Round 4
Current Song: Silver LiningTurns Left: 0!
Next Song: Your Best Nightmare DermTrying to buy precious seconds, Derm encircles himself with his thorned tentacle army, then lashes out in all directions like an uncoiling whip. (5) (4-1 vs 6, 1, 6, 5). Beirus is the only one who doesn't escape the wall of thorns in time, getting scraped and bludgeoned as the vine arm pushes them back.
Derm is now surrounded by a
Radioactive Thorny Barricade. Beirus is covered in
Radioactive Scratches. Beirus is
hurtBeirus Undaunted by his minor injuries, Beirus attempts to penetrate Derm's barricade. (2 vs 5. COUNTER: 3 vs 1) The vines, however, are tenacious. Tearing one away only means having to fight three more to get through. Beirus, regrettably, focuses so intently on tearing a hole through that he doesn't see the bludgeon of vines forming above his head before it smashes him back down into the ground.
Beirus is covered in
Many Radioactive Scratches. Person(2) The gunslinger stumbles backwards from the onrushing wall of vines, getting to a safe distance before taking careful aim with his pistol for one last shot... (5 vs 5-1+1, Re-roll: 6 vs 1-1+1) For a moment it looks like Derm's thorny defense might save him, but a gap opens in the shifting vines.
There's a brief moment where the eyes of the two meet, then Person pulls the trigger. The shot is perfect, taking Derm between the eyes. He's a long time in falling, seemingly as disbelieving as everyone else in the arena. All that destructive potential for nothing...
Derm has been killed.
Beirus has regained his charge.
Fan the Hammer Cooldown: 1
Longcoated Blur Cooldown: 1
HawkHawk, the mighty glacier, redirects her energy to killing Person now that the threat of dermonster has been taken care of. (4vs 4+2, 5 vs5+2) Particle beams tear furrows in the earth around Person, but, while
In The Zone he's too fast for Hawk to track accurately.
NixFreed from his vined prison, Nix appears to have developed Stockholm syndrome towards the great plant arm. He rushes at Beirus, (5), (6 vs 2) planting a flying knee into the armored man's nose with the force of a small train. An ordinary person should have had a cracked skull after that, but, remarkably, Beirus tanks the blow.
Beirus is
Concussed Beirus is
InjuredTrack Change...Current Song: Your Best Nightmare Turns Remaining: 4Next Track: End of Our Days Consequences
One Winged DermThis happens.Derm
Status: (Nearly) Invincible
Distance:
Derm: Melee
Nix: Close
Beirus: Close
Person: Medium
Hawk: Close
Abilities,
Echoes of Madness: (Passive) You last only as long as your track
Apotheosis: (Passive) You get +1 to all rolls. If you're somehow defeated in the meantime, that bonus is transferred to your killer.
Omnipresent Range: Damaging an arena combatant improves your rolls against any other arena combatant by +1 (Does not stack)
Nix
Status: Damage
Distance:
Derm: Close
Nix: Melee
Beirus: Melee
Person: Close
Hawk: Medium
Abilities,
It's the terror of knowing/What this world is about: (Passive) Any time you gain a debuff, you gain a copy of that debuff that you can inflict with a successful attack.
Insanity laughs, under pressure we're cracking: (Passive) Every time you hit the same opponent and they don't hit you, they get a cumulative -1 to their ability to defend against all.
Pressing down on you: Cooldown: 4. Targets a single enemy. If successful, makes them very slow, nullifies their passive abilities, and puts their active abilities on cooldown. Lasts until that unit takes damage.
BeirusStatus: Injured,
Many Radioactive Scratches,
Concussed Distance:Derm: Close
Nix: Melee
Beirus: Melee
Person: close
Hawk: Medium
Abilities,Day after day this misery must go on: (Passive) Your durability is greatly increased.
In fire and pain, and once again we know: Cooldown 4: Grants an attack bonus based on how damaged you are. Near death grants a +4 attack bonus.
Now here we stand with their blood on our hands: Cooldown: Starts with one charge. Is recharged when someone dies in the arena. Lasts three rounds, dealing damage within that period heals you.
Person
Status: Hurt!
Distance:
Derm: medium
Nix: close
Beirus: close
Person: Melee
Hawk: Medium
Abilities,
Retro: (Passive) You don't suffer ill effects from injuries, but you die more easily.
Fan the Hammer: Cooldown 1: Attack until you miss once, up to six times. Each hit increases the cooldown by 1.
Longcoated Blur: Cooldown 3: Can only move, but instantly gains a [5][5] to mobility to be used as you wish. You gain a +2 to your defense on that round only.
Hawk
Status: Perfect!
Distance:
Derm: Close
Nix: Medium
Beirus: Medium
Person: Medium
Hawk: Melee
Abilities,
Inexorable: (Passive) You can't roll higher than a 3 on mobility, but you are much tougher and all debuffs have reduced duration.
Relentless: Cooldown 8: Attack until the defender rolls a natural 6 on their defense.
Cute as a Button: Cooldown 3: Targets that attack you gain -2 to their next attack. Can't stack.