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Author Topic: [Pathfinder] Haeum Sung (Game over, thanks for playing!)  (Read 37845 times)

scriver

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Re: [Pathfinder] Haeum Sung
« Reply #120 on: August 03, 2016, 06:31:29 am »

Party rule number 1: Harry is not allowed to taunt the Paladins with Animate Dead.
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andrea

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Re: [Pathfinder] Haeum Sung
« Reply #121 on: August 03, 2016, 11:22:07 am »

whatever you animate, it is not likely to last.
Just saying.

Nightscar982

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Re: [Pathfinder] Haeum Sung
« Reply #122 on: August 03, 2016, 07:43:47 pm »

Elephant mount will survive! Fear his rotten tuskyness
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Rose

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Re: [Pathfinder] Haeum Sung
« Reply #123 on: August 03, 2016, 10:35:25 pm »

whatever you animate, it is not likely to last.
Just saying.
Even a rope?
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scriver

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Re: [Pathfinder] Haeum Sung
« Reply #124 on: August 04, 2016, 08:12:20 am »

I guess a rope would technically count as undead, being made from dead plant fibre.

I will make it my mission to rid the world of this undead plant scourge!
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somemildmanneredidiot

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Re: [Pathfinder] Haeum Sung
« Reply #125 on: August 06, 2016, 03:08:28 am »

And I can't make it to today's session. Sorry guys. Feel free having Matty guard the carts. If we end up spending multiple days here, Matty should be able to provide you guys 5 140 minute sessions of Hide from Undead at CL 7 daily without it affecting resources besides extracts and daily abilities.
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

Skyrunner

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Re: [Pathfinder] Haeum Sung
« Reply #126 on: August 06, 2016, 10:42:54 am »

People have asked for a more XP-ful encounter and I have delivered, sorta!

The following XPs are for everyone, including those who didn't participate.

Busting the vampire den and also the iron door = 1800xp
Using the elephant = 200xp
Capturing the vampire mist = 200xp



Things that happened:

Met up with Riwallon, another survivor from Ara Sung!
Investigated the vampire-filled miracle farm and murdered everyone!
The potentially suspicious Bae Sung-ah popped in and lots of talking happened!



Ricchar being Enlarge Personed by Max is really strong. Thanks to Great Cleave, which got buffed in pathfinder to useable levels, all the vampires were caught up in a whirlwind of violence. Of course, this also means I need to work on harder encounters :D
« Last Edit: August 06, 2016, 10:44:32 am by Skyrunner »
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andrea

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Re: [Pathfinder] Haeum Sung
« Reply #127 on: August 08, 2016, 03:37:04 am »

I will most likely miss next session. Assume that I went to guard the carts, or protecting the rear when the party goes whatever.

there are a few things I wanted to whisper to some of you guys, I'll see if I can arrange something.

Corsair

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Re: [Pathfinder] Haeum Sung
« Reply #128 on: August 08, 2016, 06:40:02 am »

Hey I just found this and it looks pretty awesome and I love PF but have never gotten a good game are you still looking for players?
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Harry Baldman

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Re: [Pathfinder] Haeum Sung
« Reply #129 on: August 08, 2016, 09:11:23 am »

Hey I just found this and it looks pretty awesome and I love PF but have never gotten a good game are you still looking for players?

We have seven, but of those two or three (and not always the same ones) tend to be missing per session. I'd say you could definitely get in if you wanted. Sky keeps mentioning ratcheting up the encounter difficulty further, and having a decent player buffer would help stave off our inevitable doom.
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Skyrunner

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Re: [Pathfinder] Haeum Sung
« Reply #130 on: August 08, 2016, 09:18:12 am »

The only problem is, what happens if all of my players show up for once? D:

Though one of the people I know always says that the more spare players you have the better.
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Corsair

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Re: [Pathfinder] Haeum Sung
« Reply #131 on: August 08, 2016, 10:38:05 pm »

Hey I just found this and it looks pretty awesome and I love PF but have never gotten a good game are you still looking for players?

We have seven, but of those two or three (and not always the same ones) tend to be missing per session. I'd say you could definitely get in if you wanted. Sky keeps mentioning ratcheting up the encounter difficulty further, and having a decent player buffer would help stave off our inevitable doom.

Can you be a bit more specific in terms of party buffer? Like heal n buff or buff n debuff etc. ?

The only problem is, what happens if all of my players show up for once? D:

Though one of the people I know always says that the more spare players you have the better.

Just add more monsters :P.  I know the rules well enough to not take up much time. Also please?
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Skyrunner

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Re: [Pathfinder] Haeum Sung
« Reply #132 on: August 08, 2016, 11:05:43 pm »

We have....

1 control sorcerer (glitterdust et al)
1 bard (melee?)
2 melee type folks (1 inquisitor, 1 Warden)
1 Oracle that I don't know what do
1 Oracle that is a melee type
1 alchemists with crafting feat and possibly buffs I think
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

somemildmanneredidiot

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Re: [Pathfinder] Haeum Sung
« Reply #133 on: August 08, 2016, 11:36:00 pm »

I believe party buffer as in number of party members was what was meant rather than buffs and debuffs.

I'm trying to think of a role that isn't being filled right now but with 7 players that's a bit difficult. 4 frontish liners with various abilities (bard, inquisitor, warden, oracle), 3 divine casters with abilitiy and health restoration and some buffs (inquisitor, 2 oracles), 2.5 control casters (sorcerer, oracle, alchemist), and a utility alchemist (some buffs, some health and ability healing, and things I don't even remember due to literally having all 1st, 2nd, and 3rd lvl extracts. Next level a fair amount of divinations go online as well.). You should be good to make whatever you want to make really, in relation to roles ar least.

Crafting wise, I have Brew Potions and Craft Wondrous Items, at 45% cost to create rather than 50%. For crafting, if you don't have the spells needed to create the item, you need to pay someone to cast it for you (or ask a friendly party member) which can become very expensive very quickly. This is a houserule as implemented by Sky.
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

Harry Baldman

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Re: [Pathfinder] Haeum Sung
« Reply #134 on: August 08, 2016, 11:54:02 pm »

We've got a lot of debuffs, though, so might want to bear that in mind. A bit more damage might be handy if you're looking for something in particular to do (andrea's inquisitor is currently our main damagebeast with bane and a super appropriate holy weapon, but we might want to diversify a little in that area).
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