Turn has been delayed long enough. I'll give you the important information the scavenging missions, and will edit in a detailed description later.
Scavenging ReportsNearby BadlandsFourteen personnel are assigned the task of searching the badlands along the route the convoy had taken in to reach the base utilizing both Combat Cars and four of the transports. Nine are equipped with an SF-AR-5 and a Nikon Pistol each. Two are equipped a scoped SF-AR-5 and a Nikon Pistol each. The two in gunner positions and three of the drivers are only equipped with Wolfe SMGs. The remaining three drivers are equipped with Garland Shotguns. Leslie Vakardin took command of this force and was equipped with her coilgun rifle and a Nikon Pistol.
The buildings and cave searched along the route did not yield much. The [12 Scrap Metal] gathered is a result of tearing down the structures found upon the badlands and lean-to structures found within caves. It is notable that a cave searched near two miles out from the base had a human sized blast door installed into it, surrounded by concrete. Based upon the concrete and blast door holding similarities to military base, it is believed by the scouts to be constructed by the old world government as well. The location prevented safe usage of explosives, so it is uncertain if the door connects to this base or not.
ArmoryTwenty-two personnel were sent to this location. Only seven had armed themselves for the initial breech, five equipping SF-AR-5s and two equipping Garland Shotguns. A seventeen had taken Nikon Pistols with themselves. The force was led by Julius Jackson, who equipped himself with a Garland Shotgun and a Wolfe SMG.
The building displayed many signs of looting by whatever force had priorly came through. What remained was either crushed beyond repair beneath fallen bits of the ceiling or had been damaged through exposure to the elements. A few intact examples remained, numbering four broken Coilgun Rifles and two Energy Pistols. Ammuntion recovered amounted to one-hundred thirty-five Coilgun Pellet Shots and twelve Energy Cells. The weapons that were beyond the point of repair and the fallen portions of the building that were not utilized to assist in stabilizing portions of the building were turned into Scrap Metal.
Vehicle StorageTwenty personnel were sent to this location under the direct command of Aristophanes Burke. Twelve personnel were equipped with Nikon Pistols, four also taking AR-SF-5s. Ari equipped himself with a TL-LMG-2 and a Nikon Pistol.
Several vehicles were damaged to the point it was better to scrap them, resulting in the yield of [25 Scrap Metal] and the recovery of [12 Fuel] from their tanks. Two Scouting Vehicles were determined to be intact enough for later repair. [25 Fuel] was found within the storage tanks. A large offline Power Generator was found on the lots and was determined to use up [5 fuel] per [turn]. Examination of the generator has determined it is likely a backup supply for the external areas of the base in case of power outage within the interior or a severing of the conduits between the two locations.
GatesA small team of six personnel were sent to this location. Three were equipped with a Nikon Pistol each. Two were equipped with Wolfe SMGs. One was equipped with a Garland Shotgun.
[5 Scrap] was recovered from the area around the broken front gate doors, identified as having likely to have been part of a ram utilized by some enemy force to gain access to the base. Within a gatehouse area, an unpowered computer with a slot for an identification card was located. One of the elder mercenaries who had served up in an old base before the collapse recognized the system. He stated that these outer computers did have access to opening the main doors, but in case of a raid, this access could be revoked for a one year period from the inside in order to prevent assaulting forces from accessing the main compound in that manner.
Northeast TowerA team of seven personnel were sent to this location. Four were armed with scoped SF-AR-5s and Nikon Pistols. Three were armed with Garland Shotguns and Wolfe SMGs.
A search of the tower resulted in a number of disappointments. Any hopes of being able to station troops within the tower, or even to scavenge the main vantage point, were dashed when it was found the inner stairs were heavily damaged, preventing access. A number of skeletons were found buried in the rubble at the base of the tower. Most equipment was destroyed beyond repair, but one body, determined to have been of an individual employed by the base, yielded a Broken Scoped Coilgun Rifle, seventeen Coilgun pellet shots, and an intact Identification Card of a low level officer.
Exterior FacilitiesNorth Wall (Moderately Damaged)
South Wall (Heavily Damaged)
West Gates (Heavily Damaged)
Northwest Tower (Moderately Damaged)
Southwest Tower (Near Obliterated) <<not searched>>
Blast Doors (Light Damage)
Northern Exterior Armory (Moderately Damaged)
Southern Exterior Vehicle Storage (Heavily Damaged)
Interior Organizational Name: The Dancing Demons
Commander: Aristophanes "Ari" Burke
Second in Command: Leslie Vakardin
Chief Smuggler: Julius Jackson
Available Personnel: 70 (5 Actions per Turn)
Max Personnel: 70
Available Vehicles: 12
Max Vehicles: 20
Vehicle Personnel Capacity: 70
Skills
Diplomacy: +1 to Diplomacy
Personnel Skill: +1 to Combat
Technological Expertise: +1 to Tech Improvement/Reverse Engineering.
Scavenging Expertise: +1 to Scavenging/Looting/Searching.
Industrial Expertise: 67% chance for +20% weapons/bullets produced, -1 turn and -5% cost to fabrication, -5% cost when repairing.
Food Use: 7 Food/turn
Food Stocks: 76 Food
Food Use Rate: V. Low - Low - Average - High - V. High
Water Use: 7 Water/turn
Water Stocks: 69 Water
Water Use Rate: V. Low - Low - Average - High - V. High
Vehicles
Jackson's Truck: A truck that Julius has installed a small workshop in the covered backfor producing bullets, chemicals, and scrap weapons. The exterior has been armor plated with pieces of scrap metal, the windows being replaced with slitted armor. The roof over the passenger seat has been replaced with a turret mounting an TL-LMG-2. (1 Medium Vehicle) <Deactivated>
The Tankers: Two semis mounted with liquid tankers, one filled with fuel and the other water. Cowcatcher shaped plows have been added to the front of the vehicles and a quite sturdy platforms composed of scrap metal were added to the top of each tanker. These platforms were originally to keep guard, but some personnel erect tarps between the barracades that form a railing and rest under there when the convoy is on the move. (2 Heavy Vehicles) <Deactivated>
Food Truck: A semi with a refrigerated car that acts as storage for the company's food. Keeping the refrigeration working is considered a high priority for the mechanics, so food may be preserved. While barely spoken of, this truck also contains bodies of recently deceased members of the group, as an emergency food supply. (1 Heavy Vehicle)
Transports: A set of six trucks and four door cars that have had their back cabs and trunks modified into jerry-rigged beds. These beds carry a majority of the personnel and ammo boxes for the company. (6 Medium Vehicles) <2 Deactivated>
Combat Cars: A set of two trucks that do the brunt of the work combat, both being well armored. One mounts and Explosive Harpoon, while the other mounts a TL-LMG-2. (2 Medium Vehicles)
Military Scouting Vehicles: Two vehicles found within the Military Base's Exterior Vehicle Storage. They have four doors, and a plasma beam turret installed into the roof. These are well armored in the areas that survived the years. (2 Medium Vehicles) <Broken, need 5 metal or 7 scrap to repair one to the point to become moble. 5 additional metal and knowledge of Military Grade Vehicle armor is required to repair the armor to base. 3 metal and plasma weapons reverse engineered required to have one of the turrets become usable.>
Fuel Use: 1.75 Fuel/turn
Fuel Stocks: 99.25 Fuel
Fuel Use Rate: V. Low - Low - Average - High - V. High
Bullet/Weapon Stocks
51 Nikon Pistols
19 Wolfe SMGs
39 SF-AR-5s
6 Scoped SF-AR-5s
17 Garland Shotguns
3 TL-RA-3s
4 TL-LMG-2s
Vakardin's Sniper Rifle
4 Broken Coilgun Rifles
2 Broken Energy Pistols
185 Coilgun Pellets
12 Energy Cells
4000 [9mm] Bullets
7000 [5.56mm] Bullets
500 [12 gauge] Shotgun Shells
36 [83mm] Rockets
10 Explosive Harpoons
Armor
69 sets of Combat Armor
1 set of Ari's Armor
Other Supplies
30 Metal
72 Scrap Metal
Base Personnel ID Card - Low Level Officer
Weapons Tech
Scrap Pistol: A cheap, semi-automatic [9mm] pistol with a 5 round magazine built from scrap metal. It has a moderate chance of operational failure (1 scrap metal)
Scrap Rifle: A cheap, semi-automatic [5.56mm] rifle with a 12 round magazine built from scrap metal. It has a moderate chance of operational failure. (2 scrap metal)
Scrap Shotgun: A double barrel shotgun composed of scrap metal that fires [12 gauge] rounds. It has a modrate chance of operational failure (2 scrap metal)
Nikon Pistol: A semi-automatic [9mm] pistol with a 9 round magazine, first fabricated by the Gunsmiths of Pelagius. It was originally created as a cheap, easily maintained alternative to energy weapons. With the rising difficulty of finding replacement parts for energy weapons, this weapons has slowly become the most common sidearm used by mercenaries in this region of the wastelands. This weapon has a very low chance of operational failure. (1 Metal, 1 Gun Component, Small Arms Workbench)
SF-AR-5: A [5.56mm] gas-operated assault rifle with a 30 round magazine fabricated by the Seven Forgemaster Warlords before their destruction. Infighting amongst regional successor groups has resulted in the death or enslavement of most of the engineers that know how to produce these weapons. As a result, newly produced models are generally in the hands of a select few groups, though some have captured some of the newer copies. These weapons have a low chance of operational failure. (1 Metal, 2 Gun Components, Medium Arms Workbench (A scope may be added at the cost of 1 additional Metal and glass))
TL-RA-3: A reusable [82mm] anti-tank rocket system employed by the Titan Legion. Older models are occasionally granted to various mercenary organizations hired by them during the more difficult conflicts. These weapons have a very low chance of operational failure. (2 Metal, 1 Chemicals, 1 Launcher Component, Heavy Arms Workbench)
Garland Shotgun - A gas-operated, semi-automatic [12 gauge] shotgun sold by the Talon Company to various mercenary groups that operate in the same region as their weapons factories. The weapon has an 8-round tubular magazine. It has a very low chance of operational failure. (1 Metal, 2 Gun Components, Medium Arms Workbench)
Wolfe SMG: A [9mm] blowback submachine gun sold by the Talon Company. The weapon alternatively uses 20 or 30 round magazines. It has a low chance of operational failure. (1 Metal, 2 Gun Components, Small Arms Workbench)
TL-LMG-2: A [5.56] roller-delayed blowback light machine gun employed by the Titan Legion. It is loaded from a 100 round belt. This version is behind their most modern, but it is still of good quality. I has a low chance of operational failure. (2 Metal, 3 Gun Components, Heavy Arms Workbench)
Vakardin's Sniper Rifle: A precollapse coilgun utilized by Leslie Vakardin. The scope that was originally on the rifle has been removed in favor of custom 'iron sights' due to damage caused to it and preference by Vakardin. (Needs to be reverse engineered at a Laboratory before production can be done)
Armor Tech
Combat Armor - General combat body armor used by several mercenary companies, and produced by the Kaydon Society. The armor is composed of a combination of quilted nylon and multiple steel plates. The helmet is composed of manganese steel. (2 Metal or 3 Scrap Metal, Armor Workbench)
Ari's Armor - A precollapse piece of combat armor utilizing lightweight composite armor plates. The original helmet was missing, but the rest was in decent condition. The arms include a recoil compression system within it and there exist several points where an exoskeleton may be added. (Needs to be reverse engineered at a Laboratory before production can be done)
Vehicular Augmentations
Mobile Production: Vehicles equipped with this are able to produce Scrap Weapons, Bullets, and Chemicals. (6 Metal)
Explosive Harpoon: Vehicles equipped with this have a turret mounting a harpoon gun that fires harpoons tipped with contact explosives. (3 Metal, 2 Chemicals)
Rigged Bed: Vehicles equipped with this have either their trunks and back cab rebuilt into a trunk, or have a platform added to a towed trailer or tanker. (N/A for Light, 6 for Medium, 10 for Heavy)
Rams: Vehicles equipped with this have a cowcatcher shaped ram added to their front. (3 Metal for Light, 5 for Medium, 8 for Heavy)
Task: Search all available areas
Reward: 1 skill point
Task: Bring in more food and water than consumed
Reward: 1 skill point
Task: Get past the Blast Doors
Reward: 3 skill points