Tick 13.0: Ripening of the PlumsSadiq listens to Jannah-based prayers:
Ishim elder: "Tell the youngsters to not be lazy and go to work!"
Desolate, destructive beastman: "Give my name back!"
Sharim lurker: <Repave the roads and make them shine with the glare of the saving LIGHT>
Fearsome figure: "You stole my name!"
Sadiq has held a triumph for the best of the defenders, giving a special mention to LIGHT's followers.
Sadiq has sent some of the somehow-unexpectedly abundant Sadiq-worshiping Terminae to try to make peace with the enemy Terminae. They are dismayed to find that Terminae society has radicalized greatly and are promptly disappeared for their heresy.
Fhortan responds to prayers:
Fhortan has blessed the thrill-seeker with unimaginable Luck. The Thrill-seeker proceeds to test the new Luck, managing to be five of the many winners of the local lottery, to survive a landslide narrowly, and to wash up back in Fhortan lands after making a shoddy boat and sleeping in it while on the nearest interlayer connection.
The Fhortan fhauxlosopher leaves to ponder Luck.
Fhortan builder: "Because it's much faster, people often travel to fun destinations when the catapult malfunctions, and there's always a convenient pile of mush to land on at the market! Where does hurting come into this?"
Landria has taught the Zwerge how to carve out more acoustically pleasing caves. The Terminae have sent envoys to the now-underground Zwerge and Gandtraelites. The former tunnel to Jannah has been converted into a fortress.
Landria attempts to cure the Anansi Orator of madness, but it appears Mani's magnetic, bubbling response has broken poor mortal minds beyond repair. Alas, the orator is beyond help for now.
Frami responds to prayers:
Deep Watcher: "I shall begin taming all the beasts at once!"
Frami has taught the magma creatures to carve on large slabs of clay, which they eagerly do at their characteristically slow pace. Some communication has opened up between the magma creatures and the Hyrrans.
The Arborians continue on their quest for elemental wood magic and have begun growing particular trees wider as experiments. With Frami's assistance, the butterfly meadow has been completed. It is an instant hit with tourists, for better or for worse. Frami also cheers on the Nautils building trinkets.
Katzerie has created a unit of Kattavs. (Katzerie: -6E)
The Kattavs have created the various decks of Katzerie's flagship, also adorning them with intricately carved furniture and similarly worked decorations. Katzerie has applied a local permanent blessing of comfort to the ship which conveniently also attracts more (healthy, happy) rats for the Kattavs to hunt and expels the less-fun bugs.
Gandtrael has created more omnibrain colonies around and in the brainkeep.
Gandtrael has created excessive Lummeright, a bioluminescent underground root plant, continuing the tradition of making far more than necessary or safe. (Gandtrael: -1E)
Gandtrael has also attempted to replicate the most advanced technology cheaply for the Brainkeepers, but this unfortunately mostly fails. (Gandtrael: -2E)
Xislo:
+2 from Sadiq
Landria:
+2 from Landria
Wstfgl:
+2 from Wstfgl
Landria (Ruling, Technology) 18E
Katzerie (Luxury, Comfort) 11E
Mumuski (Music, Culture) 28E
Captain Praven (Piracy, Sailing?) 38E
Wstfgl (Dreams, Sleep?) 35E
Namess god of Desolation and Destruction (Desolation, Destruction) 0E
Sadiq (Friendship, Engineering) 16E
Mani (Machine) 15E
Xislo (Magic) 25E
Zenrach (Death, Chaos) 37E
LIGHT (Light, Truth) 18E
Gandtrael (Brains) 12E
Fortuna (Luck) 21E
Death (Death) 21E
Frami (Life, Evolution) 26E
Nameless god of Fear (Fear) 0E
Landria 10
Katzerie 17
Mumuski 4
Captain Praven 6
Wstfgl 11
Ovorr 0
Sadiq 13
Mani 2
Xislo 7
Zenrach 6
LIGHT 6
Gandtrael 6
Fortuna 8
Death 14
Frami 17
Nameless god of Fear 0
Sphere suggestions this Tick are Hunting and Theft.