Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Priority settings for buildings.  (Read 522 times)

armok of blood

  • Bay Watcher
    • View Profile
Priority settings for buildings.
« on: July 29, 2016, 01:34:14 am »

I dug a lot in my current fortress and cut a lot of tress, so my dwarves are usually busy hauling.
If I need something dug and they're all hauling, setting the dig to priority 1 will usually make dwarves with the mining labor go straight to the dig site after dropping off their burden at a stockpile.
However buildings, I've found, are different.
A ghost showed up because I didn't bury his body (slight oversight on my part), and I ordered my dwarves to build a coffin at the mausoleum I had dug.
Except that they don't build ANYTHING, and the ghost is still wandering around doing Armok knows what.

Buildings need priority settings, plain and simple.
Logged
It's not like an idea has to make sense for people to cling to it.

SebasMarolo

  • Bay Watcher
    • View Profile
Re: Priority settings for buildings.
« Reply #1 on: July 29, 2016, 07:26:27 am »

A work around this would be making sure at least one or two dorfs (in case one of them is asleep) have the building labor enabled and nothing else. Gives peasents an use.

But yeah, this would make things easier.
Logged
So uh, yeah you just murdered a until proven otherwise pretty neutral innocent being for no reason.