Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 18 19 [20] 21 22 ... 24

Author Topic: [Pathfinder] Haeum Sung (Game over, thanks for playing!)  (Read 37804 times)

andrea

  • Bay Watcher
    • View Profile
Re: [Pathfinder] Haeum Sung (Now looking for new players)
« Reply #285 on: February 04, 2017, 04:56:58 am »

we are competent, but aren't pushing much on the optimization side.

Harry Baldman

  • Bay Watcher
  • What do I care for your suffering?
    • View Profile
Re: [Pathfinder] Haeum Sung (Now looking for new players)
« Reply #286 on: February 04, 2017, 05:34:13 am »

So, seems likewe have support arcane and fighty divine...
Most roles are filled, then? Maybe I should just make something I would find interesting...hmmm.

What's the level of optimization, by the way? Will I need to go find guided or just not be dumb?

Non-dumb ought to be sufficient, but we've got reasonable optimization going as well (I did pick my spells rather carefully, and the paladin is built for maximum charging damage and such). It's easy to optimize because the campaign is undead-focused for the most part, so getting, say, a Holy weapon is kind of a no-brainer for the most part.
Logged

Nightscar982

  • Bay Watcher
    • View Profile
Re: [Pathfinder] Haeum Sung (Now looking for new players)
« Reply #287 on: February 04, 2017, 05:56:53 am »

Trying to build a util caster when you have such limited spells tends to not work so well :V
Logged
In all things you were. In nothing you become.

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: [Pathfinder] Haeum Sung (Now looking for new players)
« Reply #288 on: February 04, 2017, 06:03:14 am »

I think I'll be ranger. Favored Enemy should do most of the heavy lifting there, and besides, almost everything is a wilderness now.
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

andrea

  • Bay Watcher
    • View Profile
Re: [Pathfinder] Haeum Sung (Now looking for new players)
« Reply #289 on: February 04, 2017, 06:04:10 am »

come on people ( speaking to you, corsair and scriver). We need you on!

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: [Pathfinder] Haeum Sung (Now looking for new players)
« Reply #290 on: February 04, 2017, 06:05:47 am »

Sorry, had trouble getting out of bed. I'll just have a quick breakfast, then I'll be there.
Logged
Love, scriver~

Skyrunner

  • Bay Watcher
  • ?!?!
    • View Profile
    • Portfolio
Re: [Pathfinder] Haeum Sung (Now looking for new players)
« Reply #291 on: February 04, 2017, 06:14:06 am »

BTW Rolep you will probaby start with 66000g.
Logged

bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Corsair

  • Bay Watcher
  • New Zeland giveth, New Zeland taketh away
    • View Profile
Re: [Pathfinder] Haeum Sung (Now looking for new players)
« Reply #292 on: February 05, 2017, 12:22:13 am »

Sorry just been super busy recently getting my shit together during the last few weeks of uni break Ill make sure to be there on Saturday.
Logged
So it was like a binary search, except the question is "Has the input been brutally murdered?", and it only ever returns True.

andrea

  • Bay Watcher
    • View Profile
Re: [Pathfinder] Haeum Sung (Now looking for new players)
« Reply #293 on: February 11, 2017, 05:06:51 am »

Reminder: game starting in one hour.

Harry Baldman

  • Bay Watcher
  • What do I care for your suffering?
    • View Profile
Re: [Pathfinder] Haeum Sung (Now looking for new players)
« Reply #294 on: February 11, 2017, 11:51:45 am »

Spoiler: The story continues! (click to show/hide)
« Last Edit: February 11, 2017, 01:09:47 pm by Harry Baldman »
Logged

andrea

  • Bay Watcher
    • View Profile
Re: [Pathfinder] Haeum Sung (Now looking for new players)
« Reply #295 on: February 11, 2017, 01:10:16 pm »

The spiders retreated much faster than i expected, after my 104 damage blow. They are machines, I thought they are built explicitly to lack a survival instinct.

Harry Baldman

  • Bay Watcher
  • What do I care for your suffering?
    • View Profile
Re: [Pathfinder] Haeum Sung (Now looking for new players)
« Reply #296 on: February 11, 2017, 01:13:46 pm »

The spiders retreated much faster than i expected, after my 104 damage blow. They are machines, I thought they are built explicitly to lack a survival instinct.

They do speak Abyssal, are explicitly evil and behave intelligently (such as running away on our first encounter), so I think they just look like menacing spider tanks and are actually something else that's bound to a menacing spider tank. Or maybe they're something like clockwork horrors, fiendish construct-esque things that work on their own for the most part.

Also their party tank got wrecked by something that outputs up to 104 damage per turn, that's a good sign that Dimension Dooring right the hell out of there is a sensible idea.
Logged

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: [Pathfinder] Haeum Sung (Now looking for new players)
« Reply #297 on: February 11, 2017, 06:06:23 pm »

Question: What sort of things are still alive/around other than undead, outside the walls?
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

andrea

  • Bay Watcher
    • View Profile
Re: [Pathfinder] Haeum Sung (Now looking for new players)
« Reply #298 on: February 11, 2017, 08:32:45 pm »

Trees and grass are still alive ( although most plants which require lots of sunlight are likely suffering or dead.

I faintly remember something about some wildlife still being around, but can't remember specifics.

Harry Baldman

  • Bay Watcher
  • What do I care for your suffering?
    • View Profile
Re: [Pathfinder] Haeum Sung (Now looking for new players)
« Reply #299 on: February 12, 2017, 05:15:42 am »

Question: What sort of things are still alive/around other than undead, outside the walls?

We did run into a zombie elephant. Not alive at that moment, but considering it still had flesh it definitely became undead not very long ago. There's also Mosith's tribe of lizardmen, mentioned but not directly seen, and no doubt other settlements as well. Constructs can be found still lingering about, and slimes and oozes seem to be as healthy and unnatural as ever.
Logged
Pages: 1 ... 18 19 [20] 21 22 ... 24