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Author Topic: You Can't Die: Space Shinanigans THE END  (Read 19678 times)

DAPARROT

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Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #150 on: July 30, 2016, 07:11:33 pm »

What we need to do is nuke the hanger's controller and make the door close on them, effectively cutting ships in half or out-right crushing them into pancakes, causing the ships to be blocked and crashing into each others like the largest traffic accident there ever was.

So let's nuke the hanger's controller and hope that causes the hanger to engage it's emergency lockdown.
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I should probably introduce the actual plot soon
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origamiscienceguy

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Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #151 on: July 30, 2016, 07:31:45 pm »

There were no personell in the hangar, they all must have boarded the ships. You point out the hangar door controll panel way on the far back wall and say to Mitchell, "Push me towards that as hard as you can." He grabs your feet with his hands, plants his feet firmly on the wall, and pushes you and the nuke as hard as he could while you push against him. You start sailing away from the wall and towards the massive hydraulic systems used to close the hangar doors if the station were to come under attack. You noticed that you were veering off target, so you throw the duct-tape nuke as hard as you could such that it would continue to the controll panels while throwing you back towards Mitchel. You land very hard on the wall, but look up and track the movement of the nuke. The RFSS Borislav was the first to exit. You had hoped to disable it, but the nuke would not reach the consols in time. The next ships to leave were the Battleships, two at a time. The first two would also make it, but it seemed that the second two would not be so lucky.

The bomb kept sailing towards the panel, and the battleships kept launching through the door. You aim your Gauss Pistol at the bomb, and fire. Even with how fast the bullet flies, it still takes 2 seconds for it to traverse the entire hangar, in that time, the bomb completed the trip. The nuke bumped into the console at the exact same moment that the bullet strikes it. The radiation shock grenades once again melt everything nearby, including the Gauss Weapons, and the rapidly moving parts inside the weapons fly out and imbedd themselves in anything nearby, You grab Mitchel and force him behind cover as bits of metal strike the wall behind where you were standing. You cautiously look up and see the massive hangar doors rapidly closing from both the top and the bottom. The battleships engage full throttle to try to escape, but they were not fast enough. The hangar doors strike both of them at nearly the same time, stopping them dead, and cutting straight through them. The first ship had it's rear engine bays completely sliced off, so most of the crew survived, but the second ship was not so lucky. It was cut more foreward, and the hangars crushed it's reactor, resulting in an explotion that shattered the battleship into small parts. The panicked thrust from the two battleships went backwards into the hangar and destroyed or damaged nearly all the other ships in the hangar, leaving only the dreadnaught and two battleships of what once would have been a much scarrier fleet.

You don't know where these ships were going, but it was imperritive that you warned anybody about them. You assume that the jammer is in the communication room, but as you remember, 60 men were stationed to guard it. You were once again out of duct tape, so another plan would be needed.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

germanyfrance

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Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #152 on: July 30, 2016, 07:32:19 pm »

Assemble the avengers janitor army!
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crazyabe

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Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #153 on: July 30, 2016, 07:36:15 pm »

Assemble the avengers janitor army!
Then jack a ship and turn the comms into Space junk!
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vkiNm

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Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #154 on: July 30, 2016, 07:49:19 pm »

Assemble the avengers janitor army!
Then jack a ship and turn the comms into Space junk!

Yes, become a captain of a ship crewed entirely by janitors. 60 infantry is nothing to even the smallest spaceship! Cut them down with ship to ship weaponry!
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Jon was the little sherman who could until he got hit by a repurposed tank gun.

origamiscienceguy

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Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #155 on: July 30, 2016, 07:53:08 pm »

You tell Mitchel, "some of us would have taken the enemy's comms as well. Call anybody you can reach, and tell them to assemble outside the communication room. They have a radio jammer in there that we need to destroy." Mitchel does as you ask while leading you to the communication room. Once you arrive, you find blast doors blocking your way, but around 20 janitors had assembled outside of it. They tell you, "we cannot get through the doors, our weapons are innefective, and even if we did, the men behind it would have the advantage and slaughter us." You say, "would any of you know if a small ship, say a window-washing ship, would fit through the airlocks to get here?" They think for a moment, then say, "With people helping it through, I think it could be done." You tell Mitchel and a few other janitors to follow you back to hangar 3, where your pimped window-washing ship was parked, and you hop in. You don't engage any throttle, rather, you let the janitors guide the ship through the airlocks. It was a tight fit, but after a few minutes, you made it. Once again, you were greeted by the heavy-metal blast door.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

crazyabe

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Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #156 on: July 30, 2016, 07:56:41 pm »

Turn the ship so the thrusters are pointed straight at the door, shoot out some windows to remove air from this section, then let all hell burn through our thrusters.
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vkiNm

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Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #157 on: July 30, 2016, 08:01:11 pm »

Make sure we warned the janitors to stay clear and get oxygen masks. Weld the door with our thrusters.
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Jon was the little sherman who could until he got hit by a repurposed tank gun.

origamiscienceguy

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Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #158 on: July 30, 2016, 08:27:13 pm »

You tell the janitors, "get away, and put on some respirators" You take your Gauss Pistol and shoot a nearby window until it wasn't sound enough to hold back the air. The glass shattered, launching it's fragments into space. You turn the window-washing ship around, wedge it against a wall, and fire your powerful engine straight at the door. The blast door held for several seconds, but even it melted, exploding open as all the air in the communication room evacuated. The men right behind the door were sucked straight into the path of your engine, while others nearby were killed from flying debris. You eliminated around a third of the men, but you can't turn the ship around without help, and your janitor army can't help unless everybody was dead, so the rest of the battle would have to be played out on foot. You caredully eject, as Gauss fire rained down all around you, and retreat back down the hallway, where your army was waiting. Each of them was equipped just as well as the enemy, and now the numbes were around even, as a few more janitors trickled in from other parts of the station. However, you want to minimize casualties. Mitchel asks you, "what's the plan now?"
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

crazyabe

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Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #159 on: July 30, 2016, 08:32:04 pm »

Ask if anyone has any of that explosively flamable and acidic cleaner we used earlyer while explaining the effect it has of titanium...
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vkiNm

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Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #160 on: July 31, 2016, 07:02:59 am »

No time to explain, chems now.
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Jon was the little sherman who could until he got hit by a repurposed tank gun.

origamiscienceguy

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Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #161 on: July 31, 2016, 04:05:28 pm »

You ask the group, "anybody hat has some toilet bowl cleaner, get it out now. This stuff reacts with titanium and makes it extremely flammable." About half of the janitors grab some out of their aprons. You cautiously peer around the corner, and some guards shoot at you. "half of you get ready to squirt as much of this stuff into the room as you can, and the rest of you give us covering fire and keep them pinned down." On the count of three, you execute the plan, and your army hails bullets into the room, only killing a few, but more importantly keeping everybody suppressed. The rest grab their bottles of toilet bowl cleaner and squirt a constant stream into the room. The streams break up mid-flight into individual globules, but they continue their course. The liquid splashes into the room, frying electronics, and ricocheting unpredictably. You continue until all bottles were depleted. You then order everybody to stop. The enemy immediately return fire, hoping to do the same to you as you did to them. You light a match, and throw it around the corner, not even watching it fly for fear of being shot. You wait patiently until a bright flash signals that the fire had caught. You look around the corner once the flash fire was done, and see the room in complete disarray. If the jammer had been in here, it would surely have been destroyed. You tell everybody to scan the room for anything usable, and after a quick search, Mitchel tells you that they found one communications console still functioning. If the jammer was destroyed, than it would be possible to communicate now. You watched some people use the comms back on the Lexington, and you have a general idea for how it works. You have the Lexington's communication code memorized from years of working on it, so you give it a call, and it works.

The first voice you hear is a panicky, males voice saying, "It's coming from the space station, get the admiral." Followed by lots of hurried footsteps, until finally Admiral Johnson comes on the line. "Who is this, identify yourself."
You respond, "It's your head janitor. The jammer issue has been... resolved." "Let me talk to Baker." "Baker is dead, Admiral. They killed him." Johnson pauses for a moment, clearly shocked by this news. "If this is true, then the Russians have officially declared war on the entirety of the human race. We told the Earth Union of the attack by the Sinop, but they will do nothing. We just learned from interrogations that they plan on sending a fleet to earth. But nobody knows of any Russian Fleets that would be in Range..." You interrupt her, "The fleet came from here. One dreadnaught, the RFSS Borislav, and two battleships. There were much more, but they have been dealt with." Admiral Johnson once again pauses. "This is most distressfull. Earth is not prepared for such an invation. The Earth Union would need days to recall all of it's forces. There is no way it could last that long. Nobody else believes us. It seems that we are the only ones to stop it. Come to earth in the fastest ship you can find. The Lexington is not fully repaired, but it will have to do. We will meet you there. Good Luck. What of Sargent Bra..." *bzscht* The radio cuts out. A fire had burned through the cable connecting it to the dishes. You need to get to earth as fast as you can, and bring as much firepower as you can.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

germanyfrance

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Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #162 on: July 31, 2016, 04:15:31 pm »

If Hangar A had the massive ships, and Hangar C had the small window-washing ships and stuff, then Hangar B probably has a nice medium. Load up its hangar with window washing ships, and GTFO.

Also, this station has to have some mechanics, recruit them into your army, and load up the repair ships too. I'm sure that disassembling ships is just as effective as destroying them.
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somemildmanneredidiot

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Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #163 on: July 31, 2016, 04:40:37 pm »

Also have the mechanics upgrade the window washer ships, giving them better engines and better armor. A basic ship to ship weapon wouldn't be bad either, though make sure it leaves the fluid dispersal unrestricted.
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crazyabe

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Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #164 on: July 31, 2016, 05:20:53 pm »

Stupid Ideas that Might Work:
A) Take as many window washing ships as possible and Shove the Space Station in the Direction of Earth, attempting to Crash it into the Invasion force and "Land" the Damm thing on Russia!
B) Take all the Window washing ships and Head for Russia, Land on Where ever the Russians Leader is and Take them hostage!
C) Blow Everything up on our way to earth, while Crushing Russia under the space station AND Assaulting the Russian "Fleet" With the Window Washing Ships.
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Quote from: MonkeyMarkMario, 2023
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