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Author Topic: [Pathfinder] Haeum Sung (Game over, thanks for playing!)  (Read 37826 times)

somemildmanneredidiot

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Re: [Pathfinder] Potential pathfinder game
« Reply #45 on: July 26, 2016, 06:30:56 am »

The lore is great, thank you! I should have my sheet up in a few hours. I have about three questions though.

Ratfolk, yea or nay? Mentioning to be sure.

How would a skill modifier for Craft: Alchemy of about +32 (including the +2 from a proper alchemist's lab) look to the guild?

Apparently alchemists do not qualify as having caster levels for Item Creation feats with Brew Potions and Craft Constructs (if you take a discovery or archtype for it) being the exceptions. I'm interested in acquiring Craft Wonderous Items. Is there a work around I can do to aquire it? I'm expecting and am perfectly fine with a no.
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

Skyrunner

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Re: [Pathfinder] Potential pathfinder game
« Reply #46 on: July 26, 2016, 07:05:13 am »

Why not? They're sentient and don't want to murder everyone indiscriminately, sounds like the perfect citizen...

+32 would be basically that you never seem to fail on making potions, a young alchemist with skills rivalling the old masters. Of course, this might mean that you have people who would want to remove you, especially since you're a ratman and for some reason people think rats are yucky. If you aren't already in the guild, I'm sure you'd have been headhunted many times.

By RAW it seems the only way to do that is ... ... ... get caster levels >_> Alchemists are specifically said to not actually have spells, and Brew Potion is an exception. Besides, you need to actually know how to cast certain spells to make wondrous items, and I don't think that your limited list covers that many wondrous items...

Edit; Actualyl, I think it'd be fine to consider your alchemist levels as caster levels for the purpose of Craft Wondrous. if you want to craft items, then craft items! will need an actual spellcaster if you don't have the right spell tho,.
« Last Edit: July 26, 2016, 07:18:54 am by Skyrunner »
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somemildmanneredidiot

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Re: [Pathfinder] Potential pathfinder game
« Reply #47 on: July 26, 2016, 07:58:13 am »

Well young by their standards. Ratfolk are lucky if they live past 50. Silly people and their prejudices, Ratfolk are naturally suited to alchemy, it's in their fluff, +2 to Int, Use Magic Device, Perception and Craft: Alchemy.  :P

Lots of good plot hooks all around then. I'll make sure to incorperate it into the backstory. I've about got it all set up in my head.

The math by the way: 7 ranks+ 3 class skill bonus + 8 Int bonus + 2 Racial bonus + 7 Class Competency Bonus + 3 Feat bonus (Skill Focus) = +30 skill modifier. Plus 2 for the circumstance bonus of an Alchemy Lab for the 32.

Most crafters can get around the "not having the spell" problem by increasing the crafting DC by 5 for each requirement they don't have, per RAW. A specific example is sited as a 3rd level wizard being able to attempt to make a pearl of power for a 3rd level spell with a +5 to the DC for lacking the "able to cast 3rd level spells" requirement. Most wondrous items tend to have a low CL and only 1 or 2 spells needed for it, so the highest DC I would expect for an item I would attempt to make would be around DC 23 (base 5 + CL7 + 10 for two missing requirements). So I'd just need a decent Spellcraft which isn't the most difficult thing to get set up for a mid level Int based character.

Solution by RAW. Master Craftsman. If I drop Skill Focus: Craft (Alchemy) for it and slot it in at 5th level with Craft Wondrous at 7th, it'll let everything come together under RAW and RAI.

I just noticed your edit. I'm fine with going for the RAW solution I've found, though the choice is yours.

If you wish to change crafting up and have it so that spells listed in requirements are absolutely needed for crafting, that is entirely reasonable and I can work with that.
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

Skyrunner

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Re: [Pathfinder] Potential pathfinder game
« Reply #48 on: July 26, 2016, 08:09:27 am »

What is Class Competency Bonus?
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somemildmanneredidiot

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Re: [Pathfinder] Potential pathfinder game
« Reply #49 on: July 26, 2016, 08:15:56 am »

Quote from: The Text
When using Craft (alchemy) to create an alchemical item, an alchemist gets a competence bonus equal to his class level on the Craft (alchemy) check.

There's a bit after that about identifying potions using Craft (alchemy), but that seems relevant only in providing a use of the skill which does not qualify for the bonus.
« Last Edit: July 26, 2016, 04:17:53 pm by somemildmanneredidiot »
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

andrea

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Re: [Pathfinder] Potential pathfinder game
« Reply #50 on: July 26, 2016, 10:27:43 am »

it should be noted that access to a spell can also be access through another spellcaster.
If one of us has the spell , you don't even need to add that +5 DC

Masked Taquito

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Re: [Pathfinder] Potential pathfinder game
« Reply #51 on: July 26, 2016, 12:35:40 pm »

Hi. I am the other Oracle.. the good one. My character will mostly be a front lines type person, and I'm bringing more cure spells and restoration to the table. She views it as her sacred duty to rid the world of as many undead as possible so that the gods may return to this world. My sheet is still in progress but here it is so far: http://www.myth-weavers.com/sheet.html#id=889067
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Skyrunner

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Re: [Pathfinder] Potential pathfinder game
« Reply #52 on: July 26, 2016, 01:07:07 pm »

Remember, your full/final character sheet should be in my browser's tabs beforeby Friday. Backstories would also be nice.

The game will be hosted on Roll20 and I'll PM y'all the links.

Is anyone opposed to having the first session this Saturday?
« Last Edit: July 26, 2016, 01:17:28 pm by Skyrunner »
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Harry Baldman

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Re: [Pathfinder] Potential pathfinder game
« Reply #53 on: July 26, 2016, 01:20:21 pm »

Not me.

Wait, so we can craft magic items, right? And if the cost of the magic item with an item creation feat is less than 20k even if the item costs more, we can totally do it in that case?
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Nightscar982

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Re: [Pathfinder] Potential pathfinder game
« Reply #54 on: July 26, 2016, 06:18:13 pm »

I Sorta am, but whenever I guess :v
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Skyrunner

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Re: [Pathfinder] Potential pathfinder game
« Reply #55 on: July 26, 2016, 11:11:04 pm »

Not me.

Wait, so we can craft magic items, right? And if the cost of the magic item with an item creation feat is less than 20k even if the item costs more, we can totally do it in that case?

yes, if you have the feat and prereqs, and yes.
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

scriver

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Re: [Pathfinder] Potential pathfinder game
« Reply #56 on: July 27, 2016, 12:13:19 am »

At 8 pm Korea-time, right? I would be available.
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Rose

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Re: [Pathfinder] Potential pathfinder game
« Reply #57 on: July 27, 2016, 02:15:22 am »

Potential interest.
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Skyrunner

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Re: [Pathfinder] Potential pathfinder game
« Reply #58 on: July 27, 2016, 02:16:43 am »

Looking at the answers in specific rather than in aggregate, it seems a lot of people noted down 7pm but not 8pm. Is this a hard limit for most of you, or can you still attend? Harry B, somemildmanneredidiot, scriver and nightscar among them.

EDIT: Don't forget to bring a pog/token image for your character :v
« Last Edit: July 27, 2016, 02:29:38 am by Skyrunner »
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

somemildmanneredidiot

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Re: [Pathfinder] Potential pathfinder game
« Reply #59 on: July 27, 2016, 02:22:10 am »

I can work with that. As long as sessions conclude before 1am Korean time I should be able to make it work.
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write
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