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Badger badger badger badger

Badger badger badger badger
- 4 (26.7%)
Badger badger badger badger
- 2 (13.3%)
Mushroom mushroom
- 9 (60%)

Total Members Voted: 15


Pages: 1 ... 61 62 [63] 64 65 ... 99

Author Topic: Ye Gods 4 IC [20/40]: Tick 63: Epilogue  (Read 104192 times)

Kilojoule Proton

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Re: Ye Gods 4 IC [15/40]: Tick 27.0: Begin the witch-hunt!
« Reply #930 on: August 21, 2016, 04:03:55 am »

Tick 27.0: Begin the witch-hunt!

Wstfgl is in a position to claim all 45E of the imminent Creativity Award.

Landria as the Great Spirit King has created an invention machine to send technology to the most primitive race in the Bubble every Tick! (Landria: -14E)

"The Spirit King now gives one invention machine to the most primitive race in the bubble every tick. Where do they come from? Does he perhaps have secret sweatshops of spirit-elves working day and night to make these devices?"

Landria's report on Death's arrest has been taken as gloating by a very offended Praven. However, Death has escaped imprisonment in the most dramatic way possible: By escaping the Bubble. There have also been attempts to send Essence to Death.

Gandtrael spreads harmon-ra further among the brainfaithians. (Gandtrael: -1E) The brainkeepers have made harmony spirit-attracting gardens. (Gandtrael: -1E)

Frami has created far more Arani and Nautils. (Frami: -60E)

Katzerie has managed to rush the Kattav Protector's resurrection to completion for what seems to be a lucky price. (Katzerie: -3E)

Xislo, seeing LIGHT's contests, has released some contests of his own, the most notable being the contests held around the Pyramid of Wonder every decade. (Xislo: -15E) Gandtrael has ordered the brainkeep to enter the contests, and all the telekinetic brainfaithians have begun straining to move the smaller above-ground pieces of the brainkeep onto the Pyramid in a safe, orderly fashion.

Kriege has developed a picture-based writing system for the Mongrels and encouraged the most magical among them to join any magical contests. They would seem to be good contenders for the magical beast manipulation contest.

Wstfgl continues sealing the source of the mass-killings, adding 4E. Just who is Wstfgl sealing anyway? Wstfgl seems to be about halfway done. (Wstfgl: -4E)

Captain Praven passes the time drinking rum in the Ebrius Praedonus.


Spoiler: Deities(16) (click to show/hide)

« Last Edit: August 21, 2016, 04:20:49 am by Kilojoule Proton »
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Happy Demon

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Re: Ye Gods 4 IC [15/40]: Tick 27.0: Begin the witch-hunt!
« Reply #931 on: August 21, 2016, 04:12:08 am »

[Katzerie, the Token God]

Katzerie asks to the Kattav Protector.
"What, attacked you?"
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I like cats, they're smart and mysterious, and their kittens adorable.

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Rolepgeek

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Re: Ye Gods 4 IC [15/40]: Tick 27.0: Begin the witch-hunt!
« Reply #932 on: August 21, 2016, 04:24:56 am »

Vote for Kriege for the Creativity Award
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Happy Demon

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Re: Ye Gods 4 IC [15/40]: Tick 27.0: Begin the witch-hunt!
« Reply #933 on: August 21, 2016, 04:26:57 am »

[Katzerie, the Token God]

Vote for Kriege for the Creativity Award
+2 (aka. use 2 votes on Kriege)
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I like cats, they're smart and mysterious, and their kittens adorable.

I'm a Forum Demon, expect to find me lurking, and knowing random details.

Demonic Spoon

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Re: Ye Gods 4 IC [15/40]: Tick 27.0: Begin the witch-hunt!
« Reply #934 on: August 21, 2016, 04:59:50 am »

Some of the Terminae necromancers go compete in the magic tournaments, Landria is confident in their victory.

Have Shimmerhands continue improving their tree magic

Encourage independent technological and magitech development among the Anansi
« Last Edit: August 21, 2016, 01:13:01 pm by Demonic Spoon »
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hector13

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Re: Ye Gods 4 IC [15/40]: Tick 27.0: Begin the witch-hunt!
« Reply #935 on: August 21, 2016, 08:07:53 am »

((I think you forgot to deduct the Essence I spent last Tick))
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TheBiggerFish

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Re: Ye Gods 4 IC [15/40]: Tick 27.0: Begin the witch-hunt!
« Reply #936 on: August 21, 2016, 10:36:46 am »

Wstfgl continues sealing the source(s).  They will spend up to 29E if necessary, but only as much as is necessary.

They check to see who or what they're sealing.
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Sigtext

It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

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Re: Ye Gods 4 IC [15/40]: Tick 27.0: Begin the witch-hunt!
« Reply #937 on: August 21, 2016, 11:51:55 am »

"Greetings kriege.  May i introduce harmon-ra to your Followers? "
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Atian the Elephantman God

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Re: Ye Gods 4 IC [15/40]: Tick 27.0: Begin the witch-hunt!
« Reply #938 on: August 21, 2016, 11:56:03 am »

"Greeting fellow brethren, before you do tell me a bit about these harmon-ra!"

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Re: Ye Gods 4 IC [15/40]: Tick 27.0: Begin the witch-hunt!
« Reply #939 on: August 21, 2016, 12:07:05 pm »

"Harmon-ra is a teaching how to arrange the room to attract positive spirits. By finding new techniques your mongrels could attempt to attract intelligence spirits. "
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Stirk

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Re: Ye Gods 4 IC [15/40]: Tick 27.0: Begin the witch-hunt!
« Reply #940 on: August 21, 2016, 12:44:26 pm »

((Wow, my income is absurdly high now :0. I thought it would go down by this point....))

Some of the Terminae necromancers go compete in the magic tournaments, Landria is confident in their victory.

Laugh if one of Mani's super-magical races win instead.
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Stirk

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Re: Ye Gods 4 IC [15/40]: Tick 27.0: Begin the witch-hunt!
« Reply #941 on: August 21, 2016, 01:55:33 pm »

Mani takes the shark, filling his bubble with magnets! The magnets swirl around, faster and faster, creating a whirlpool. As the water settles down, The Shark has become Drei The Time Shark!

Drei- Glorious hero

Drei is a shark, floating around in a bubble of salt water that may or may not be held together by his massive telekinetic power. Said power is how he manipulates objects, seeing as he doesn't have any hands and such. He is fast-quick enough to keep up with or even speed past WATCHMEN, possibly as a side effect of his telekinetic power. In addition, he also has the power over time, as one may assume from his name. He is able to move through time as easily as water, forward, backward, or even stopping it for relatively large amounts of time.

(High Dex, Dimensional, Psymental, and magic boosted to Glorious)

"Hehehe! Lets see how risky these theirs are!"
« Last Edit: August 21, 2016, 02:02:58 pm by Stirk »
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This is my signature. There are many like it, but this one is mine.

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Atian the Elephantman God

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Re: Ye Gods 4 IC [15/40]: Tick 27.0: Begin the witch-hunt!
« Reply #942 on: August 21, 2016, 03:04:49 pm »

"Harmon-ra is a teaching how to arrange the room to attract positive spirits. By finding new techniques your mongrels could attempt to attract intelligence spirits. "
"Interesting, you may introduce this teaching to them."

piratejoe

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Re: Ye Gods 4 IC [15/40]: Tick 27.0: Begin the witch-hunt!
« Reply #943 on: August 21, 2016, 03:24:00 pm »

Mumuski directs some of the best Zwerg nature mages to the tournaments, she also encourages technological advancement in steam and mechanical related sciences as well as listening to any new music she hadn't listened to created by any and all of the races.
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

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Re: Ye Gods 4 IC [15/40]: Tick 27.0: Begin the witch-hunt!
« Reply #944 on: August 21, 2016, 03:38:16 pm »

Use 5e to outfit an expedition of yogis taught in the ways of Harmon-Ra to travel to the mongrels to teach them the teachings. Some well established artists shall accompany the expedition
Use 5e to spread archiver and thought gatherer spirits all over rorrim
order outer Brainfaithians to Establish beautiful cities at the entrance of the brainkeep use 10e to create work materials and embellishing rubies as well paint and some silver
« Last Edit: August 21, 2016, 03:44:17 pm by Detoxicated »
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