Round 2
Current Song: Silver LiningTurns Left: 1 (Your next set of actions will be the last to resolve with Silver Lining in Effect)
Next Song: Your Best Nightmare DermDerm attempts to channel the spirit of Gundyr, flailing Nix trapped body back into the Gunslinger who nearly killed him. (1 vs 1 DERPOFF: 5 vs 3) It's a terrible shot from Derm, probably as a result of the pain from his mangled face and his shoulder having a bullet in it. Derm slams his viny fist down into the corner of a park bench, sending it sailing through the air. Person doesn't get much chance to mock Derm's terrible aim, however, since, by fortuitous circumstance, the skyborne bench slams into him Person flickers and flashes red at the damage, his body briefly pixelating.
(4 vs 6) Try as Derm can, Nix remains uncrushable.
Person is now
HurtNix and Person are in Melee Range
Nix and Derm are at Close Range
PersonUndaunted by the sudden attack from the killer bench, Person maneuvers to use Derm's body as cover from everyone else, and fires a salvo into Derm's tentacle arm. (1 Vs 5) The arm seems to take on a life of its own as several of Person's bullets strike it. It seems angry, very angry. Large thorns sprout along its length.
Probably not the intended consequence.
Fan the Hammer Cooldown: 2
Longcoated Blur Cooldown: 2
NixNix sends an oppressive shockwave through the (now thorny) vine arm that holds him, pressing down on Derm with supernatural power. (3-2) His attempt to reach, or in any way attack Derm, however, is much less effective.
Derm is Under Pressure!
Hawk(6, Capped to 3) Hawk marches at a determined pace towards Derm, getting into close range with the injured wizard. Rather than attempt to finish him off, Hawk fires another burst of nuclear fire at Nix. (1 vs 5) Nix is an elusive target, despite his predicament, and twists to put more vines between himself and the blast. (1) When the smoke clears, Nix has dropped out of the tangle of burned vines freed by the damaging shot. The vines themselves have taken on a radioactive green glow and are moaning softly.
Beirus(5,4) It takes an all out run in order to get there, but the armored Beirus gets to within kissing distance of person.
(Person, Nix, and Beirus are in Melee range)
Ability Active for 2 Round
Extra eventsDerm is weakened! (-1 Defense of Five rounds)
DermStatus: Critically Wounded,
Ruined Face,
Weakened x1Distance:Derm: Melee
Nix: Close
Beirus: Close
Person: Close
Hawk: Close
Abilities,I can't read his moves!: (Passive) Active defense and ability based defense are much less effective against you.
Frisky Business: (Passive) Your durability is reduced, but you recover from all wounds when you get
In the Zone.
But Nobody Came... : Cooldown: 0 if fails, 3 if successful. Activates at the start of a round, before other actions. If you take fatal damage, you are partially healed and all debuffs are removed. If not, you are weakened for five rounds. (-1 to defense, can stack multiple times).
Nix
Status: Damage
Distance:
Derm: Close
Nix: Melee
Beirus: Melee
Person: Melee
Hawk: Medium
Abilities,
It's the terror of knowing/What this world is about: (Passive) Any time you gain a debuff, you gain a copy of that debuff that you can inflict with a successful attack.
Insanity laughs, under pressure we're cracking: (Passive) Every time you hit the same opponent and they don't hit you, they get a cumulative -1 to their ability to defend against all.
Pressing down on you: Cooldown: 4. Targets a single enemy. If successful, makes them very slow, nullifies their passive abilities, and puts their active abilities on cooldown. Lasts until that unit takes damage.
Beirus
Status: Perfect!
Distance:
Derm: Close
Nix: Melee
Beirus: Melee
Person: Melee
Hawk: Medium
Abilities,
Day after day this misery must go on: (Passive) Your durability is greatly increased.
In fire and pain, and once again we know: Cooldown 4: Grants an attack bonus based on how damaged you are. Near death grants a +4 attack bonus.
Now here we stand with their blood on our hands: Cooldown: Starts with one charge. Is recharged when someone dies in the arena. Lasts three rounds, dealing damage within that period heals you.
Person
Status: Hurt!
Distance:
Derm: Close
Nix: Melee
Beirus: Melee
Person: Melee
Hawk: Medium
Abilities,
Retro: (Passive) You don't suffer ill effects from injuries, but you die more easily.
Fan the Hammer: Cooldown 1: Attack until you miss once, up to six times. Each hit increases the cooldown by 1.
Longcoated Blur: Cooldown 3: Can only move, but instantly gains a [5][5] to mobility to be used as you wish. You gain a +2 to your defense on that round only.
Hawk
Status: Perfect!
Distance:
Derm: Close
Nix: Medium
Beirus: Medium
Person: Medium
Hawk: Melee
Abilities,
Inexorable: (Passive) You can't roll higher than a 3 on mobility, but you are much tougher and all debuffs have reduced duration.
Relentless: Cooldown 8: Attack until the defender rolls a natural 6 on their defense.
Cute as a Button: Cooldown 3: Targets that attack you gain -2 to their next attack. Can't stack.