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Author Topic: You Can't Die: Space Shinanigans THE END  (Read 20010 times)

DAPARROT

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Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #60 on: July 27, 2016, 02:50:46 pm »

knock out the soldiers that escorted us by slamming their heads into the walls/each other, the throw their weapons and armor to our allies. Afterwards try to find this ships reactor.
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I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

crazyabe

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Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #61 on: July 27, 2016, 02:52:16 pm »

Apply highly flammable cleaning solution to enemy. It'll get a nice shine on their armor before you use the flint striker to set them ablaze. Nothing like a good application of cleaning supplies. Do this by stuffing the barrel with the cleaning solution. And firing.
+1 but Don't Forget: When you were Originally given this stuff there was a Warning About it being EXTREMELY ACIDIC and Likely to Eat through Titanium.
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origamiscienceguy

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Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #62 on: July 27, 2016, 03:12:27 pm »

You dig in your pockets and pull out your tub of toilet bowl cleaner (very acidic and flammable). You uncap it, and flail it all around while screaming your head off (which only your "comrades" could hear through the radio because you were in a vacuum), causing blue droplets to float all around the room in small undulating spheres, until they strike a surface. The acids react with the titanium of the enemy's armor and transforms it into the highly flammable and self-oxidizing chemical Titanium fluoride, although it is difficult to tell unless one was to strike a match. The soldiers look at you as if you are stupid, then continue fighting as if nothing had happened. Once their armor became extremely shiny, you knew it was time. You struck a flare, and threw it at the nearest enemy soldier. The flare's reddish glow drew the eyes of everybody, and once it struck the titanium chemical, it ignited in a superheated white flame, which spread to everybody who had the toilet bowl cleaner on them. You were unaffected because heat does not transfer through a vacuum, but the enemies were cooked alive and their armor disintegrated. All the vapors created were immediately sucked into the vacuum of space. All that was left was you, the friendly boarding party, and all of their floating weapons. The other soldiers all surround you, and take aim at you, but seem hesitant to attack given that you were wearning a Janitor's clothes. Calmly, you take out your comms, and put your old ones back on, Sargent Braden says, "you have our frequency, who the hell are you?"
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

vkiNm

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Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #63 on: July 27, 2016, 03:14:50 pm »

"Scruffy. The Janitor." Show them our janitorial badge/ID
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Jon was the little sherman who could until he got hit by a repurposed tank gun.

origamiscienceguy

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Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #64 on: July 27, 2016, 05:18:38 pm »

You answer Sargent Braden, "I am normally a janitor on the USSS Lexington. Boy, what a day I've had. I was one of the guys that got in a fighter, and i kind of crashed into the Sinop, so here I am! Also, Buttercups" You show the Sargent your Pilot's Licence, and he seems convinced. He says, "Okay, grab a rifle from a dead... vaporized... what the hell did you do to these guys... You know what? It doesn't matter. Grab a gun, and follow us." You decide to change things up and grab a Gauss Sniper and a pistol. There was no surviving armor after what you did, so you are still in your janitor garb, but that is why you grabbed a sniper, because you don't plan on getting hit. The group assembles around an airlock, one soldier has a small monitor with the floor plan of the Sinop and plans a route to the reactor requiring the least breaches, as the boarding party only had a few breach charges. A soldier sticks one charge on the airlock and everybody lets go of any walls. You do the same, suddenly, the charge explodes, vibrating loose several wall panels meters away from the blast, and leaving a gaping hole where the airlock used to be. Shots immediately come through the door. The enemy were here. They had grabbed some cover and were well entrenched behind the airlock.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

somemildmanneredidiot

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Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #65 on: July 27, 2016, 05:57:33 pm »

I'm thinking it's time to bounce bullets. It's basic geometry really, just like pool. Line up the shot and then let them alllll have it at once.
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

DAPARROT

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Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #66 on: July 27, 2016, 06:13:59 pm »

I'm thinking it's time to bounce bullets. It's basic geometry really, just like pool. Line up the shot and then let them alllll have it at once.
+1
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origamiscienceguy

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Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #67 on: July 27, 2016, 06:32:52 pm »

You move farther back into the room, and get a good perch to see into the airlock. You look at the impacts of Gauss Shots to deduce the positions of enemies inside the airlock. You set your sniper to much lower muzzle speeds, aim at some floating debris, and fire. The shot hits the debris, bounces at a shallow angle, heads straight through the airlock and strikes where you know an enemy is. You repeat this process several times, and the amount of return fire gets noticeably reduced, although at a cost. Of the 50 soldiers that came off of the boarding ship, only 35 remained. Sargent Braden orders an advance over the radio, and some soldiers scramble through the airlock, with the enemy presumably having retreated. However, you notice some vibrations on the handle you were holding. There was an airlock right above you, it seems that some soldiers were coming in from behind to flank your comrades.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

DAPARROT

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Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #68 on: July 27, 2016, 06:41:07 pm »

warn our allies with our radio, then start shooting through the floor
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I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

origamiscienceguy

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Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #69 on: July 27, 2016, 07:07:06 pm »

You talk over the radio, "Some soldiers are coming from behind. Get to cover." You then set your sniper rifle to full power again, aim upwards and blast a projectile straight through the ceiling, through the floor, through the titanium armor, and into an unfortunate soldier's brain. Your comerades had gotten into position, and your shot seemed to send the enemy into a hurried attack, they open the airlocks and run straight into oncoming fire from your comerades. This time, it was your comerades who had the entrenched position and the enemy that were vulnerable. They were mostly cut down while the survivors retreated deeper into the RFSS Sinop. Sargent Braden orders the advance again and everybody continues traveling deeper into the ship and closer to the reactor.

There were no more pitched battles between your party and the enemy, but there were several booby-traps that slowly whittled down your boarding party. Bombs, radiation shock grenades, and automated turrets. At last, you reached the final wall before the reactor, but unfortunately, your group was out of breach charges. There was no way to break in. Another action must be taken. Sargent Braden ordered the men to fire their weapons into the wall, but you knew that that would take too long, and take too much ammo to do.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

vkiNm

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Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #70 on: July 27, 2016, 07:11:44 pm »

Gather the loose weaponry charges/cells as well as bombs and duct-tape them into a cylinder like we did back on our ship, place it next to the wall we're trying to breach, tell everyone to get to cover then nuke the wall. We've seen it's effectiveness before, so this shouldn't be any difference.

Tape it to the wall too just in case it wants to float away.
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Jon was the little sherman who could until he got hit by a repurposed tank gun.

origamiscienceguy

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Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #71 on: July 27, 2016, 07:33:40 pm »

You backtrack through the destroyed bulkheads and return to the first room where the boarding ship landed. You gather all the enemy weapons and use your duct tape roll to tape them together into an oversize frag grenade. You find a few intact radiation shock grenades and add them to the mix. You then carefully move the whole construction back to the wall and shout over the radio, "everybody take cover" as you throw the bulk of weapons. Most of the soldiers remember when this happened on the USSS Lexington and immediately get as far away as they can. The cylinder reaches the wall, and you shoot it with your pistol, stetting off a chain reaction with the guns and blowing fragments of metal in all directions while also melting the wall into a floating sphere of molten metal. The soldiers cheer as they see the wall being destroyed, and even Sargent Braden grudgingly thanks you. But there were other things to worry about. Namely, it seemed that the entire security force was defending the fusion reactor. Hundreds of enemy soldiers were inside the room, with the surrounding the tungsten sphere where the reactor was fusing deuterium and tritium into helium. Some of them died from your improvised grenade, but the rest started firing a tidal wave of high-speed projectiles through the hole. Everybody took cover, but some weren't fast enough. You estimate that only 15 of the original 50 soldiers were still alive. This would not be easy.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

vkiNm

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Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #72 on: July 27, 2016, 07:35:36 pm »

Can we create another improvised oversized grenade to throw inside?
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Jon was the little sherman who could until he got hit by a repurposed tank gun.

origamiscienceguy

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Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #73 on: July 27, 2016, 07:37:32 pm »

Nope. All out of guns and bombs. Unless you want to use all of your comerade's weapons, and I don't think they'd let you.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

vkiNm

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Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #74 on: July 27, 2016, 07:50:06 pm »

What about our dead comrade's weapons? They're not going to be using it anyway, right? And quite a few died from the barrage.
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Jon was the little sherman who could until he got hit by a repurposed tank gun.
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