Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 13 14 [15] 16 17 ... 36

Author Topic: Vinland  (Read 32635 times)

vkiNm

  • Bay Watcher
    • View Profile
Re: Vinland
« Reply #210 on: August 11, 2016, 12:52:37 pm »

Hell, we should pose a heroic stand on the bow of the ship, half-way to jumping off already by the time we're rowing into them.

The stains of cowardice MUST be washed off of us before things go bad.
Logged
Jon was the little sherman who could until he got hit by a repurposed tank gun.

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Vinland
« Reply #211 on: August 11, 2016, 02:36:10 pm »

Do we even have a wound? It sounded like it just lodged in our armor.

Also, I don't think we need to scramble to counter that idea of cowardice. That only reinforces the idea, in some ways. It's filling the cracks with water. It makes us look insecure, indecisive. No, we need to build on what we've done. We did it for a specific reason. We can prove our valor against any man in the ranks. But to meet an ambush and rush headlong into the enemy, without knowledge of numbers or their own preparation, when they've already proven themselves this wily?

We did not flee. We conducted an orderly retreat. We have no need to charge into traps. We will kill them and burn their village, and our deed will be forgotten. Once we get back, begin immediate preparations to set out again. Don't give them time to set further traps, but don't act like we're in a hurry. Order, discipline, and a fierce inevitability. That is what we need to project. We are warriors, not savages. There is no act to put on. We may have made a mistake. Let's own up to it, if we need to. Any man that calls us a coward will be treated fairly, and then told that he may choose the battlefield of his choosing, where we will fight him ourselves.

Twisting back on ourselves because we got a poor outcome is essentially the worst thing we can do.

Remember: We are only suspected. They don't actually think us a coward yet. This is the caution zone, not the 'ohshit' zone. We need to make sure we take action, but we don't need to do so in a flurry, or we will be a coward, one who fears for his honor.

Our honor is in no danger. We will take our Thralls from them, after all. But by all means, if you would like to contradict the gods, who have essentially told us that we would die, and our colony would be abandoned to the whims of these people, then you may do so yourselves. We will whet our blades and ready our bows for the raids to come. Tonight? Probably not. Tomorrow night? Probably.
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

somemildmanneredidiot

  • Bay Watcher
    • View Profile
Re: Vinland
« Reply #212 on: August 11, 2016, 04:08:46 pm »

+1^^^^

We need to think like Vikings. This is an excellent start down that path.
Logged
"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

vkiNm

  • Bay Watcher
    • View Profile
Re: Vinland
« Reply #213 on: August 11, 2016, 04:09:14 pm »

+1 ^
Logged
Jon was the little sherman who could until he got hit by a repurposed tank gun.

Taricus

  • Bay Watcher
    • View Profile
Re: Vinland
« Reply #214 on: August 11, 2016, 06:07:25 pm »

+1 To RPgeek (Again)

That being said, we might want to examine the arrowhead to see if it was iron or not. If it isn't then there's not likely to be much of value to be gained by pillaging the natives aside from thralls, and a large thrall populace would likely be a problem in the long term. (And in the short term, we can't take that many thralls with us given how many ships we have, and how many troops we'd need to utterly decimate that village)
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

vishdafish

  • Bay Watcher
  • Look at me grow.
    • View Profile
Re: Vinland
« Reply #215 on: August 11, 2016, 06:17:57 pm »

We can sell them as slaves in Europe when/if we take them and if we have too many. I imagine they will fetch a good price, as they are quite different in appearance.
Logged

Taricus

  • Bay Watcher
    • View Profile
Re: Vinland
« Reply #216 on: August 11, 2016, 06:22:29 pm »

Eh... that's not likely gonna work, slavery in europe at this point is fairly... muted. Not that there isn't a market, but it's those muslims down in spain that's our first port of call for such business though.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Vinland
« Reply #217 on: August 11, 2016, 07:49:37 pm »

 Besides, we have use for them here. Both as labor force and as sources of local knowledge. Heck, we could even use them to appease the gods if we really need to.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Taricus

  • Bay Watcher
    • View Profile
Re: Vinland
« Reply #218 on: August 11, 2016, 07:54:29 pm »

If CKII is anything to go by, just grabbing the chief or whatever would be enough for a decent sacrifice to the gods by themselves :P

Though in regards to local knowledge, we don't necessarily need to have them as thralls to get that.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Vinland
« Reply #219 on: August 11, 2016, 08:42:02 pm »

 It helps to have a walking dictionary that cant wander off.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Taricus

  • Bay Watcher
    • View Profile
Re: Vinland
« Reply #220 on: August 11, 2016, 08:43:45 pm »

True, though I don't think we need to raid for that. If anything those walking dictionaries are probably out on their lonesome.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Vinland
« Reply #221 on: August 11, 2016, 08:44:52 pm »

Eh.

Don't forget, they probably have rival tribes we can use.
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Gotdamnmiracle

  • Bay Watcher
  • Or I'll cut ya to dust.
    • View Profile
Re: Vinland
« Reply #222 on: August 11, 2016, 08:54:04 pm »

I saw we organize and perform a proper attack. We can move into their longhouses once we clean house.
Logged
Go back see if he's there and run him over, and drink his gun!

Taricus

  • Bay Watcher
    • View Profile
Re: Vinland
« Reply #223 on: August 11, 2016, 09:37:11 pm »

I don't think we have the population for that. If anything we still have an abandoned village to settle in first anyway.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

VoidSlayer

  • Bay Watcher
    • View Profile
Re: Vinland
« Reply #224 on: August 11, 2016, 09:42:45 pm »

We should still attack if possible, since we called off the attack we will probably have to lead the assault directly to remove suspected coward.
Pages: 1 ... 13 14 [15] 16 17 ... 36