Being the Leader of this Expedition can't consume all of your time now can it? (Choose 2)
Marriage Well technically you are old enough (some would say too old to marry...)
Cost: 1 Year Reward: marriage options
-Well with 21 years old you are technically old for someone to be still unmarried, luckily you are not the only one. There are in fact three other women of marriageable age you might be interested in. But beware we are not in christian europe. Among vikings women have epractically the same rights as men and while many elect to stay home, many go out and go a-raiding with the rest of the men. You will have to woo these women...
Anyway the three ladies in question are the following:
MjøllCorvs "apprentice". The girl apparently showed up one day long after he had retired from the guard and decided to drink himself through the mead and wine stocks of his unfortunate nephew. Now five years later they have hired on with you. The girl has been all around the globe, learning new things, getting to know new people and then murdering thema nd freeing them of their worldly possessions. She also has a rather pious streak, not because she particularly believes in the gods but to offset the shenanigans of her master who apparently is even more impious than you are if one can believe that.
Diplomacy: 12+1 =
13Martial: 17+1+3 =
21 Stewardship: 6+1 =
7 Intrigue: 4+1=
5Piety: 11+1+3 =
15 Learning: 6+1 =
7 Trait: Experienced - Has been a viking for several years, ranging across the world, seeing things and killing folks. Oh and robbing them...dont forget the robbing part. (+1 All Stats)
Trait: Devout - She regularly prays and sacrifices to the gods apparently due to some incident involving the house ash of Corvs Nephew, a storm and something along the lines of "THOR YOU WIMP IS THAT EVERYTHING?"...at some point you have to ask that story...(+3 Piety)
Trait: Shieldmaiden - A well trained warrior, she could propably beat you in a square fight...(+3 Martial)
OddOdd is...odd. She is a Seidskona. A woman using the rune magic of Odin. She is highly intelligent and propably the only person here more learned than you. She is also one of the most beautiful women you have ever seen
Diplomacy: 12+2 =
14Martial: 2-2 =
0 Stewardship: 9+2 =
11 Intrigue: 7-2=
5Piety: 17+2+2 =
21 Learning: 17+4 =
21 Scholar: She loves learning whatever she can (+4 Learning, +2 Piety, -2 Intrigue, -2 Martial)
Seidr: Able to use the mythical rune magic of the Old Gods...or at least claims to (+2 Stewardship, +2 Piety)
Trait: Attractive – Quite beautiful (+2 Diplomacy)
Asa ÀnhárAsa has survived 3 husbands and four children. At 35 she is almost too old to marry again and at least 15 years older than you. Then again she is good looking and a capable administrator
Diplomacy: 17+3+2 =
22Martial: 2=
2 Stewardship: 20+3+2 =
25 Intrigue: 12+2=
14Piety: 11 =
11 Learning: 10=
1ß Persuasive: With a tongue that can flay a geatish halftroll intosubmission, Asa usually gets her will (+3 Diplomacy, bonus to persuasion checks)
Administrator: Leading a household alone for 20 years gives one considerable experience in organizing things(+3 Stewardship)
Proven Fertility: this woman has already borne four children by 3 different men, she certainly is fertile (+30% fertility)
Matriarch: Once a woman has lived through a few winters, perhaps outlived a few husbands, it’s not uncommon that she remains the eldest and most influential member of her family. The inheritor of many fortunes and many tragedies. A woman in that situation usually takes matters in her own hands. (Stewardship +2, Diplomacy +2, Intrigue +2)
((hmpff couldn't find a proper picture...imagine Jack from Mass Effect only with less tattoos and more clothing))
Well if you don't like either of these three choices you could always wait for new settlers to arrive or actively try and woo women from more important people back in Scandinavia.
A Trade Well smithing is your passion and when you were not raiding you have been working quite successfully as a smith. Right now you are the only one in the entire village, there might be profit in this
Cost 1 Year Reward:
?
-[70+9 = 79] With your daily life occupied with organizing and leading the village you spend your free time...working as a smith. Quite successfully, people need nails, tools and things to be fixed on a constant basis, your schedule is full to the brim and so is your silver pouch. In fact, maybe you should consider bringing in an apprentice or two...or maybe making sure that your men are properly outfitted with armor and weapons...
Reward: 50 Hacksilver