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Author Topic: Ye Gods 4 IC [20/40]: Tick 63: Epilogue  (Read 104108 times)

Atian the Elephantman God

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Re: Ye Gods 4 IC [15/40]: Tick 27.0: Begin the witch-hunt!
« Reply #945 on: August 21, 2016, 04:15:41 pm »

Help the Mongrels develop advanced architecture that will allow them to build inside a mountain.

Answer prayers
« Last Edit: August 21, 2016, 04:22:28 pm by Atian the Elephantman God »
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Detoxicated

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Re: Ye Gods 4 IC [15/40]: Tick 27.0: Begin the witch-hunt!
« Reply #946 on: August 21, 2016, 04:34:04 pm »

"If you wish you can send mongrels to the Brainkeep to learn architecture from the Brainfaithians."
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Atian the Elephantman God

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Re: Ye Gods 4 IC [15/40]: Tick 27.0: Begin the witch-hunt!
« Reply #947 on: August 21, 2016, 04:51:51 pm »

"Thanks for the offer but I would prefer to see what they come up with themselves!"

DreamerGhost

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Re: Ye Gods 4 IC [15/40]: Tick 27.0: Begin the witch-hunt!
« Reply #948 on: August 21, 2016, 06:17:04 pm »

Use 20E to create Azure Halo.

Spoiler: Azure Halo (click to show/hide)
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

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Re: Ye Gods 4 IC [15/40]: Tick 27.0: Begin the witch-hunt!
« Reply #949 on: August 21, 2016, 08:45:42 pm »

Inspire the Brainfaithians to build a glorious city known as Cortex at the entrance gates of the brainkeep. 5E The city will be known as Cortex and it shall have complicated aquaeducts of Neuronite. Huge spice plantations are to be build in the surrounding lands and everything shall be connected with canals. The city will contain hotels, art displays, Thought cinemas, collectively organized districts, a glorious Gandtraelite temple known as Gandtraels Heart, Harmon-Ra gardens of Unity, Harmony, and Intelligence Spirits. The streets shall be painted in an aestathically pleasing pattern that also shows one the direction to the hotels. 10E For building materials, the neuronite and tools.
5E to raise morale of all Brainfaithians


"Other gods, if you wish to place a temple in this city of Cortex, send followers of yours to build shrines and temples at the town. I will allow the construction of temples in Cortex for three rounds, followers of your faith will be allowed to enter Cortex and become citizens with due time."
« Last Edit: August 21, 2016, 08:55:11 pm by Detoxicated »
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Ardent Debater

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Re: Ye Gods 4 IC [15/40]: Tick 27.0: Begin the witch-hunt!
« Reply #950 on: August 21, 2016, 08:49:53 pm »

Inspire the Brainfaithians to build a glorious city known as Cortex at the entrance gates of the brainkeep. 5E The city will be known as Cortex and it shall have complicated aquaeducts of Neuronite. Huge spice plantations are to be build in the surrounding lands and everything shall be connected with canals. The city will contain hotels, art displays, Thought cinemas, collectively organized districts, a glorious Gandtraelite temple known as Gandtraels Heart, Harmon-Ra gardens of Unity, Harmony, and Intelligence Spirits. The streets shall be painted in an aestathically pleasing pattern that also shows one the direction to the hotels. 15E For building materials, the neuronite and tools.
5E to raise morale of all Brainfaithians


"Other gods, if you wish to place a temple in this city of Cortex, send followers of yours to build shrines and temples at the town. I will allow the construction of temples in Cortex for three rounds, followers of your faith will be allowed to enter Cortex and become citizens with due time."

"Ye know wha'? I think I'll take Ye up on Yer offer!"

Captain Praven spends 5 Essence to inspire Pirates to build shrines and temples pseudo-religious, alcohol distributing Pirate gathering places in Cortex where Pirates, or anybody, can go to get drunk and party under the pretext of Worshiping Captain Praven.
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Re: Ye Gods 4 IC [15/40]: Tick 27.0: Begin the witch-hunt!
« Reply #951 on: August 21, 2016, 08:53:13 pm »

"I think I might visit your churches a day or two..."
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Atian the Elephantman God

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Re: Ye Gods 4 IC [15/40]: Tick 27.0: Begin the witch-hunt!
« Reply #952 on: August 21, 2016, 09:19:18 pm »

Kriege spends 5E to send some Mongrels to Cortex to build a Arena for those who wish to show the God of Strength and Power their strength and power in duels, earning fame and of course wealth. As well as a large shrine in Eastern Cortex for the more peaceful followers of Kriege!
« Last Edit: August 21, 2016, 09:29:15 pm by Atian the Elephantman God »
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Stirk

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Re: Ye Gods 4 IC [15/40]: Tick 27.0: Begin the witch-hunt!
« Reply #953 on: August 22, 2016, 12:41:10 am »

"Un. Well now that Death-guy is dead-guy, its open season on his races, right? They must be lonely without a God!"

Begin blatantly recruiting the Dione guys as followers.
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IcyTea31

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Re: Ye Gods 4 IC [15/40]: Tick 27.0: Begin the witch-hunt!
« Reply #954 on: August 22, 2016, 12:52:39 am »

PTW.
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Demonic Spoon

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Re: Ye Gods 4 IC [15/40]: Tick 27.0: Begin the witch-hunt!
« Reply #955 on: August 22, 2016, 02:26:48 am »

Scorim build a hi-tech administrative palace in Cortex, where Landrian Priest-Kings will rule from
« Last Edit: August 22, 2016, 02:44:06 am by Demonic Spoon »
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Happy Demon

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Re: Ye Gods 4 IC [15/40]: Tick 27.0: Begin the witch-hunt!
« Reply #956 on: August 22, 2016, 02:29:34 am »

[Katzerie, the Token God]

Katz starts transporting Death-worshippers to Jakatt lands, in shackles.
"You have wronged my people, go to my people, and beg for forgiveness. And maybe, they'll set you free.
I only regret that I can't bring you to Dagomoth lands, as that would kill you.
"
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Kilojoule Proton

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Re: Ye Gods 4 IC [15/40]: Tick 28.0: End of an Age
« Reply #957 on: August 22, 2016, 02:46:08 am »

Tick 28.0: End of an Age

The world has progressed to the Age of Sail. Landria is pleased.

Kriege has received 30E of the Creativity Award, and Wstfgl has received 15E. Congratulations!

Katzerie asks the Kattav Protector what attacked it. It describes several invisible black streaks and then nothing.

Some Terminae necromancers leave to compete in the tournament, free to work their arts without the threat of punishment. Some Art3 and Anansi leave in hopes of causing Mani to laugh. Zwerg nature mages have left to compete in the tournament.

Shimmerhands continue to improve their tree magic. The Anansi continue development autonomously

Wstfgl has continued the sealing, but whatever was to be sealed seems to have managed to avoid the sealing for now. The sealing effort has lost no progress and is at 28E. (Wstfgl: -14E)

Wstfgl attempts to investigate just what escaped the sealing, but the results are inconclusive. Wstfgl also gets a very bad feeling about the potential secondary consequences of the sealing.

Mani has created Drei, the Glorious Time-Shark! With great speed. telekinetic ability, and innate time manipulation, what can it not do?

Mumuski has encouraged the development of steampunk-esque fields and listens to the constant tooting of the calliopes. The other races have all also developed nice musical cultures of their own sorts.

Gandtrael has sent a flood of yogis to teach Harmon-Ra to the Mongrels along with artists. (Gandtrael: -5E) While it has some success, some of the less intelligent Mongrels instead hunt and eat them, having heard rumors that eating brains increases cunning. Gandtrael has spread more stuff across Rorrim. (Gandtrael: -5E)

A city encircling the Brainkeep has been built thanks to the recent lack of raids. (Gandtrael: -10E) Another city named Cortex, also encircling the Brainkeep, has been built in the same location. (Gandtrael: -14E) Space creaks ominously around the Brainkeep. Maybe Rorrim-style constructs shouldn't be built in the material world...

In any case, Praven has inspired Pirates to build large taverns open to everyone (especially Pirates) interested in nominally worshipping Praven. Kriege has sent some Mongrels over to build a large arena to show off Strength and Power and a more peaceful shrine. Landria has directed the Scorim build a high-tech administrative palace in Cortex, installing a Landrian priest-king in it. Could this complex of cities become the Second Jannah?

Gandtrael was briefly incapacitated.

Kriege helps the Mongrels build into mountains and the Mountain.

Katzerie has brought a long train of Daoine captives off to the Kattavs to make reparations for wronging them somehow.

Kriege listens to prayers:
   Mongrel scribe: "See lots of copy good book!"
   Mongrel hunter: "Talk brain yum yum! More talk brain!"
   Mongrel builder: "Smooth Harm on Ra style sad. Like blocks and walls more."

Xislo has created the Azure Ring, a ring of highly magical crystals that fall all night once every month, giving plenty of magic to the world. (Xislo: -20E)

Mani has begun openly proselytizing among the Daoine.

The following god is in danger of being marked as inactive: Sadiq.



Spoiler: Deities(16) (click to show/hide)

« Last Edit: August 22, 2016, 03:18:27 am by Kilojoule Proton »
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Demonic Spoon

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Re: Ye Gods 4 IC [15/40]: Tick 28.0: End of an Age
« Reply #958 on: August 22, 2016, 03:01:45 am »

Landria hums in contentment. Technology was steadily marching forwards.

Slowly begin increasing the authority of the Landrian Priest Kings over the entirety of Cortex. Keep their palace at the cutting edge of Scorim super-technology

Encourage independent development among my worshippers in all fields.
« Last Edit: August 22, 2016, 04:06:57 am by Demonic Spoon »
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Re: Ye Gods 4 IC [15/40]: Tick 28.0: End of an Age
« Reply #959 on: August 22, 2016, 05:13:52 am »

Look at the creaking space and research what seems to happen
Hold off festivities in Cortex, welcoming the new inhabittants as well as the brainfaithian in a glorious festival. There is art contests magical displays and cook offs. 10 e to supply everything for the tournament

"I invite you to supply festival supplies for this grand party. Praven bring some of the good stuff, and Mongrel you will think off something nice too. Landria maybe a display of late technology?"
Encourage the gathering of magic crystals. Develop special neuronite baskets to carry these things. 2e
Encourage the setting up of beautiful peace alleys with trees to underline harmony. 2e
Begin arranging the extra areas of rorrim to become their own dimensions interconnected with rorrim. 12E
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