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Author Topic: [Pathfinder] Haeum Sung (Game over, thanks for playing!)  (Read 37859 times)

Skyrunner

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Re: [Pathfinder] Haeum Sung
« Reply #135 on: August 08, 2016, 11:56:36 pm »

oh also, I've found that "just add more monsters" doesn't really raise the difficulty in a fair way. Given sufficient number of monsters, all that'll happen is somebody gets gibbed on turn 1 and they feel cheated.

edit: anyhow feel free to make a character, sheet and backstory! Since there's 4 days left til next session you might not be able to participate.
« Last Edit: August 09, 2016, 12:08:51 am by Skyrunner »
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Corsair

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Re: [Pathfinder] Haeum Sung
« Reply #136 on: August 09, 2016, 12:20:52 am »

oh also, I've found that "just add more monsters" doesn't really raise the difficulty in a fair way. Given sufficient number of monsters, all that'll happen is somebody gets gibbed on turn 1 and they feel cheated.

edit: anyhow feel free to make a character, sheet and backstory! Since there's 4 days left til next session you might not be able to participate.
Fair although the speed at which I can produce characters is frankly shameful. Since there is a request for some extra damage ill keep that in mind. Would you prefer single target nova or blast damage?
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Skyrunner

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Re: [Pathfinder] Haeum Sung
« Reply #137 on: August 09, 2016, 12:29:14 am »

Whatever you feel like.
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Nightscar982

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Re: [Pathfinder] Haeum Sung
« Reply #138 on: August 09, 2016, 06:20:17 am »

Skyrunner, if I'm the 'Oracle that I don't know what do', I'm probably a control, either that or debuff :V
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andrea

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Re: [Pathfinder] Haeum Sung
« Reply #139 on: August 10, 2016, 05:08:02 am »

forgot to say it earlier, but single target damage build might be a better complement. with great cleave and some reach ( provided by enlarging and next level a feat) I can damage huge numbers of foes per turn, but I have nothing to sigificantly boost my damage against single targets. I don't even  have a second attack per turn yet.
If we meet one or 2 strong, high HP high AC enemies rather than armies of mooks, my usefulness will be diminished and good single target damage would be an useful asset.

Nightscar982

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Re: [Pathfinder] Haeum Sung
« Reply #140 on: August 11, 2016, 04:18:11 am »

Also, can't remember if we were supposed to plan what we were doing tomorrow, in the thread
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Skyrunner

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Re: [Pathfinder] Haeum Sung
« Reply #141 on: August 11, 2016, 04:54:18 am »

IIRC y'all were going to go to the Empyrean Guard building for clues?
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scriver

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Re: [Pathfinder] Haeum Sung
« Reply #142 on: August 11, 2016, 05:03:10 am »

Yeah, we were - both supposed to plan and planning to visit the Emp Guard, that is.

I was also aiming to write up a description of character stuff for you and finish filling out my sheet on roll20 and finish off my inventory (I was aiming for using visiting the order club house and picking up gear from my quarters there as an excuse for why i suddenly got all this stuff from) but then I got sick and suddenly it was Thursday. Not that I haven't still got time to do it, though.

My apologies, sky. I feel like a lousy player for not doing my part properly.

Anyway, back to planning?
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Corsair

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Re: [Pathfinder] Haeum Sung
« Reply #143 on: August 11, 2016, 06:18:57 am »

So chemistry is making getting a character together difficult, may have to join next week. Also going for lance pally.

Also, can't remember if we were supposed to plan what we were doing tomorrow, in the thread
Tomorrow is Friday... I thought this was 4 days from Tuesday which is Saturday. Unless timezones are making things confusing.  :-\
Sharing a timezone Sky is the game Friday or Saturday?
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Nightscar982

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Re: [Pathfinder] Haeum Sung
« Reply #144 on: August 11, 2016, 06:25:12 am »

imma bring jumbo, so I don't get mobbed and murderized
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Skyrunner

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Re: [Pathfinder] Haeum Sung
« Reply #145 on: August 11, 2016, 06:35:24 am »

it's in about 48 hours from now
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Corsair

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Re: [Pathfinder] Haeum Sung
« Reply #146 on: August 11, 2016, 06:50:14 am »

it's in about 48 hours from now
Thanks was a bit confused. See you saturday probably unless cleaning up house takes much longer than expected.
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Corsair

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Re: [Pathfinder] Haeum Sung
« Reply #147 on: August 12, 2016, 08:12:39 pm »

Character is pretty much done how do I join when the game starts?
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Skyrunner

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Re: [Pathfinder] Haeum Sung
« Reply #148 on: August 12, 2016, 10:38:40 pm »

Do link me your character sheet. I'll send you the game joining link via PM.
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

somemildmanneredidiot

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Re: [Pathfinder] Haeum Sung
« Reply #149 on: August 13, 2016, 02:52:58 am »

While I remember. What sort of extracts would be best for helping the party out? Crowd Control? Damage? Buffs? Identification? Skill Boosts? You all have had some experience with seeing where the holes are magic wise, so feel free to let me know where I can best focus my extracts.

Edit: Considering my lack of sleep I think I'm going to have to bow out again. Apologies.
« Last Edit: August 13, 2016, 04:34:28 am by somemildmanneredidiot »
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