Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 17

Author Topic: You Can't Die: Space Shinanigans THE END  (Read 19688 times)

somemildmanneredidiot

  • Bay Watcher
    • View Profile
Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #15 on: July 25, 2016, 01:00:31 am »

Nonono, you've got it all wrong.

Take their comms system and request the status of "allied" [hostile] forces.
+1 Wasn't sure if we could get away with that but then I remembered what game this was.
Logged
"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!
Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #16 on: July 25, 2016, 03:41:41 am »

buts still apply ducktape, for safety. Ducktape fixes everything!
Logged
Eventually when you go far enough the insane start becoming the sane

origamiscienceguy

  • Bay Watcher
  • WELL! OK THEN!... That was fun.
    • View Profile
Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #17 on: July 25, 2016, 07:55:51 am »

Keeping his arms and legs pinned, you grab the duct tape from your pockets, and tape him into a ball. He screams insults at you the whole time, but you don't care. For extra security, you completely cover him in duct tape except for his head, leaving him as a grey ball with a head poking out. Once that was one, you take off his earpiece and put it on your own ear, listening for clues that would help you trick the enemy. You hear one person say "zɐprˈaʂᵻvəjʉɕːɪjə pətkrʲɪplʲˈenʲɪj" so you try the same words, and to your surprise, it seemed to work. Another man seemed to acknowledge what you said. So you can only assume reinforcements are on their way. You float back over to the bridge and give Captain Rogers the comms piece, which he seems very grateful for. You then float back to the armory. How will you prepare for the ambush?
Logged
"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

MidnightJaguar

  • Bay Watcher
  • This god shows no mercy.
    • View Profile
Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #18 on: July 25, 2016, 12:05:07 pm »

Using our trusty screwdriver, rig the guns in the armory to fire once the door is opened.
« Last Edit: July 25, 2016, 05:36:15 pm by MidnightJaguar »
Logged
Quote
23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.

origamiscienceguy

  • Bay Watcher
  • WELL! OK THEN!... That was fun.
    • View Profile
Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #19 on: July 25, 2016, 05:26:03 pm »

Since there were breaches everywhere, you don't think anybody would mind you ripping up the walls a bit. You unscrew a wall panel and rip out some wires. The lights in the armory flicker off, but there is still enough ambient light from the hallway to see what you are doing. You tie a small loop around the trigger of a dozen Machine Gauss rifles, then tie the end to the wall. You hold the other end in your hand and wait for the reinforcements to arrive. You hear them coming into the room, your allies having been pushed back past the point where they could help you. They are slightly disoriented as they come into the dark room, but their helmets adjust for the darkness and they funnel in. The first thing they notice is the muffled screams coming from the duct-taped commander floating around the room, frantically trying to tell them it is a trap. The next thing they notice is the line of floating tied-together machine guns aiming straight at them. The next moment, you tug on the rope and all the triggers get pressed simultaneously.

There is no sound because of the vacuum, but the machine guns flash and flail wildly around from the recoil, sending bullets in every direction except your own. The titanium armor of the enemy protected them from some shots, but not all. After five seconds of madness, you release the triggers. All of the enemy were dead, including the duct-taped commander. Now, Captain Rogers told you to protect the reactor, but you have to do something to ensure that the weapons and armor in the armory do not end up in the enemy hands.
Logged
"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

somemildmanneredidiot

  • Bay Watcher
    • View Profile
Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #20 on: July 26, 2016, 05:17:57 am »

Take it all with us. With some duct tape strapping here and there we can totally bring the majority of the armory with us in a useable fashion. Don't forget the side arms, knives, and grenades!
« Last Edit: July 26, 2016, 08:36:05 am by somemildmanneredidiot »
Logged
"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!
Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #21 on: July 26, 2016, 08:32:00 am »

Take it all with us. With some duct tape strapping here and there we can totally bring the majority of the armory with us in a useable fashion. Don't for get the side arms, knives, and grenades!

Yeah!
Logged
Eventually when you go far enough the insane start becoming the sane

origamiscienceguy

  • Bay Watcher
  • WELL! OK THEN!... That was fun.
    • View Profile
Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #22 on: July 26, 2016, 10:32:09 am »

You peer out the door to check if any enemy are about to enter, but it seems that the enemy have pushed beyond the armory, leaving you behind enemy lines. Perfect. You take all the time you need to duct tape all the weapons together, first the longrifles, then the machine guns, then the autocannons, then the pistols, and finally, the knifes and the radiation shock grenades (grenades that still destroy stuff in a vacuum) You then tape together all the items into a large cylinder, tie it around your waist with more duct tape, then push off with the heap of weapons floating behind you. Unfortunately, you used all your remaining duct tape to do so. You will have to find some more somewhere. You push through the hallways towards the reactor room, and see a large mass of enemy soldiers preparing breaching charges to enter the room. You assume that they are preparing the same thing all around the reactor room, for a coordinated attack. There is no way you can stop all of them in time, but maybe you could disrupt them?
Logged
"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

vkiNm

  • Bay Watcher
    • View Profile
Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #23 on: July 26, 2016, 11:25:40 am »

What if...


What if we uses the cylinder of weapons as an oversized bomb?
Logged
Jon was the little sherman who could until he got hit by a repurposed tank gun.

origamiscienceguy

  • Bay Watcher
  • WELL! OK THEN!... That was fun.
    • View Profile
Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #24 on: July 26, 2016, 11:48:35 am »

You untape the cylinder from your waist, and give it a hefty push towards the enemy. One of the soldier notices before it gets there, and shouts a warning. The other soldiers stop what they were doing and take aim at you. Before they could fire, you take your pistol and shoot a Gauss shot at an exposed grenade. The grenade explodes, sending infrared radiation everywhere. This caused a chain reaction, igniting all the other grenades, melting the weapons inside the cylinder, which released all the rapidly-spinning mechanisms inside the Gauss guns. The result was a massive heat explosion, melting the walls, and all nearby soldiers, followed by a bunch of tiny fragments flying in every direction at a tenth of the speed of light. The fragments imbedded themselves in the walls, leaving creates wherever they landed. Any nearby soldiers who didn't die from the heat surely died to the fragments. Unfortunately, your bomb did create a massive hole in the wall to the reactor room, leaving only a small tungsten sphere as the last barrier between the enemy and the ship's vital power supply. You see some friendly soldiers inside the room look distraught at the massive hole in the wall you just created, and some enemies from farther away who survived begin moving to enter the room. All you have left is the long rifle and pistol you grabbed earlier.
Logged
"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

vkiNm

  • Bay Watcher
    • View Profile
Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #25 on: July 26, 2016, 12:07:04 pm »

It seems that we have created one massive, obvious entry point for the enemies and now they are converging on us from every direction.

Perfect! we won't miss the bastards now!
Logged
Jon was the little sherman who could until he got hit by a repurposed tank gun.

origamiscienceguy

  • Bay Watcher
  • WELL! OK THEN!... That was fun.
    • View Profile
Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #26 on: July 26, 2016, 12:29:06 pm »

What do you suggest we do?
Logged
"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

vkiNm

  • Bay Watcher
    • View Profile
Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #27 on: July 26, 2016, 12:42:02 pm »

We're a space janitor, right? And presumably we could do some repairs too since who hires someone just to do Janitorial job without overworking them and have them do repair's work too, right?

And we have a perfectly working ship-based power generator here.. So why don't we whip ourselves up an improvised weapon that's pretty much an oversized power outlet and go to town sweeping the incoming enemy with the raw, awesome power of ship-based energy upon the poor, hapless infantry?
Logged
Jon was the little sherman who could until he got hit by a repurposed tank gun.

Chevaleresse

  • Bay Watcher
  • A knight, returned from a journey weary and long
    • View Profile
    • Patreon
Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #28 on: July 26, 2016, 12:47:41 pm »

We're a space janitor, right? And presumably we could do some repairs too since who hires someone just to do Janitorial job without overworking them and have them do repair's work too, right?

And we have a perfectly working ship-based power generator here.. So why don't we whip ourselves up an improvised weapon that's pretty much an oversized power outlet and go to town sweeping the incoming enemy with the raw, awesome power of ship-based energy upon the poor, hapless infantry?
+1
Logged
GM of Trespassers V2.
If you like my work, consider becoming a patron. (Since apparently people think this is a requirement: no, my game(s) are free to play and always will be.

origamiscienceguy

  • Bay Watcher
  • WELL! OK THEN!... That was fun.
    • View Profile
Re: You Can't Die: Space Shinanigans (suggestion game)
« Reply #29 on: July 26, 2016, 01:16:48 pm »

You push off of the wall and speed through the hole in the wall you created. You enter a hatch in the tungsten sphere, and you see a mess of pipes and cables connected into the ship's fusion reactor. You haven't ever been permitted to maintain the core, that was the mechanic's jobs, but you have had experience changing light bulbs, how different could it be? You find the master cable that splices power out of the turbines, and use your exacto knife to slice off the insulation, leaving the exposed wire. You do the same to the return wire that completes the circuit. You take a wire you ripped out of the armory, unravel it some more, then connect it to the master cable, take another cable and attack it to the return cable. By this point, enemy soldiers were entering the reactor room, trading shots with the few remaining defenders. You take both wires, careful to keep the exposed ends pointed away from each other, crawl through the hatch, and throw both of them towards either side of the blob of enemy's scrambling through the breach. The cables gracefully fly through the room, as the wires unfurl. Right as the wires reach the enemies, the wires run out of length, and the ends snap back towards each other, with the enemies right between them. The result is a blinding bolt of lightning traveling through the vacuum, into the titanium-armored enemies, connecting back to the return wire and completing the circuit.

Just like a light bulb.

After a moment, the two tiny wires you used melt and the current stops. All the lights in the room turn off as the electricity traveled through the enemies, but it turned back on once the wires disintigrate. All the enemies in the circuit were nothing more than red puddles of molten metal and carbon. There were still the last few enemies coming though, it seemed that they were carrying piles of radiation shock grenades, and they were throwing them towards the reactor. The tungsten shell could witshstand a few of them, but even it would melt. These must be the last surviving boarders if they were attempting such suicidal tactics. If you can kill them, then the ship would be safe on the inside!
Logged
"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)
Pages: 1 [2] 3 4 ... 17