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Author Topic: Roll to Flee the Killdozer [0+/7] (Testing) Round 6: Victims won!  (Read 4347 times)

Kilojoule Proton

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Flee the Killdozer!

Goals:
The Killdozer wins if all the Victims die in its rampage. The Victims win if they manage to destroy the Killdozer or survive to the end of the 10th round.

Joining:
1. Select three different nouns and three different verbs to be pooled and shuffled. The Killdozer will receive four nouns and four verbs, while the victims will each receive two nouns and two verbs (and the remainder are discarded).
2. Post said nouns and verbs and wait.
3. If you do not want to be Killdozer, mention it.

Playing:
1. Victims (which have 5HP each) may opt to fight or flee, optionally using up one noun and/or one verb in a relevant action to boost the effect. Bonuses may be awarded for particularly great narration.
2. The Killdozer (which has 30HP) may select two victims to target, using up one noun and/or one verb in a relevant action to boost the effect. Bonuses may be awarded for particularly creative tramplings.

Players:
Killdozer
1. Marp2048
Victims
2. AzyWng
3. TheBiggerFish
4. hector13
5.
6.
7.
Waitlist

Spoiler: Table of rolls (click to show/hide)
« Last Edit: August 04, 2016, 03:52:04 pm by Kilojoule Proton »
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Yoink

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Re: Roll to Flee the Killdozer [0/7] (Testing) (Pre-game)
« Reply #1 on: July 22, 2016, 10:13:55 pm »

Taco, chair, ostrich.

Perspire, climb, panic.


Did I do that right?
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

AkumaKasai

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Re: Roll to Flee the Killdozer [0/7] (Testing) (Pre-game)
« Reply #2 on: July 22, 2016, 10:49:47 pm »

Escape. Heal. Destroy.

Killdozer. Self. Behemoth.
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NRDL

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Re: Roll to Flee the Killdozer [0/7] (Testing) (Pre-game)
« Reply #3 on: July 22, 2016, 11:15:18 pm »

Kettlebell.  Rake.  Sound.

Thrust.  Traverse.  Infuse.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

crazyabe

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Re: Roll to Flee the Killdozer [0/7] (Testing) (Pre-game)
« Reply #4 on: July 22, 2016, 11:20:54 pm »

In,
Steal, Summon, Assault

Car, Gang, Rifle
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Andres

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Re: Roll to Flee the Killdozer [0/7] (Testing) (Pre-game)
« Reply #5 on: July 23, 2016, 12:52:27 am »

Create, Destroy, Damn

Omnipotence, Supergod, Apocalypse
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Playergamer

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Re: Roll to Flee the Killdozer [0/7] (Testing) (Pre-game)
« Reply #6 on: July 23, 2016, 01:00:04 am »

Battalion, Plantation, Mohawk.

Preserve, Fight, Crucify.
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H4zardZ1

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Re: Roll to Flee the Killdozer [0/7] (Testing) (Pre-game)
« Reply #7 on: July 23, 2016, 01:43:38 am »

In
Bed, Blow, Step

Contrast, Chair, Park

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hector13

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Re: Roll to Flee the Killdozer [0/7] (Testing) (Pre-game)
« Reply #8 on: July 23, 2016, 01:46:13 am »

Man, cat, tree

Illuminate, Bastardise, Poke
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Kilojoule Proton

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Re: Roll to Flee the Killdozer [7+/7] (Testing) Round 1
« Reply #9 on: July 23, 2016, 08:42:20 am »

Round 1: Killdozer spotted!

Yoink, AkumaKaal, NRDL, crazyabe, Andres, and Playergamer are going about their daily business around the future MegaStuffShops Mall construction site, when suddenly, a massive, modified bulldozer appears, chasing them down!

Killdozer The Moonlit Shadow, choose up to two Victims to target (and maybe a noun and/or verb)!

Victims, fight or flee the Killdozer, optionally using up a noun and/or a verb!

Killdozer
1. The Moonlit Shadow (30HP): fly illuminate panic climb | kettlebell plantation omnipotence gang
Victims
2. Yoink (5HP): poke heal | taco supergod
3. AkumaKaal (5HP): preserve traverse | cat rake
4. NRDL (5HP): fight contrast | chair blow
5. crazyabe (5HP): create bastardise | self ostrich
6. Andres (5HP): assault chair | killdozer tree
7. Playergamer (5HP): park steal | car mohawk

EDIT: Added HP displays
« Last Edit: July 23, 2016, 08:56:15 am by Kilojoule Proton »
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NRDL

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Re: Roll to Flee the Killdozer [7+/7] (Testing) Round 1
« Reply #10 on: July 23, 2016, 08:51:57 am »

So, if we use up a noun/verb, we get a bonus dependent on circumstance, but it's a one use thing only?
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Kilojoule Proton

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Re: Roll to Flee the Killdozer [7+/7] (Testing) Round 1
« Reply #11 on: July 23, 2016, 08:55:09 am »

Yes. It's at least a +1/word, maybe more straight bonus or maybe a more interesting equivalent small effect , but it gets used up.
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AkumaKasai

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Re: Roll to Flee the Killdozer [7+/7] (Testing) Round 1
« Reply #12 on: July 23, 2016, 09:47:08 am »

Leap onto and cling to the killdozer with my catlike reflexes.
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Marp2048

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Re: Roll to Flee the Killdozer [7+/7] (Testing) Round 1
« Reply #13 on: July 23, 2016, 10:08:29 am »

Is it too late to join this? Looks cool.
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H4zardZ1

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Re: Roll to Flee the Killdozer [7+/7] (Testing) Round 1
« Reply #14 on: July 23, 2016, 10:10:27 am »

Wait, why i didn't get in?
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Quote from: Rock
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Stop bullying children
I can't
I have to bully children
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