Given you discussed this in Necrothreat previously and are requesting a world file rather than world gen parameters, are you planning on including any mods?
Also, perhaps consider either to give rule 1 exception to military dwarves in combat or state explicitly to not sally out with military when there's risk of loss - I'd guess even a steel-clad Axelord is at risk of death from any wildlife larger than themselves, especially with blunt damage buffed.
For exceedingly cautious overseer, this does take great many sallys against even vastly weaker opponents off the table.
There is benefit in such. A story can be more about the developing relationships between the dwarves and the land, with any deaths a tragedy to remember for the ages, and most overseers not experiencing anybody dying (Breadbowl used to have something like this).
However, there are great number of stories in succession forts based on military combat, where adversity triumphs over dwarf - or dwarf triumphs over adversity, even if I internally wince when I see "nice secure entrance, lets send our military out of it against the zombies - hm, it seems we have no entrance or military now". Un?fortunately, it often results in sentiment of "life is cheap, we have migrants".
Tangential to the above, consideration: mineral scarcity. The 'standard' setting of 500 makes iron relatively easy to find. However, using extremely low minerals could make mining goblinite, melting down gear of your military/traps regularly and importing bronze and steel much more important. Something like this, and/or with flux stone, is something I do see occasionally, though less often than not.