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Badger badger badger badger

Badger badger badger badger
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Author Topic: Ye Gods 4 IC [20/40]: Tick 63: Epilogue  (Read 104332 times)

DreamerGhost

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Re: YagG 4 IC [16/40]: Tick 10.5: Aftershock
« Reply #540 on: August 04, 2016, 05:48:22 pm »

Check on how four schools are doing.

Create four large towers on leyline junctions. The leyline junctionsare bound to towers and provide magic to Tower systems. Tower form is slowly shaped by thoughts of those that are in them, the towers have a mana well in the center, and stable portals can be constructed between the Towers and any other place on the leylines.

Grant each of four schools a tower. Make the Black School tower ignore thoughts borne of fear and make the walls resistant to magic.
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Rolepgeek

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Re: YagG 4 IC [16/40]: Tick 10.0: Aftershock
« Reply #541 on: August 04, 2016, 09:47:58 pm »


"There are other CONCERNS, however. The PUNISHMENT for DEATH may wait, and that for LANDRIA may wait yet LONGER. This STONE is the more WORRISOME blemish upon our world. I would REQUEST, and indeed REQUIRE aid in ISOLATING the object.
"CAPTAIN PRAVEN, this otherworldly STONE has landed in the sea that is part of your DOMAIN; it is likely to AFFECT you first. You have a large enough RESERVE that it would not DEPLETE your power by any significant amount to lend your AID.
"LANDRIA. It is your ACTIONS in part that brought this STONE. Your AID, even with so LITTLE as you may provide, will still be helpful. Would that you had not SPENT so much of your ill-gotten GAINS.
"FORTUNA.  Your POWER is plentiful. Will you grant us LUCK in this endeavor? The more DEITIES whom grant their AID, the more SECURE the SEPARATION, and the less costly.
"DEATH. My MESSAGE is simple. AID our efforts, and your PUNISHMENT may be lessened in SEVERITY.
"All other AID is welcome, as this OBJECT is liable to affect us ALL."
"What do you suggest we do, then?"

Wstfgl churns indecisively.
"ISOLATION of the STONE. Already, its EFFECTS can be seen in the DJINNMARKET. I can STERILIZE the surrounding area efficiently, but CONTAINMENT and REMOVAL are tasks that TRUTH is less than suited for."
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Stirk

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Re: YagG 4 IC [16/40]: Tick 10.0: Aftershock
« Reply #542 on: August 04, 2016, 09:57:06 pm »

"ISOLATION of the STONE. Already, its EFFECTS can be seen in the DJINNMARKET. I can STERILIZE the surrounding area efficiently, but CONTAINMENT and REMOVAL are tasks that TRUTH is less than suited for."

"You aren't very bright are you? Hehehe....The Djinn market is probably my guy doing some sciency thing. They like throwing those little yellow rocks into stuff and teleporting it there. Maybe he injected it into mortals just to see what would happen?"
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Rolepgeek

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Re: YagG 4 IC [16/40]: Tick 10.0: Aftershock
« Reply #543 on: August 05, 2016, 12:13:31 am »

"ISOLATION of the STONE. Already, its EFFECTS can be seen in the DJINNMARKET. I can STERILIZE the surrounding area efficiently, but CONTAINMENT and REMOVAL are tasks that TRUTH is less than suited for."

"You aren't very bright are you? Hehehe....The Djinn market is probably my guy doing some sciency thing. They like throwing those little yellow rocks into stuff and teleporting it there. Maybe he injected it into mortals just to see what would happen?"
"You are too EAGER to blame such phenomena on TRIVIALITIES in order to divert ATTENTION from that which you deem UNINTRIGUING. The STONE bleeds. Perhaps they were INVOLVED, but should your claims turn out to be FALSE, and we do not act for them, EVERYONE, including you, shall SUFFER as a result.

"ADDITIONALLY, is there TRULY a NEED to slander me?"
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Kilojoule Proton

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Re: YagG 4 IC [16/40]: Tick 11.0: Spending Spree
« Reply #544 on: August 05, 2016, 02:18:38 am »

Tick 11.0: Spending Spree

Wstfgl has clouded the traumatic memories of willing mortals and granted one dream-feeder's prayer extravagantly, constructing many elaborate, slowly shifting dream-temples with pools of mercury. (Wstfgl: -5E)

Metal things continue rampaging in Jannah, followed by armies of recent undead. They seem to be herding the citizens of Jannah into the Djinnmarket, where the massive blob of congealed blood remained.

After smelling herself, Feleserie, leading by example, goes to the Great Bathhouse and takes a bath. There is an immediate massive spike in Great Bathhouse usage by the local Jakatts along with a strong smell of various perfumes.

Mani continues to respond to prayers:
   An Anansi orator has gone stark, raving mad!
   Morridim runner: "Why, a magnet run, of course!"
   Anansi astronomer: "Such a shame..."

Landria attempts to open a dialog of some sort with the giant brains and senses a giant chronic headache. Apparently, the telepathy-spread headaches have been spreading everywhere.

Gandtrael has created the Defendoras to defend the Gandtraelites and other brainfaithians, ordering the Gandtraelites to guide them. The Brainfaithians have given up on Grataca and have begun traveling to mountains to begin rebuilding from scratch. The Omnibrains have begun using telepathic wildlife in defense. The Omnibrains have at last revealed themselves to the world, giant brains with extensive support critters who can see through visiontrees, which are scattered in many convenient places. Gandtrael has also directed the raging hordes elsewhere. Mercifully, the insanity seems to have subsided. (Gandtrael: -3-1E)

Wstfgl has become the moon!

Captain Praven has paid Feleserie 4E back for the time Katzerie revived him from incapacitation.

The Hyrran attempt to contact the magma creatures again, but are dismayed to learn that their form of communication is incompatible with their own.

Frami has evolved a few of the magic carnivorous plants into Venusians. (Frami: -1E)

Frami has also created more Hyrrans and checks on their progress. They seem to be attempting to dig down to find out if some tales about massive ruthless firebirds being buried deep in the earth are true. (Frami: -4E) Frami reminds them about making houses with stone, whether positives through building or negatives through carving.

Gandtrael switches to playing the magharp after plying it.

Feleserie has made more Jakatts. (Feleserie: -3E)

Gandtrael has approached the Jakkats and opened a braintrenchcoat, revealing telepathy herbs, telepathy herbs, and more telepathy herbs. The Jakatts seem to prefer catnip, which is less likely to induce the infamous headaches.

The four schools started by Xislo seem to be doing better, with the increased demand for magic in general. Xislo has guided the schools toward building mutable yet magic-resistant towers (except for the Black school, which is insensitive to fear-based thoughts) on leyline junctions.


Spoiler: Deities(16) (click to show/hide)


Sphere suggestions this Tick are Balance and Light.
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piratejoe

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Re: YagG 4 IC [16/40]: Tick 11.0: Spending Spree
« Reply #545 on: August 05, 2016, 03:40:16 am »

Mumuski would continue to ignore the other gods bickering via the use of her headphones and instead listen to elevator music watch the Zwerg to see how they are fairing underground and see if anyone would get past or at the very least enter the dungeon Ketrumuski, she would also check to see what the Zwerg have made technologically since she last checked.
« Last Edit: August 05, 2016, 03:45:07 am by piratejoe »
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Re: YagG 4 IC [16/40]: Tick 11.0: Spending Spree
« Reply #546 on: August 05, 2016, 03:49:46 am »

bring all the herbs known to men to the mountain base, now to be known as "The Brainkeep"
create 2e omnibrains 1e fritzies 1e defendoras at brain keep
create blueshroom and redshroom. Two mushrooms that can be used for making dye in their respected colours that grow underground
spread visiontrees and dreambulbs at brainkeep for 1 e
spread complex cave painting among followers
spread visions of returning to grattaca one day for 1e
spread the mag harp amongst brainfaithians
play the mag harp
« Last Edit: August 05, 2016, 05:40:18 am by Detoxicated »
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Demonic Spoon

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Re: YagG 4 IC [16/40]: Tick 11.0: Spending Spree
« Reply #547 on: August 05, 2016, 06:14:50 am »

Check for firebirds
Investigate giant purple blobs the Pravanese Navy fought
« Last Edit: August 05, 2016, 07:26:12 am by Demonic Spoon »
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Re: YagG 4 IC [16/40]: Tick 11.0: Spending Spree
« Reply #548 on: August 05, 2016, 07:00:44 am »

Give the brainfaithians knowledge of advanced tunnel building, and use 1e to create an expansive underground biome with mushrooms and of course telepathic herbs, as well as grottos and small rivers
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Rolepgeek

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Re: YagG 4 IC [16/40]: Tick 11.0: Spending Spree
« Reply #549 on: August 05, 2016, 08:55:44 am »

Spend 3E to burn the blob
Spend 10?E to upgrade the Sharim to divine
Direct defense efforts. My champion will lead.


"I would SUGGEST discontinuing this course of ACTION, LANDRIA."
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Happy Demon

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Re: YagG 4 IC [16/40]: Tick 11.0: Spending Spree
« Reply #550 on: August 05, 2016, 09:08:10 am »

[Feleserie, God of Avarice] -> [Katzerie, the Token God]

Feleserie finishes her bath, and puts on her clothes.
"Anywho~, I need some more servants."
Feleserie creates another half unit of Jakatts for 3 Essence.
Feles creates 1 Pop unit of Kattorks for 4 Essence.
Feleserie stretches.
"So, now to get somethi..."
Katzerie blinks, looking around.
"Wh-what am I doing here? Why are everyone fighting?"
Katz goes to the island of Kattavs, checking up on her ship construction project.
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Kilojoule Proton

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Re: YagG 4 IC [16/40]: Tick 11.5: Spending Spree
« Reply #551 on: August 05, 2016, 02:13:10 pm »

Tick 11.5: Spending Spree

The Zwerge are still beginning the long, arduous transition to living underground. There is much complaint about the less desirable acoustics, and a few run off to join the pirates rather than live underground. Since they were last checked, they have invented equal temperament and improved woodwind and brass instruments.

Gandtrael provides all the known herbs to the Brainkeep. Gandtrael has also created dye mushrooms underground and created more omnibrains, fritzies, and defendoras. (Gandtrael: -4E)

Gandtrael has spread visiontrees and dreambulbs around the brainkeep. It could be said that the local vegetation has been supplanted. (Gandtrael: -1E) Gandtrael has spread complex cave painting to brainfaithers along with visions of returning to Grattaca. (Gandtrael: -1E) A number of Gandtraelites have run off to join the pirates in hopes of finding a never-underground home. Gandtrael has taught the brainfaithians about improved tunnel building and created an underground biome for them with herbs and rivers. (Gandtrael: -1E)

An undead army continues rampaging in Jannah, slaughtering random citizens. LIGHT upgrades the Sharim to Divine tier, presumably improving them nonspecifically. (LIGHT: -8E) LIGHT's champion leads the defense, beating back the hordes through pure LIGHT.

Gandtrael has spread the mag harp and continues playing it.

Landria checks for firebirds and finds none.

The giant purple blobs seem to be Saland balloons.

LIGHT has, for the most part, obliterated the blood blob in Jannah. (LIGHT: -3E)

Feleserie has created another half unit of Jakatts and a unit of Kattorks. (Feleserie: -7E)

Feleserie reverts to Katzerie.


Spoiler: Deities(16) (click to show/hide)


Sphere suggestions this Tick are Balance and Light.
« Last Edit: August 05, 2016, 02:20:07 pm by Kilojoule Proton »
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Demonic Spoon

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Re: YagG 4 IC [16/40]: Tick 11.5: Spending Spree
« Reply #552 on: August 05, 2016, 02:44:29 pm »

Check Mag-Harps for signs of eldritch influence
Investigate Saland balloons
« Last Edit: August 05, 2016, 03:06:24 pm by Demonic Spoon »
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Happy Demon

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Re: YagG 4 IC [16/40]: Tick 11.5: Spending Spree
« Reply #553 on: August 05, 2016, 02:53:12 pm »

[Katzerie, the Token God]

Katz looks upon the construction project.
"Okay, I'm back. Time to continue."
Katzerie creates a pendant, and enchants it.
The pendant acts as a lens, through which the user can see the sky, even through clouds.
Katzerie creates the Sky Pendant, using 1 Essence.

"Time for the masts, 4 of them, plus a bowsprit. From which the sails let you catch the wind."
Katzerie has the Kattavs make the masts and sails.
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Re: YagG 4 IC [16/40]: Tick 11.5: Spending Spree
« Reply #554 on: August 05, 2016, 03:49:45 pm »

[Katzerie, the Token God]

Katz looks upon the construction project.
"Okay, I'm back. Time to continue."
Katzerie creates a pendant, and enchants it.
The pendant acts as a lens, through which the user can see the sky, even through clouds.
Katzerie creates the Sky Pendant, using 1 Essence.

"Time for the masts, 4 of them, plus a bowsprit. From which the sails let you catch the wind."
Katzerie has the Kattavs make the masts and sails.

"Ahoy, be that a ship ye're buildin' thar?"


There is much complaint about the less desirable acoustics, and a few run off to join the pirates rather than live underground.

A number of Gandtraelites have run off to join the pirates in hopes of finding a never-underground home. Gandtrael has taught the brainfaithians about improved tunnel building and created an underground biome for them with herbs and rivers. (Gandtrael: -1E)


Captain Praven speaks directly into the minds of the new Pirates:

"Ahoy 'n welcome t' me Crew! I be sure Ye'll be happier here than in some dark, smelly cave!"

Captain Praven then gives them an infallible mental guide, ((more like an urge to travel in that direction than a gps)) leading them to the nearest Pirate Haven, once they've arrived, the guide ceases to exist.
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