Chapter 2: The WorkforceSlate, 501 It is mid-spring already and I noticed a peculiar path going up. Oh, this is a kea trap of sorts, but definitely not secure. To do a quick remedy, I set a path secured by a hatch cover.
Ahh, my first 6 copper picks are ready. Now let me assign the farmers, cooks, and haulers to mining labor. We have plenty of dirt to excavate. I further contemplate on letting the dabbling miners dig my special project since any blood spill will probably give it character.
And the good news, we have twenty-one migrants join our now Hamlet Deathgame. So, I immediately seized the copper picks from the dabbling miners as I allocate labors to my new workforce.
‘Kea’ Dishmab, ‘Kea’ Minkot, ‘Kea’ Ingish, ‘Kea’ Kubuk, and ‘Kea’ Olon are to be reserved for later recruitment. In the meantime, they will do hauling and odd labors.
‘Axe’ Astesh and ‘Axe’ Nomal join the wood cutters in mass felling of trees.
‘Miner’ Mosus, ‘Miner’ Medtob K, ‘Miner’ Rith, ‘Miner’ Logem, ‘Miner’ Zuglar, ‘Miner’ Zasit, and ‘Miner’ Bembul will be miners, and thus I ordered six more copper picks.
‘Farmer’ Lolor just for the laugh, but seriously, you can work in food services.
We have a few others trained in weaponry: ‘Hammer’ Sakzul, ‘Spear’ Amost, and ‘Sword’ Litast. ‘Hammer Sakzul comments that Deathgame is where the action is for “soldiers of fortune” whatever that means.
And the useless but artful prospects: ‘Engrave’ Olon, ‘Engrave’ Ral T, and ‘Engrave' Thob.
Cmdr Rovod starts hunting as soon as the copper bolts are made, so a large refuse pile is created outside. I check what is the hold up on the garbage disposal. Architects? We need a few more architects. Mechanics? Suspend making mechanisms. Maybe we need more mechanic's apprentices.
Woodburn Ral seems to spend much time meditating in the temple about being wealthy. And he is one of my architects.
Hematite, 501 Summer arrives, and spring have gone by too fast as excavations continue, and now our workforce is increased again by the arrival of eight more migrants.
Word from the Mountainhome is that Hamlet Deathgame is a wealthy and peaceful area, so it is not unusual for trained military drop-outs come hiding here seeking wealth:
‘Sword’ Imush, ‘Hammer’ Mech, ‘Hammer’ Cerol, ‘Hammer’ Atir, ‘Hammer’ Asmel E, ‘Hammer’ Stinthad, ‘Kea’ Iteb, and ‘Kea’ Ral L join the haulers.
A few weeks into the month, Engrave Ral T withdraws from society and claims Craftdwarf’s workshop. He grabs a pair of gabbro boulders and made a sceptre. I could use a rock back scratcher, actually.
After the excitement for our first artifact, Forge Asen continues to stud weapons with gold like this exceptional copper crossbow with superior bands of gold sported by our very own Cmdr Rovod:
A gem storage room is marked for excavation, and then building walls around the jewelry shop. How this side project got priority is unknown to me, but what’s done is done.
However, these excavations for storage expansions are like needy children wanting attention all the time. The food area is full and the meager dining hall only have four sets of gabbro tables and thrones. Dining hall is not my priority. However, our booze count is almost 800 and food stores is near 2500. The food storage expansion can wait.
There is an air of resentment. It could be that I removed poor quality beds to be dumped in our new garbage disposal. Complaints about noise from all the stone scratching is also on the rise but this is only temporary as all the first 24 bedroom (z137) floors are all smoothed. Installing exceptional and masterful beds seems to thwart the growing resentments and complaints.
I may be forgetting something though, but I shrug it off to focus on the project at hand. The masterful cobaltite lever that controls the garbage disposal is handsomely placed to give good thoughts.
The second 24 bedroom floors and five office suites are still being smoothed on z136. My office is there, and it only has priority three. Where are the perks of this noble job? No respect at all.
Galena, 501It’s late summer already and I yelled at the mechanic apprentice for putting a
wooden spiked ball with nine other
silver spiked balls. I demand the disassembly to correct the problem since early summer, and to this day it still isn’t disassembled. I’m am stressing here.
A bit of good news!
‘Kea’ Iton Logemgutis, Peasant has given a birth to a girl... alone, out there in the woods.
To celebrate, she keeps on hunting Giant Hamsters. And with the assist from Cmdr Rovod, it is time to feed the baby. You so dwarfy ladies.
The miners are doing great but I am concerned for stone digging may take longer for The Orchard. I think the bonus surprise project will take one more level to complete, but I want some extra stone smoothing before the final level.
With all the hunting done by Cmd Rovod and Kea Iton, someone neglected meat in the butcher’s shop. A rotting mountain goat meat is spreading miasma inside. It seems the temporary "All Food" stockpile is really full, so I added a meat locker, a meager cheese and milk pile. The expansion to the food storage is still pending--oh right, I said it can wait, but not anymore.
With the rotting meat fresh in my mind, I ordered to slaughter animals: cows, water buffalos, and donkeys. We’re keeping the pair of sheeps even though they have not produce any lambs.
My orders for seven leather quivers are completed, so I order two more to complete a set of ten for the hamlet. I must be reminded to order backpacks next, and gold flasks for all.
For the last week of summer, I start planning for the water cistern.