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Author Topic: [Pathfinder] Haeum Sung (Game over, thanks for playing!)  (Read 37830 times)

Skyrunner

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Re: [Pathfinder] Haeum Sung
« Reply #240 on: December 23, 2016, 10:51:54 pm »

Perhaps the 7th it is, then.
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Skyrunner

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Re: [Pathfinder] Haeum Sung
« Reply #241 on: January 04, 2017, 10:41:22 pm »

Game at the usual time in two days! I hope y'all can come.
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Harry Baldman

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Re: [Pathfinder] Haeum Sung
« Reply #242 on: January 05, 2017, 10:25:46 am »

I'll most certainly be there.
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GiglameshDespair

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Re: [Pathfinder] Haeum Sung
« Reply #243 on: January 05, 2017, 01:34:42 pm »

Has anyone died yet?
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Old and cringe account. Disregard.

Harry Baldman

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Re: [Pathfinder] Haeum Sung
« Reply #244 on: January 05, 2017, 01:57:42 pm »

Has anyone died yet?

Nah, but from an initial roster of about 6-7 players we're down to 4 (me, Nightly, Corsair, andrea) or thereabouts. So there's definitely room.
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scriver

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Re: [Pathfinder] Haeum Sung
« Reply #245 on: January 05, 2017, 02:56:55 pm »

Hey!
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Love, scriver~

Harry Baldman

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Re: [Pathfinder] Haeum Sung
« Reply #246 on: January 05, 2017, 03:24:13 pm »

Hey!

You're the principal thereabout if that makes you feel any better!
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Skyrunner

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Re: [Pathfinder] Haeum Sung
« Reply #247 on: January 05, 2017, 11:08:48 pm »

Yeah, seeing that there's much fewer people I would totally accept a couple more.
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Skyrunner

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Re: [Pathfinder] Haeum Sung
« Reply #248 on: January 07, 2017, 06:04:15 am »

game happening, where y'all at D:
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Skyrunner

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Re: [Pathfinder] Haeum Sung (Now looking for new players)
« Reply #249 on: January 09, 2017, 08:52:19 am »

A session happened!

Highlights include three gigantic spider monsters appearing to attempt to kidnap the crown,
a Scying for the other half of the Sun crown revealing it to be in the hands of a group of organized vampires,
Tian Ranxi giving the spellcasters of the party a tool to prevent the annoying misting of defeated vampires,
and Ricchar discovering that the master vampire has occupied Linxuecheng, a castle on a mountain and the place where Chaorum the evil cleric caused the Cataclysm.
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

ATHATH

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Re: [Pathfinder] Haeum Sung (Now looking for new players)
« Reply #250 on: January 11, 2017, 01:11:05 am »

You're looking for new players, you say?

While I'm not interested in joining, I can whip up a character build for someone who is (I was pretty good at optimizing in 3.5). I don't know Pathfinder very well, though- is this a 3.5/PF game, or a pure PF game?

Does turning/rebuking undead in PF function the same way it did in 3.5?
« Last Edit: January 11, 2017, 01:47:23 am by ATHATH »
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Harry Baldman

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Re: [Pathfinder] Haeum Sung (Now looking for new players)
« Reply #251 on: January 11, 2017, 10:23:47 am »

It doesn't, you need a feat for it. Clerics instead get channel energy, which is something between spontaneous conversion and turning undead. Not that you can play a cleric in this, of course.

http://www.d20pfsrd.com/feats/general-feats/turn-undead--final
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ATHATH

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Re: [Pathfinder] Haeum Sung (Now looking for new players)
« Reply #252 on: January 11, 2017, 01:56:36 pm »

It doesn't, you need a feat for it. Clerics instead get channel energy, which is something between spontaneous conversion and turning undead. Not that you can play a cleric in this, of course.

http://www.d20pfsrd.com/feats/general-feats/turn-undead--final
Well, there go my plans to make a Dread Necromancer/Paragnostic Apostle

I'm sure I'll think of something else, though. Maybe a Beguiler.

What level is the party at?
« Last Edit: January 11, 2017, 03:34:11 pm by ATHATH »
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

ATHATH

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Re: [Pathfinder] Haeum Sung (Now looking for new players)
« Reply #253 on: January 11, 2017, 07:38:42 pm »

ATHATH's optimization log:

So, if you don't know about it already, the interesting thing about the "list-trio" (Warmage, Dread Necromancer, and Beguiler) is that they are all spontaneous casters that know ALL of the spells on their spell list (when they get access to their spell levels), but have a pre-set spell list. Once every 4 levels, they can add one spell of an appropriate school that is of a level that they can cast to their spell list.

There are a number of easy/good ways to add spells to spell lists in 3.5 (the PF ones will come in the next optimization log):

The Mother Cyst feat adds 9 unique spells (one for each non-zero spell level), all of which have to do with implanting hidden tumors inside of people and using them to do numerous effects, such as exploding or mind-controlling their hosts.

The Cerebrosis feat is similar to Necrotic Cyst, except that Cerebrosis adds some Far Realm-themed spells (mostly summoning spells) instead of tumor-themed spells, gives less spells (IIRC), and can be obtained without using up a feat slot for the low, low price of 3,000 GP and a point of Constitution.

Fiend-Blooded is a prestige class with full spellcasting progression (except for the tenth and final level) that gives you a [fire], necromancy, enchantment, or illusion spell of a level that you can cast at every even level.

Shadowcraft Mage's third level can allow you to imitate evocation spells and some conjuration spells with illusion spells.

The arcane preparation feat allows spontaneous casters to cast sanctified and corrupt spells.

Sandshaper gives you a bunch of spells for just a single one-level dip.

Unseen Seer can give you some divination spells (of your choice) without spellcasting loss.

Improved Oneiromancy is another feat that grants bonus spells.

Rainbow Servant gives adds every spell on the cleric list to yours. I'm assuming that it's banned.

Southern Magician lets/helps us sneak past prerequisites that include divine spellcasting.
« Last Edit: January 11, 2017, 09:34:35 pm by ATHATH »
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

ATHATH

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Re: [Pathfinder] Haeum Sung (Now looking for new players)
« Reply #254 on: January 11, 2017, 09:17:10 pm »

ATHATH's optimization log 2, electric boogalo:

Pathfinder stuff!

The Sahir-Afiyun feat gives you some drug-themed spells, but not enough to really make it worthwhile.

The Dreamed Secrets feat lets you, once per rest, choose two wizard spells that are one spell level lower than the highest divine spell level that you can cast and them add them to your list for 24 hours. You need to make a save (and risk some wisdom damage) in order to cast them, but this feat is still really good. And all it took was worshipping an outer god or a great old one!

Arcane Savant gives you some spells fast, but makes you loses a caster level.

Collegiate Arcanist gives you a druid spell every level without losing you any caster levels. The druid spell has to 2 levels lower than the highest spell level that you can cast at, though. It also has some stuff related to Spell Mastery, but that stuff seems kind of meh.

Agent of the Grave makes you lose a caster level and doesn't give you much until you hit the capstone, but having your INT mod's worth of necromancy spells is... okay. What makes it interesting (and thus on this list) is that it has a "dual-capstone", of sorts- in addition to the spell list expansion, you also gain the ability to retain your intelligence after becoming an undead creature and the ability to not be enslaved to the creature(s) that turned you. You lose your class levels if you do this with some types of undead, but a member of this class could have theoretically been around since before the plague.

Veiled Illusionist gives you one Sorc/Wiz Illusion spell per level without making you lose any caster levels. Good stuff.

Soul Warden has some really appropriate fluff (you're an anti-undead commando) and gives you a slew of anti-undead abilities, including positive energy channeling (only the "harm undead" version if you don't have another source of positive energy channelling, IIRC, but the prestige class gives you some other ways to spend its charges) some neato anti-undead spells, and other miscellaneous abilities (including some that control undead). Of note is the ability to regain a charge of channel damage whenever you kill an undead creature with a spell or with channeling once per round up to your Soul Warden level (in?) times per day.

Daivrat gives you only one spell, but it can be ANY spell (up to the level cap that the feature has), can be changed once per day, and gives full spellcasting progression.

Dissident of Dawn gives you nine spells and no casting progression loss if you dip it. It seems pretty good.

Samsarans have the Mystic Past Life alternate racial trait, which can give them some extra spells known (at ANY level) at first level. I might choose them for the build, but I haven't properly checked them out yet.

There's an animal companion archetype that gives you a few extra spells. You can sneak into it as a non-Druid with 2 feats, I think.

I'd like to thank these two guides for speeding up my search greatly:
http://www.giantitp.com/forums/showthread.php?296803-Pathfinder-mini-guide-Casting-spells-from-other-lists
http://brilliantgameologists.com/boards/index.php?topic=2777
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping
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