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Author Topic: Unknown material  (Read 2029 times)

Respones

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Unknown material
« on: August 01, 2016, 03:25:41 am »

I start new map and found this strange object on the map, "unknown material thread". What is it - bug or feature, or i must research it somehow?

And I found that my dworf-farmer in preferences like "unknown material" too in ingame information, but in Dwarf Therapist there are nothing about it.


MASTERWORK v1.11, Phoebus, all settings are deafult.
« Last Edit: August 01, 2016, 03:29:25 am by Respones »
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Dirst

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Re: Unknown material
« Reply #1 on: August 01, 2016, 01:29:29 pm »

I start new map and found this strange object on the map, "unknown material thread". What is it - bug or feature, or i must research it somehow?

And I found that my dworf-farmer in preferences like "unknown material" too in ingame information, but in Dwarf Therapist there are nothing about it.


MASTERWORK v1.11, Phoebus, all settings are deafult.
There's nothing in the Masterwork raws that is intentionally called "unknown", and undefined names typically come up as "n/a" unless Toady changed that in the last release or two.

There is a hardcoded material called "unknown substance," but I've never seen that come up in a dwarf's preferences before.  Since "unknown substance" is liquid at room temperature and lacks the properties to spin it into thread, you might be looking at a divine material with a particularly odd name.  Folks have reported in vanilla that sometimes elves end up with divine materials in their caravans.  On the other hand I don't think divine materials are supposed to end up in dwarves' preferences either.

If the item is still there, you could upload a save to see if anyone else can make heads or tails of it.
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Urlance Woolsbane

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Re: Unknown material
« Reply #2 on: August 02, 2016, 08:24:09 pm »

This sounds to me like the result of raw-duplication, with something getting assigned an index number that's too high to refer to anything.
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Meph

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Re: Unknown material
« Reply #3 on: August 03, 2016, 06:12:11 am »

Its a web from a creature with the webber tag but no silk assigned. I'll fix it.
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Evans

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Re: Unknown material
« Reply #4 on: September 10, 2016, 05:53:21 am »

Hey Meph,

What creature is that?
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getlost.lua # How to get rid of tavern guests
function getlost ()
   local unit = dfhack.gui.getSelectedUnit (true)
   unit.flags1.forest = true
end
getlost ()

Meph

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Re: Unknown material
« Reply #5 on: September 10, 2016, 05:57:35 am »

I actually dont know. All WEBBER creatures have USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE assigned. Maybe it was a procedually generated something.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Evans

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Re: Unknown material
« Reply #6 on: September 10, 2016, 07:48:58 am »

I went through all the creatures looking for mising tags, I found all of them in right place.
Hence my question  ;)

I wonder what could it be, I had them in every single world I ever embarked so far in 0.43.03 - that is like 7 embarks so far.

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getlost.lua # How to get rid of tavern guests
function getlost ()
   local unit = dfhack.gui.getSelectedUnit (true)
   unit.flags1.forest = true
end
getlost ()

SabbyKat

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Re: Unknown material
« Reply #7 on: September 10, 2016, 01:51:05 pm »

I'll be making a massive bug report in the next week, but until then I can confirm I have seen this silk issue - and had various random mob generation settings on. I've seen 'unknown web' on every single embark that had Webs (about 10 so far, scouting around for a specific biome).

I'll turn the random gen stuff off next world, and see if it continues just to help pin point.

Edit:

Today, so far - it's shown as a specific silk. Not sure if 1.14 fixed it, will continue to study this issue. (further note, I see various odd silks on embark I can 'acquire', so I assume the issue is indeed, fixed?)
« Last Edit: September 10, 2016, 09:30:23 pm by SabbyKat »
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