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Author Topic: [Pathfinder] Haeum Sung (Game over, thanks for playing!)  (Read 37812 times)

Harry Baldman

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Re: [Pathfinder] Potential pathfinder game
« Reply #60 on: July 27, 2016, 06:32:47 am »

I can work with 8 pm as well, it really only becomes a problem on Saturday if we start at, say, 11 pm or later, and that's not actually on the list. I was playing a little stricter with the times just in case another game of mine got rescheduled to Saturday, but that's not looking all too likely anymore.
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scriver

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Re: [Pathfinder] Potential pathfinder game
« Reply #61 on: July 27, 2016, 12:02:54 pm »

I am fine with it too.

By the way, by the way, if I understand things correctly, our characters have worked together before, right? Does anyone feel like writing a short presentation of their characters and what the rest of us might know of them?

Also, @sky, what kind of jobs would you say we have been doing previously? And if outside the wall, how do the world around the city look these days? Are there any survivors out there at all?
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Harry Baldman

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Re: [Pathfinder] Potential pathfinder game
« Reply #62 on: July 27, 2016, 12:18:22 pm »

By the way, by the way, if I understand things correctly, our characters have worked together before, right? Does anyone feel like writing a short presentation of their characters and what the rest of us might know of them?

I definitely will, backstory should be up after I get some other stuff in order.
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Skyrunner

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Re: [Pathfinder] Potential pathfinder game
« Reply #63 on: July 27, 2016, 12:46:48 pm »

Also, @sky, what kind of jobs would you say we have been doing previously? And if outside the wall, how do the world around the city look these days? Are there any survivors out there at all?

You bunch are all pretty seasoned. Some tasks might involve raids on nearby undead that stray too close to the wall, escorting certain crucial supplies from Ara Sung to Haeum Sung and back, and going out to rendezvouz with outsiders who wish to immigrate but need help.

Outside the wall: there's definitely some small villages but no towns or cities that would draw the attention of undead. About 400km away (a week if you walk for 10 hours a day) is Haeum Sung's sister city, Ara Sung, which is a lot smaller but produces certain materials Haeum Sung can't provide. There's a proper stone road to there, a bit undermaintained but still good. There's also large fortified cities similar to Haeum Sung. Dwarves likely barricaded themselves in their deepest subterranean cities, and elves are rumored to have disappeared to secret forest retreats. Incidentally, Haeum Sung's elf population is pretty low compared to other races.

Finally, nature itself is doing kinda poorly but hanging in there. The low sunlight makes only the slowest-growing, hardy trees grow, along with grass and weeds.
« Last Edit: July 27, 2016, 12:48:43 pm by Skyrunner »
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Harry Baldman

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Re: [Pathfinder] Potential pathfinder game
« Reply #64 on: July 28, 2016, 06:31:51 am »

Spoiler: Max, the Halfway Man (click to show/hide)
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scriver

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Re: [Pathfinder] Potential pathfinder game
« Reply #65 on: July 28, 2016, 10:31:51 am »

Nice! Also, if anyone wants tokens made, I can tokentool it for you if you post a picture in this thread. It's a really simple program to use though if to want to do it yourselves, it's available on the maptools site.
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Harry Baldman

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Re: [Pathfinder] Potential pathfinder game
« Reply #66 on: July 28, 2016, 11:25:11 am »

Last time we played Sky made the tokens, though if need be I can make my own.
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Skyrunner

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Re: [Pathfinder] Potential pathfinder game
« Reply #67 on: July 28, 2016, 11:26:04 am »

If you PM me the pictures I'll make tokens for y'all. BFOW got a generic soldier top-down token because he had no portrait :P

Edit: I made your's, Harry B, using the Max picture you posted.
« Last Edit: July 28, 2016, 11:30:55 am by Skyrunner »
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GiglameshDespair

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Re: [Pathfinder] Potential pathfinder game
« Reply #68 on: July 28, 2016, 11:27:32 am »

I couldn't find a decent portrait of a raptorian that matched what I'd described him as (though admittedly, I hadn't looked that hard).
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scriver

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Re: [Pathfinder] Potential pathfinder game
« Reply #69 on: July 28, 2016, 05:46:41 pm »

Here is my sheet so far. I didn't have as much time to work on it today as I had planned (it seems I never do), so I'll be finishing up my inventory tomorrow. I also wanted some more time to moll over which manoeuvres to choose.

Speaking of items, though. I'm not very used to starting at a higher level, so what kind of magic stuffs are we expected to be at, if any? Does anyone have any suggestions for useful magic items in general?
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Harry Baldman

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Re: [Pathfinder] Potential pathfinder game
« Reply #70 on: July 28, 2016, 06:23:25 pm »

Basically anything you can afford, I would say (50k is the budget, up to 20k per item).

You probably want to enchant your weapon and armor (maybe not to the extent that andrea did for his morningstar, but at least so it's a respectable magic weapon), maybe get some wondrous items to improve your strength, constitution and dexterity (much like I got myself a headband of charisma +4)? Or maybe ones that let you do various tricks (like my boots of levitation) you normally couldn't.
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somemildmanneredidiot

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Re: [Pathfinder] Potential pathfinder game
« Reply #71 on: July 28, 2016, 07:21:48 pm »

You'll also want to look into directly buffing your Reflex and Will saves, a Cloak of Resistance +3 runs about 9k and should help with that.

You'll want both of your melee weapons to be +1 at least as well as your armor, that'll make it easier to upgrade them later on as well. You'll probably want to decide which of your weapons will be your main weapon and focus most upgrades on that one and make the other one silvered to cover more DR types.

You should also think about getting a ranged weapon, a masterwork composite longbow of 4 might will let you deal some solid damage down range, though a sling will also do that with less expense.
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Skyrunner

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Re: [Pathfinder] Potential pathfinder game
« Reply #72 on: July 30, 2016, 01:07:29 am »

Game in about five hours!

Edit: if anyone hasn't recieved the Roll20 link please tell me so.
« Last Edit: July 30, 2016, 04:55:18 am by Skyrunner »
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

scriver

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Re: [Pathfinder] Potential pathfinder game
« Reply #73 on: July 30, 2016, 08:41:06 am »

I'm sorry I let you down, guys, I overslept and didn't wake up until half an hour ago.

How did it go?
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Rose

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Re: [Pathfinder] Potential pathfinder game
« Reply #74 on: July 30, 2016, 08:42:24 am »

I somehow avoided hitting anything at all.
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