Preparations
To the confusion of the tribesmen a large circle is drawn and three shields each are laid nearby for you or Hrolfr to take.
[9-20]
Rules are quickly agreed upon: death, surrender, incapitation or leaving the Holme (the circle which proscribes the area of the duel) would end the Holmgang.
The Winner may claim everything the loser owns. You raise the eyebrows at how quickly Hrolf rattles down these rulings...until you remember that Corv mentioned something of him being a professional duellist (one of the reasons the Geat had to leave Sweden).
Even as you prepare yourself and trade some last words with Odd you watch as the geat swallows a weird mixture of herbs. Corv walks over to you, his face concerned.
"Boy i hope you know what you are doing. Hrolf is a berserker."
The Plan for the Duel:
Enter Here []
Some Tips: Incapitating or shoving someone out of the ring counts as a victory if you want to defeat Hrolf and keep him alive without destroying his reputation.
Forcing him to surrender would destroy his reputation and draw his ire but he would still be alive.
Of course you could be way more callous...
Of course you could use your charm and attempt to establish the more ritualistic rules from Iceland here. (When someone loses his third shield the duel is over or when first blood is drawn) Your decision will also determine how later on holmgangs are fought in all of Vinland (until you set the law on this at least)