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Author Topic: Ye Gods 4 IC [20/40]: Tick 63: Epilogue  (Read 104348 times)

Legendary Marksdorf

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Re: YagG 4 IC [16/40]: Tick 12.0: Rererelent
« Reply #570 on: August 06, 2016, 05:54:25 am »

Frami answers prayers.

Venusian etym/entomologist: "Shouldn't it be Veneran?"
"I don't know, you tell me ! I'm a god of life, not a god of etymology, so I'm bound to make mistakes."

Deep Watcher: "If only there were good sea mounts to ride and carry us to the ships."
"The sea's already full of fishes ! If you want something stronger, sea leviathans have appeared in the sea recently... I know I advised you to stay away, but you could try to tame one or two of these." Bless the Deep Watcher with courage and strength.

Hyrran emissary: "Maybe the magma creatures could learn to write!"
"That seems like a good idea, but wouldn't paper just combust near them ? I'll try anyways !"
Teach the magma creatures how to write.

Encourage the Arborians on their quest for elemental wood magic and help them building their butterfly meadow.

Encourage the Nautil mages trying to buld the trinkets.

Happy Demon

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Re: YagG 4 IC [16/40]: Tick 12.0: Rererelent
« Reply #571 on: August 06, 2016, 08:24:30 am »

[Katzerie, the Token God]

"Hm... more workers."
Katzerie creates a pop unit of Kattavs (6E).
"Now, we need the decks. Have you created the furniture?"
Katz has the Kattavs create the decks.
The 1st level is the hold, which is big and strong, securely holding many goods.
The armory deck is over that on the 2nd level, holding many weapons and ammunition.
When preparing for battle, they lift the weapons to a higher deck, but it's a big ship, so they wont be using them much.
Over that is the quarters on the 3rd level, where people sleep, and the sick bay is here. It is frequently cleaned to reduce the chance of illness, and for general comfort.
Then there's the upper decks on the 4th level, this is where the more luxurious decks are, for the passengers, chefs, and any high ranking crew other than the main 3.
"The main 3, will be the captain, the chief mate, and the military commander. Responsible for navigation, management, and battle tactics. Just in care it's attacked."
There's a big dining room, with many finely crafted and decorated pieces of furniture. Along with artwork on the walls. This room is both on the 3rd and 4th level.
On top is the main deck, on top of the 4 decks. It's the ones with no walls. It has cranes to help in lifting goods aboard the ship.
It also serves as the dining room if the weather is nice, allowing the crew to lift up the tables and chairs from the dining room.
The main deck is also decorated with silk curtains, statues, and all sorts of pleasant stuff.

There's also a cabin on the back, where the 3 best rooms are. The Captain's room, the Chief Mate's room, and the Military Commander's room. These are the only rooms with windows.
There's also the quarterdeck, where the ship's wheel is located, but it lacks most of the decorations of the main deck, to allow clear view.
With the decks done, the ship is near completion. It shouldn't be long (Katz will name it next tick).
"Being on this ship will be good."
Katzerie uses 1 Essence to bless the ship, making those aboard it healthy, happy, and have a pleasant warm feeling in themselves.
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Re: YagG 4 IC [16/40]: Tick 12.0: Rererelent
« Reply #572 on: August 07, 2016, 11:01:50 am »

Create 5e of omnibrain around and in the brainkeep

Create Lummeright - A highly adaptable underground root plant that emits a blueish light. It can be easily used to light tunnels.
Spread 1E of Lummeright in the Brainkeep.
Use 2E to create tools for the Brainkeepers (these tools should be on the same level as the most modern tools on the mountain)

« Last Edit: August 07, 2016, 12:54:41 pm by Detoxicated »
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Kilojoule Proton

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Re: YagG 4 IC [16/40]: Tick 13.0: Ripening of the Plums
« Reply #573 on: August 07, 2016, 03:30:05 pm »

Tick 13.0: Ripening of the Plums

Sadiq listens to Jannah-based prayers:
   Ishim elder: "Tell the youngsters to not be lazy and go to work!"
   Desolate, destructive beastman: "Give my name back!"
   Sharim lurker: <Repave the roads and make them shine with the glare of the saving LIGHT>
   Fearsome figure: "You stole my name!"

Sadiq has held a triumph for the best of the defenders, giving a special mention to LIGHT's followers.

Sadiq has sent some of the somehow-unexpectedly abundant Sadiq-worshiping Terminae to try to make peace with the enemy Terminae. They are dismayed to find that Terminae society has radicalized greatly and are promptly disappeared for their heresy.

Fhortan responds to prayers:
   Fhortan has blessed the thrill-seeker with unimaginable Luck. The Thrill-seeker proceeds to test the new Luck, managing to be five of the many winners of the local lottery, to survive a landslide narrowly, and to wash up back in Fhortan lands after making a shoddy boat and sleeping in it while on the nearest interlayer connection.
   The Fhortan fhauxlosopher leaves to ponder Luck.
   Fhortan builder: "Because it's much faster, people often travel to fun destinations when the catapult malfunctions, and there's always a convenient pile of mush to land on at the market! Where does hurting come into this?"

Landria has taught the Zwerge how to carve out more acoustically pleasing caves. The Terminae have sent envoys to the now-underground Zwerge and Gandtraelites. The former tunnel to Jannah has been converted into a fortress.

Landria attempts to cure the Anansi Orator of madness, but it appears Mani's magnetic, bubbling response has broken poor mortal minds beyond repair. Alas, the orator is beyond help for now.

Frami responds to prayers:
   Deep Watcher: "I shall begin taming all the beasts at once!"

Frami has taught the magma creatures to carve on large slabs of clay, which they eagerly do at their characteristically slow pace. Some communication has opened up between the magma creatures and the Hyrrans.

The Arborians continue on their quest for elemental wood magic and have begun growing particular trees wider as experiments. With Frami's assistance, the butterfly meadow has been completed. It is an instant hit with tourists, for better or for worse. Frami also cheers on the Nautils building trinkets.

Katzerie has created a unit of Kattavs. (Katzerie: -6E)

The Kattavs have created the various decks of Katzerie's flagship, also adorning them with intricately carved furniture and similarly worked decorations. Katzerie has applied a local permanent blessing of comfort to the ship which conveniently also attracts more (healthy, happy) rats for the Kattavs to hunt and expels the less-fun bugs.

Gandtrael has created more omnibrain colonies around and in the brainkeep.

Gandtrael has created excessive Lummeright, a bioluminescent underground root plant, continuing the tradition of making far more than necessary or safe. (Gandtrael: -1E)

Gandtrael has also attempted to replicate the most advanced technology cheaply for the Brainkeepers, but this unfortunately mostly fails. (Gandtrael: -2E)


Spoiler: Deities(16) (click to show/hide)


Sphere suggestions this Tick are Hunting and Theft.
« Last Edit: August 07, 2016, 04:08:18 pm by Kilojoule Proton »
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Kilojoule Proton

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Re: YagG 4 IC [16/40]: Tick 13.0: Ripening of the Plums
« Reply #574 on: August 07, 2016, 03:40:40 pm »

Sadiq's triumph has been abruptly interrupted by a massive hailstorm
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Demonic Spoon

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Re: YagG 4 IC [16/40]: Tick 13.0: Ripening of the Plums
« Reply #575 on: August 07, 2016, 04:06:29 pm »

Visit the butterfly meadow as an Arani
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Stirk

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Re: YagG 4 IC [16/40]: Tick 13.0: Ripening of the Plums
« Reply #576 on: August 07, 2016, 04:09:56 pm »

Mani spies on Death to see what he is doing.
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hector13

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Re: YagG 4 IC [16/40]: Tick 12.0: Rererelent
« Reply #577 on: August 07, 2016, 04:10:16 pm »

"I was thinking more along the lines of creating a catapult as the good man desires and then calculating the likely spot of arrival, where a vat of enchanted jelly could be placed so that the Fhortan could arrive safely."

"Bear in mind this being is a Fhortan. Just put the vat of enchanted jelly somewhere in the center of the Jannah market; the Fhortan will hit it."

   Fhortan has blessed the thrill-seeker with unimaginable Luck. The Thrill-seeker proceeds to test the new Luck, managing to be five of the many winners of the local lottery, to survive a landslide narrowly, and to wash up back in Fhortan lands after making a shoddy boat and sleeping in it while on the nearest interlayer connection.

Spend 1E projecting this Fhortan's experience into the minds of those in the fence regarding the utility of Luck.

   The Fhortan fhauxlosopher leaves to ponder Luck.

Follow up with this being, see if he has reached any conclusions.

   Fhortan builder: "Because it's much faster, people often travel to fun destinations when the catapult malfunctions, and there's always a convenient pile of mush to land on at the market! Where does hurting come into this?"

"Luck is not always good, you know.

Your arrival is expected, so feel free to prove the Jannah representatives wrong.
"
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Re: YagG 4 IC [16/40]: Tick 13.0: Ripening of the Plums
« Reply #578 on: August 07, 2016, 04:12:01 pm »

teach the brainkeep to use lummeright gardening for lighting in the brainkeep
Use 2essence to create veins of neuronite near the brainkeep.
Use 2essence to give the brainkeep buildingg materials
order the omnibrains to guide the construction of a well dedended telepath only zone. The mindful space shall be forbidden for non telepaths. The rest of the keep is still free for visitors
Inspire some telepaths to explore gandtraelite cave painting with2e
look for the most inspiring actor of the brainkeep
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Happy Demon

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Re: YagG 4 IC [16/40]: Tick 13.0: Ripening of the Plums
« Reply #579 on: August 07, 2016, 04:13:23 pm »

[Katzerie, the Token God]

"Okay, it's looking good. Now put on the statues, figurehead, cloth, and decorated railings."
There will be 6 main statues, 5 on the main deck, and one in the dining room.
The statues on the main deck show the 5 Kattens. Kattero, Norkatt, Kattav, Kattork, and Jakatt.
While the statue in the dining room shows Katzerie, with furs, clothes, a coin, and a grip in her scarf. Along with the depiction of Shimmermen in said scarf.
The figurehead is big, covering most of the front. It's a statue of a Dagomoth.
There's also plenty of smaller statues, the railings even has some of it's poles be small statues of Kattens and some other races.
The ship is finished.
"Okay, time for a special assistant."
Katzerie creates an Elite Agent.
It's a tiger, big and strong. It looks scary, but it's actually really kind and caring.
He can understand what people say, even though he cannot talk.
He holds power over the sea and air. And will protect the ship with these powers.
Katzerie creates Bob, an Elite Agent tiger with elemental magic.
"This will be your ship's cat, he will keep you safe. Oh, and some more blessings."
Katzerie uses 1 Essence to bless the island, making those on it stronger and healthier.
Katz uses 2 Essence to bless the ship further. Making it sturdier, and prevent the wood from splintering. (splinters are EVIL)
"Now, I name this ship... Pussy Express Leo"
Katzerie picks the best captain to command the ship, and gives them the Sky Pendant.
« Last Edit: August 07, 2016, 04:20:17 pm by Happy Demon »
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Re: YagG 4 IC [16/40]: Tick 13.0: Ripening of the Plums
« Reply #580 on: August 07, 2016, 04:48:39 pm »

listen to the prayers of the fritzies
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Rolepgeek

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Re: YagG 4 IC [16/40]: Tick 13.0: Ripening of the Plums
« Reply #581 on: August 07, 2016, 05:54:32 pm »

Burn away the hailstorm cloud cover with LIGHT

Aid the nomadic Maissi who were scattered by the raids in re-organizing themselves successfully

9E: Create a pop unit of Maissi away from Jannah, part nomadic and part settled, a few layers away but still somewhat near a Hastani settlement. Maybe 400 miles arc distance, two layers up.
4E: Create a unit of Hastani, split between two of the Hastani settlements; one of which is the one the Maissi are created nearby, the other of which is one of the desert Hastani groups.

Listen to prayers
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Re: YagG 4 IC [16/40]: Tick 13.0: Ripening of the Plums
« Reply #582 on: August 07, 2016, 07:02:45 pm »

Gandtrael steps down to the people of the Brainkeep and observes the suffering
Gandtrael is mispleased as the herbs have not only benefitted his populace, so he decides to throw in some new dice.
Gandtrael spends 1 E to create a spiritual realm overlapping the realms of the city Brainkeep. This Special Realm shall be known as PeekNiarb.
Spoiler (click to show/hide)
« Last Edit: August 07, 2016, 08:46:40 pm by Detoxicated »
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Andres

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Re: YagG 4 IC [16/40]: Tick 13.0: Ripening of the Plums
« Reply #583 on: August 07, 2016, 10:24:53 pm »

Mani spies on Death to see what he is doing.
Oppose
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Stirk

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Re: YagG 4 IC [16/40]: Tick 13.0: Ripening of the Plums
« Reply #584 on: August 07, 2016, 10:29:59 pm »

Mani spies on Death to see what he is doing.
Oppose

"Eh? Why? Got something to hide murderer?"

Oppose the opposition, spy even harder!
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