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Author Topic: {Succession} The Museum  (Read 3514 times)

Squeegy

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{Succession} The Museum
« on: April 13, 2008, 03:53:00 pm »

Hello. Some of you might remember me. Well, I'm Squeegy, a Dwarf Fortress player from a while ago. I quit for two long periods of time after DF ruined my best fortess in 38a. I came back, found my other The Museum thread gone, and left again. Now that I'm back, I've decided to recreate The Museum.

The Museum! How does it work? Well, the entire fortress is devoted to creating one museum. The rules of the Museum:

1. Only exceptional, masterpiece, or artifact works of art.
2. Exhibits can include socks, bolts, engravings, bridges, etc. I'm not picky, as long as it's good quality.
3. The Museum cannot be used for anything other than storage. This means no eating in the Museum. No sleeping in The Museum. No sparring in The Museum. No workshops in the Museum. Got it?
4. The Museum must not have blood, vomit, or anything on any part of it. It gets on a wall, you replace the wall. It gets on an exhibit, you replace the exhibit. Okay?
5. Arenas can be placed in the Museum.

More may be added.

Curators
1. Thasero
2. Dwarf Fanatic
3. Boksi
4. Squeegy

Requirements:
None. You do not have to be good at DF to sign up. Anyone can be curator of the museum!

[ April 13, 2008: Message edited by: Squeegy ]

[ April 14, 2008: Message edited by: Squeegy ]

[ April 16, 2008: Message edited by: Squeegy ]

[ April 16, 2008: Message edited by: Squeegy ]

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Thasero

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Re: {Succession} The Museum
« Reply #1 on: April 13, 2008, 05:40:00 pm »

Sounds like fun - sign me up!

This thread should be moved to the "Community Games and Stories" forum, though.

Question:  So there's no eating, sleeping, sparring, or workshops inside the Museum, but what about making meeting rooms?  Having dwarves go admire the fine sculptures seems entirely appropriately for a Museum.

Also, I assume the arena grounds themselves are exempt from the "no blood" rule? =)

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Squeegy

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Re: {Succession} The Museum
« Reply #2 on: April 13, 2008, 05:48:00 pm »

quote:
Originally posted by Thasero:
<STRONG>Sounds like fun - sign me up!

This thread should be moved to the "Community Games and Stories" forum, though.

Question:  So there's no eating, sleeping, sparring, or workshops inside the Museum, but what about making meeting rooms?  Having dwarves go admire the fine sculptures seems entirely appropriately for a Museum.

Also, I assume the arena grounds themselves are exempt from the "no blood" rule? =)</STRONG>


Well, yes, of course. Also, a meeting room isn't a building, like a bed or a workshop. Also, I didn't know that existed.

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Thasero

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Re: {Succession} The Museum
« Reply #3 on: April 13, 2008, 05:53:00 pm »

I meant as in a sculpture garden etc. that's set as a meeting area.

I'll go see if I can rustle up a good seed - succession games get bogged down when people don't take their turn, so I want to get the starting turn done and ready for hand-off as quickly as possible.

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Squeegy

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Re: {Succession} The Museum
« Reply #4 on: April 13, 2008, 05:55:00 pm »

As long as they're masterpiece, exceptional or artifact statues, sure. Also, go ahead. But choose a mountain place.

Recommendations:
-Adamantine
-Magma
-Some trees

Other than that, choose wherever seems best.

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Thasero

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Re: {Succession} The Museum
« Reply #5 on: April 13, 2008, 07:41:00 pm »

I'm sorting through worlds right now.  I'm not going to be picky about mineral types or other special features, but I want to make sure there's at least magma, sand, trees, and water so we can have a good range of activities.

I found a spot that has all the above requirements, but is a snow-covered, flatlands forest.  It'll do in a pinch - especially since year-round freeze would allow for an ice sculpture exhibit or similar Insane Mega-Project - but I agree that mountainous spots are preferable

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Thasero

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Re: {Succession} The Museum
« Reply #6 on: April 13, 2008, 11:30:00 pm »

OK, I found a nice spot.  Local area is a combination of mountains, sandy desert, and temperate shrubland, with a volcanic magma pipe in the middle.  There's dolomite in one of the biomes for flux, an aquifer and a brook for water, and a reasonable number of trees, although not enough that we can train a woodcrafter from scratch.  It also has a chasm with cave spiders, so making silk is a possibility.

I've already started and should have an update for you in a day or two.  I'm going to focus on making a stable fortress at first, and get workshops and so forth in order, including supplies of magma and water.

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A_Fey_Dwarf

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Re: {Succession} The Museum
« Reply #7 on: April 14, 2008, 03:52:00 am »

This sounds interesting but i agree that it should probably go in the stories and games forum. I would join but eeh my PC time is limited and I only have a dial-up internet connection. So Uploading/Downloading 20+ mb maps might be a problem. Ill just watch for now.
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Dwarf Fanatic

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Re: {Succession} The Museum
« Reply #8 on: April 14, 2008, 03:42:00 pm »

Very Interested. Yeah, I'm new to the game and the forums but what can I ruin? Just set quality to great and up...
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h, Nessing is cool and all. And Civilization goes from stone to steam punk, but nothin'' beats a good dose of Fanaticialism to Dwarf Fortress and a load of Dwarfen Rum!

Boksi

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Re: {Succession} The Museum
« Reply #9 on: April 14, 2008, 03:46:00 pm »

I'm in, like last time. And this time, I'm pretty sure I'll be able to actually take my turn.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Squeegy

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Re: {Succession} The Museum
« Reply #10 on: April 14, 2008, 06:31:00 pm »

Oh, I forgot to mention this: Turns will be a year, with a month extra if the curator has something like an exhibit they need to finish before their turn is over.
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Alaern

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Re: {Succession} The Museum
« Reply #11 on: April 15, 2008, 02:01:00 pm »

What, again? How about reviving old game instead of starting a new one?
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RickiusMaximus

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Re: {Succession} The Museum
« Reply #12 on: April 15, 2008, 02:26:00 pm »

You should put the finest works inside glass cases!

Also, pressure pads and traps would be a must to protect them...

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Squeegy

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Re: {Succession} The Museum
« Reply #13 on: April 15, 2008, 06:30:00 pm »

quote:
Originally posted by Alaern:
<STRONG>What, again? How about reviving old game instead of starting a new one?</STRONG>

How about 'read the first post'? I can't find the old one.

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Thasero

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Re: {Succession} The Museum
« Reply #14 on: April 15, 2008, 11:41:00 pm »

Journal of Edem Umstizcatten, First Curator of "Goldgifted"

12th Moonstone- ART!  I hate art.  Well, I guess statues aren't all bad.  Good, decent, rock statues.  No, no... ARTISTS!  That's the real problem.  Art would be just fine if it weren't for them.  Leave the "feelings" and all that blather for those sissy, pantywaist elves, I say.

That's why, please, Armok, if you're really there, please, let me die in a cave-in - an honest, dwarvenly cave-in, just like Papa Umstizcatten - before I get to the Museum.   To think that that rotten slime, Bomrek, "suggested" to the King that I was the best dwarf for the job!  Why the King thought a barren wasteland in the middle of nowhere to be an excellent location to send his best miner, I have no idea.

But if there's anything less dwarven then art, it's loyalty, and what's left of Papa Umstizcatten - rest his soul - would turn in his grave if he knew I went against the King.  I don't have any choice but to start the work.  Myself and six others will set out for Limulegen, "Goldgifted", and prepare the way for the artisans that are scheduled to come later and build a "glorious" - ha! - monument to dwarven "craftsmanship" - double ha!

Our expedition consists of:

Myself, a miner a negotiator;
Degel Sanadducim, a miner and cook;
Edzul Uristotad, carpenter;
Olon Ifinled, a woodcutter who is equally adept at chopping limbs with her ax;
Risen Stibmerkadol, a mason;
Ustuth Dallithkeskal, farmer;
and Avuz Tosidod, a mechanic and brewer.

I have chosen to bring along ample supplies of food, booze, and wood.  The surrounding area is only lightly forested, and the large stockpile of lumber will grant us a long reprieve before it becomes necessary to rely on Olon's ax.

1st Granite - We have arrived at the future site of Goldgifted.  For better or worse, I cannot leave until my time is done.  At least my six companions are solid, dependable dwarves that I can trust in this hard job.  Strike the earth!

2nd Granite - Lousy... incompetent... worthless... FOOLS!  Edzul, who was supposed to guide us to our destination, misread the map.  The water table that is only supposed to be present on the north side of the volcano also extends to where we chose to excavate - within hours of digging, Degel and I struck aquifer.  I take everything back.  Please, Armok - just one little cave-in!  That's all I ask!

11th Granite - Our attempt to bypass the aquifer by digging closer to the volcano has failed.  The lava pipe narrows in such a way that we cannot avoid the aquifer without incinerating ourselves.  We have no choice but to move our building site further south and dig into the mountain proper, though that will make it more difficult to reach the resources in the northern area.

In the meantime, the rooms we have dug close to the surface will suffice for temporary housing.

11th Slate - The entrance in the southern foothills is now ready, and we have begun moving supplies inside.  First, however, we will return to the initial rooms for much-needed rest.  Then the beds can be moved back to the proper, mountainous site.  I should have known better than to trust anything that wasn't rock from the surface down.

24th Slate - The mountain site has been expanded subtantially, and Ustuth has begun planting our precious underground crops in the loam protected from the sun.  I've also just received word that a small amount of aluminum has been struck in what will become one of our storage areas.

(continued)

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