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Author Topic: Battle for Wesnoth - free opensource strategy/RPG. With hexes, elves and dice.  (Read 3928 times)

sambojin

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Everything is a learning curve.

DF rarely tells anyone to do anything. Then they all die.
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It's a game. Have fun.

Tiruin

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Doing the tutorial, and its kinda annoying

I guess I chose Elves, or maybe that is just what the tutorial uses as a race.

The issue, it had me send a unit to a forest patch on a small island with a village. It did NOT send me to block the bridge. But elves have defense in forest, so okay.

But, units can still just as easily pass my units. I kinda had impression a unit wouldn't be able to pass one tile next to my unit, so it have "zone of control" of that area. But the orcs just went past like it was nothing

Maybe I'm too used to modern mechanics where the unit in fact controls the immediate territory around it. But as it is, what is the point in the tutorial sending my melee into a forest when it can't even protect the bridge and the orcs can get by anyway? The tutorial should have me protect the bridge then lol. As it is, the orcs come up anyway and go right past my unit. Most modern games actually have a zone of control (which is even what the game says). In this, there is none as far as I can see, just choke points. I don't see any zone of control at all.
The ZoC works best with TWO allied units together, actually. The pathing works in a way that every level 1(/+) unit has a ZoC around them--that means the six hexagons adjacent to their character, meaning an enemy passing into those hexagons treats any adjacent hexagon in that adjacent field as part of that ZoC.

If it's only one unit, they can spend their extra move points to go around that ZoC, which usually doesn't have that move limitation. :) You can make choke points with two or more units. You can make choke points using one unit, with the surrounding terrain having high move costs (preferably with that one unit in a fortified tile).

It's somewhat different I guess, but if taken without any presumptions, it is simple to grasp. :D

I dislike how I assumed level 0 units had a ZoC. I could move past them all along unlike their level 1 counterparts! HMPH! :I
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Darkmere

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If it's the same tutorial I remember, that whole thing is a scripted fight that's designed to avoid you. You're not the elves, you're ONLY Whiny McSnivelProtag and the rest is AI's duking it out while you figure out terrain movement. But yeah, skirmisher units can ignore zone of control, you might have gotten a couple of those.
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Vendayn

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I dunno, I know why I gave up so quick when I was a kid rofl. Luckily I don't give up so easily now that I'm older.

But the tutorial I can't beat at all. I've done the same mission almost 10 times now. I do exactly as tutorial says, and it screws me up. The orcs either capture the forest spot first, because my units can't get there in time. Or I do it my own way, and it works better, but I still lose in the end. Then my swordsmen or whatever melee unit it is, if he does manage to get the forest spot. He gets owned anyway lol. And I guess I can pull him back to heal, but then I lose the forest spot...and then lose anyway.

I think the tutorial is probably shit at being a tutorial lol.

I even did Aurora 4x and it was easier than this lol. I figured aurora 4x mostly on my own, I didn't find it too hard after playing distant worlds and dwarf fortress. But I did better in that game than what is supposed to be a tutorial for this xD
« Last Edit: July 28, 2016, 03:15:10 am by Vendayn »
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Vendayn

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well, I'll try later. But so far, I can't beat the tutorial at all. I take control of that island with the single village, and then get owned. I think its cause night comes and the orcs get really strong. They keep taking out all my units. And even if I retreat, then they just get stronger, and I run out of time to win.

The tutorial doesn't help at all. If I do exactly what it says, I actually do vastly worse. If I try my way, I still lose easily, but at least not so fast. Now I know why I quit so fast before lol.

(edit: Did last one attempt. I retreated off the island when night came, Orcish grunt still came across the bridge and owned a bunch of troops. I couldn't win after retreating.

Harder game than aurora 4x rofl. But it feels like a lot more bullshit in this game, at least aurora felt like an actual challenge.
« Last Edit: July 28, 2016, 04:11:38 am by Vendayn »
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Tiruin

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well, I'll try later. But so far, I can't beat the tutorial at all. I take control of that island with the single village, and then get owned. I think its cause night comes and the orcs get really strong. They keep taking out all my units. And even if I retreat, then they just get stronger, and I run out of time to win.

The tutorial doesn't help at all. If I do exactly what it says, I actually do vastly worse. If I try my way, I still lose easily, but at least not so fast. Now I know why I quit so fast before lol.

(edit: Did last one attempt. I retreated off the island when night came, Orcish grunt still came across the bridge and owned a bunch of troops. I couldn't win after retreating.

Harder game than aurora 4x rofl. But it feels like a lot more bullshit in this game, at least aurora felt like an actual challenge.
A good thing you learn from Wesnoth is flexibility of mind. Terrain is vastly important here--as I could say myself, having finished most campaigns on the hardest difficulty. It'd not do good to give comparisons like these so early before assessing what you did yourself. :P The elven tutorial focuses on their niche--they cross forest tiles and gain benefits from them easily; orcs can be trapped by the river, position your units in such a way that the enemy lands their units on tiles that have lower hit% and thus are easier to hit, whereas yours are in better spots.

It's not good to just BS a game until you get down with the mechanics. :P It'll really affect your perception later on if you judge a thing by one perspective, unless it is really seen wholesomely. Look at this as an opportunity to study how you approach these things! :3 Better yet, look at it as an opportunity to see how you see these things! :D
« Last Edit: July 28, 2016, 04:35:49 am by Tiruin »
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Criptfeind

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I just played though the tutorial myself to see what was up, and to be perfectly honest, I can't see where you're coming from. The tutorial says that you gota hold the island as key to victory, so I just put all my units (except the one they tell you to move east) on it and the orcs killed themselves on me, I didn't really need to do anything at all, other then pull a single almost dead unit back. In the end I won the tutorial and only lost one dude (when I went in to kill the orc leader at the end.)

Edit: Also I mean, there is zone of control and stuff. The tutorial points it out, and it works.

Also hey, I guess this is probably my first post on this thread. So. Yay Wesnoth I guess. Good game, has a lot of randomness but that's never bothered me that much. Undead race master race. Ghosties opop <3
« Last Edit: July 28, 2016, 04:35:47 am by Criptfeind »
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baruk

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well, I'll try later. But so far, I can't beat the tutorial at all. I take control of that island with the single village, and then get owned. I think its cause night comes and the orcs get really strong. They keep taking out all my units. And even if I retreat, then they just get stronger, and I run out of time to win.

The tutorial doesn't help at all. If I do exactly what it says, I actually do vastly worse. If I try my way, I still lose easily, but at least not so fast. Now I know why I quit so fast before lol.
First of all retreating sounds unnecessary (obviously you want to rotate out the wounded and rest them in villages for the 8hp heal each turn). Putting full hp elvish infantry in forest hexes should hold off the orcs. You might lose one if you get unlucky.
 Otherwise, it could be a few things:
1) Are you grabbing all the villages?
2) Are you using ranged attacks on the melee orcs so you don't take retaliation? This is pretty huge.
3) Are you attacking from forest or village hexes when you can? Are you attacking orcs standing in shallow water when you can do so safely?
4) Are you recruiting all the troops that you can afford?
5) Are you placing elvish infantry on the front line forest/village hexes at night to maximise your retaliation damage against their melee orcs?

  As for the ZoC thing, units can still move through ZoC, one hex at a time - the rule is only that they have to stop when entering a ZoC hex. Try to keep the front line forest and village hexes occupied at least so they can't sneak in.

 Watching a game might help, so I've recorded my attempt at the tutorial with obs, here's the salient portion involving the defence of the island: https://youtu.be/01s_I95Fk6E

full game: https://www.youtube.com/watch?v=WxTMYz9DOr4&feature=youtu.be
 
« Last Edit: July 28, 2016, 11:31:21 am by baruk »
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TempAcc

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If you want something similar to Wesnoth (IE hex turn-based strategy RPG thing), but with way more features and in depth, you could try age of wonders :v

Age of Wonders 3 came out a while ago and refreshed the series a fair bit with the new leader class system thing, and with the two expansions you don't even have to care about campaigns since you can just generate a whole large map worth several days worth of gameplay.

Too bad nobody wants to do multiplayer ;~;
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Criptfeind

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I played some age of wonders 3. I found it distinctly meh. The empire management I found somewhat dull and the battle system was pretty... Eh..
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Vendayn

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Dunno why I had such a hard time last night in tutorial battle. I did what the tutorial told me to, and I won without any issue lol. Maybe I was just really tired (it was 2 am :P) and getting frustrated probably didn't help things.

It made a lot more sense today though. Sword guy did good defending, then I sent him off to heal and brought in another melee guy in his place. And I didn't lose much, except two units.
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Hetairos

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I lost it on my first try too. I think I ran out of turns.

Falling back and focusing on defense at night helps. Don't forget you can look up where enemies are able to move.

thegoatgod_pan

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This game has been an obsession of mine for six years now. The multiplayer is very addictive (if time consuming) and the single player only seems hard until you play some multiplayer.

The key to the game is holding the line: if units are two apart nothing except skirmishers can get through them. This allows you to send the wounded back to heal, protect vulnerable glass cannons and the like.

All the key mods are for multiplayer be they Ageless era which adds about a million new races to the various survival maps and the like (orocia et al)
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monk12

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I do enjoy this game and come back to it now and again. I do like my wargames to have a bit of RNG to them; otherwise it's essentially a gussied-up puzzle game, to me. And sometimes I am in the mood for that, but usually just as a tactics component to grand strategy, like Civilization V for example. If I'm going to play just tactics, I want them to simulate the possibility for failure, even if that occasionally means a run of bad luck can turn a whole match on its ear.

That said, I've never been a big fan of linear campaigns, since they do tend to bring things back to the puzzley end of the spectrum. Especially with the carryover mechanics, since that means you can have Pyrrhic victories where you win the map, but at too great a cost to compete further down the line. It's what makes save-scumming a virtual necessity in most campaigns, which isn't something I enjoy since it takes the strategy and basically reduces it to trial and error.

The night/day mechanic also kinda bugs me; not that it's bad, precisely, and it certainly plays a unique role in the ebb and flow of Wesnoth combat, but it really screws with my sense of scale.

What I'd really love, though, is a CKII-style grand strategy wrapper around the basic Wesnoth combat system, with a Total War sense of scale, pace, and morale system (meaning causing morale failure is as important as actually inflicting casualties in the course of a battle, not that Total War's implementation of morale is necessarily sane) while teaking a lot of the combat specifics to fit the overall structural changes. I'd play that shit for days.

I won't hold my breath though, so instead I just play those games seperately.

Vendayn

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I don't think this is a game I'm good with at all. Probably not my type of game, even though I like the idea of it. And the story and quests seem really cool, and I love the artwork.

I kinda did okay, up till the first quest with the water units and having to kill one (or both) of the orc leaders. First time, I ran out of time. Second time, I tried rushing the orc leader on the island and all my sea units died. And after trying for 8 hours today to beat the mission, I pretty much give up. Usually I run out of time, because I can't push their troops back at all, and only get close to killing the orc leader on the island. But even then, I lose. I did and made far more progress with Aurora 4x (with minimal youtube/wiki, mostly just learned on my own) than I will ever will this game.

Guess its just not a game I'll ever be good with. Though I don't tend to do good with games with time limits to begin with, cause I almost never use a rush strategy in games...I always turtle up. So maybe that is why, so the game isn't good for my playstyle. Probably why aurora 4x/dwarf fortress and even distant worlds I learn easily with, cause its much slower paced. Heck in warhammer total war I have a 628 turn game going, and I'm still not close to winning :P
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