeping or KOed). Each time a copied ability is used or triggered (by either party), she has a further (Manipulation/5)% chance of learning that ability permanently. Karen learns always-on passives by passing a check DC 4/5ths of her Manipulation score at the end of a battle or after a training session. They may choose to only select certain of her learned passives with a choice of form, but must, if they switch forms later in the same active period, only choose the same number of passives as they have previously chosen.
Abilities: [Ability points= Training+1]
AP 0/1
Concentrate (1):Forfeiting all active defense rolls, Karen copies the next ability used on her, or, if no skill is used on her, the next ability used . This ability's cooldown only triggers if it is successful. This ability always takes up the remainder of a turn, but grants +5% to permanency checks under Copycat for each extra action spent Concentrating. The +5% bonus to Permanency checks stacks for one turn. (Cooldown 2 turns)
Equipment/Items: Extensive Super Fight Footage Collection:
By spending a training period watching these, Karen has a (Manipulation/2%) chance to gain a new permanent ability.