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Author Topic: Ye Gods 4 IC [20/40]: Tick 63: Epilogue  (Read 104294 times)

Legendary Marksdorf

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Re: YagG 4 IC [16/40]: Tick 7.5: Eliminate!
« Reply #435 on: July 31, 2016, 08:34:18 pm »

"I have a plan to put them to good use without performing mass murder. I just need to recover a little more essence..."

micelus

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Re: YagG 4 IC [16/40]: Tick 7.5: Eliminate!
« Reply #436 on: July 31, 2016, 08:35:54 pm »

¨This plan being?
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando

Stirk

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Re: YagG 4 IC [16/40]: Tick 7.5: Eliminate!
« Reply #437 on: July 31, 2016, 08:36:40 pm »

¨This plan being?

"Mani thinks he wants to make them sapient. Duhduh!"
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

crazyabe

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Re: YagG 4 IC [16/40]: Tick 7.5: Eliminate!
« Reply #438 on: July 31, 2016, 08:44:24 pm »

"Kinda weird to employ pest control tactics on somethin' you can talk to, isn't it?"
This Gives me An Idea...
I Create 3E worth of Swear Toads, Large Frog like Scavenging Pests that produce Sounds like "Fuckit!" "Crap!" and "Screwoff!". they have a special love of Cooked, and Cooking, Food. I Spread them Around the Varying Races Towns and Citys.
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

Legendary Marksdorf

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Re: YagG 4 IC [16/40]: Tick 7.5: Eliminate!
« Reply #439 on: July 31, 2016, 09:06:06 pm »

Oppose swear toads.

"We already have enough of a problem with ferrets right now. No need to make it worse."

micelus

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Re: YagG 4 IC [16/40]: Tick 7.5: Eliminate!
« Reply #440 on: July 31, 2016, 09:08:49 pm »

Oppose toads. This more than likely doesn't do anything.
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando

Demonic Spoon

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Re: YagG 4 IC [16/40]: Tick 7.5: Eliminate!
« Reply #441 on: July 31, 2016, 09:29:57 pm »

Quote
teleport the Anansi mage and his cloesest companions to Jannah. Enslave the mage and make him my butler. His companions will be given the aforementioned 5-year tour as well as Mandatory Residency as sewer workers for a period of 50 years.
Oppose this
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Demonic Spoon

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Re: YagG 4 IC [16/40]: Tick 7.5: Eliminate!
« Reply #442 on: July 31, 2016, 09:46:36 pm »

Oversee PRC's activities
Check on train between Jannah and Terminae
Check on the state of affairs of the Anansi, Shimmerhands, Scorim and Terminae

Encourage Anansi and Shimmerhands to develop more technology on their own.
Encourage Terminae necromancers to develop the art of necromancy further on their own

Teach the Terminae more about underground agriculture
Tell Terminae and Scorim about Emberglass and Embersteel
« Last Edit: July 31, 2016, 09:58:13 pm by Demonic Spoon »
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Rolepgeek

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Re: YagG 4 IC [16/40]: Tick 7.5: Eliminate!
« Reply #443 on: July 31, 2016, 11:30:54 pm »

Teach Hastani about steel-making, and by extension, steel plow-making.
Teach Sharim about hygiene/sanitation practices (particularly light-based ones) and how important they are when working with their organic city-members, to prevent infection. I expect that they would make excellent surgeons, if they can sharpen or otherwise have some of their body act as a scalpel, or control something that does with precision. For light-based sanitation, think like ultraviolet light sanitation. If possible, there should be roofs on top of medical clinics(?)/surgical centers that collect/funnel the light to sanitation rooms. Some of these are for sterilizing tools used by non-Sharim doctors, some are for providing enough light for the Sharim to get a nice boost/snack and be able to sanitize themselves/their tools with ultraviolet light immediately before operating, and etc.
Teach Maissi textiles.

4E: Create another pop-unit of Hastani in two groups, this time adapted to cooler, but still wet climates.

Quote
Settled Maisse: "Why lessened?"
"Because it is not the FIRST, nor is it needed to choose a CHAMPION; it is to ensure the quality of the RHASEDA, rather, and be a festival. If you desire it to be GREATER, you are free to RAISE it in magnitude, if your fellows so desire it to be so."
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Kilojoule Proton

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Re: YagG 4 IC [16/40]: Tick 8.0: Poing poing!
« Reply #444 on: August 01, 2016, 03:13:56 am »

Tick 8.0: Poing poing!

Sadiq has taken the nameless god of Fear's name, Its body having vanished. The name has been mounted in Sadiq's ziggurat (?). In light of the troubles affecting telepaths, Sadiq has banned mind-expanding spices in Jannah, fining and imprisoning a substantial population of brainfaith hippies. Sadiq investigates the effects of Corpus' death and finds a minor increase in the fearsomeness of necromancers perhaps connected to their recent expansion of influence.

Sadiq encourages technology in races that serve Sadiq. Landria does likewise.

An Anansi engineer walks around on wheels containing long blades.

Sadiq has offered to take the mag-ferrets from Grattaca. Mani has offered designs for a mag-ferret-eating-monster suit to the Grattacan evacuees, but Sadiq knocks off the designs. With Gandtrael's permission, Sadiq has teleported the mag-ferrets into an essentially bottomless pit near Jannah which the Sharim begin to incinerate and which will be continuously bombarded by artillery. In protest. Mani has teleported trash into the Djinnmarket, painted the incineration pit setup to resemble the anti-ferrous ferret eaters, and tosses gold into the pit, sending a large pile of confused, burning ferrets to the Djinnmarket. In retaliation, Sadiq takes the blasphemous Anansi magician and his closest companions to Jannah to serve as his butler and as sewer workers respectively for at least 50 years. Landria manages to rescue some of them. Gandtrael encourages mag-ferret hunting among the Gandtraelites and the Fritzies, but the Fritzies are reluctant to attack their own kin, and the hunting overall lacks the high-throughputness of Sadiq's burning pit. Most of the Gandtraelites and Fritzies have turned to beginning work on building cities outside infested Grattacan. Suggesting pest control tactics improves little.

The price of non-ferret meat has risen sharply in Jannah, as has the price of wood and construction crews.

((Legendary Marksdorf: It's not entirely clear what you're trying to create. Arani are Advanced-tier, so improvements without disadvantages would make Arani agents at least the next tier up, Elite. Also, sphere discounts are calculated by percentage and not by whole number Essence sums. Mind clearing this up a bit?))

A massive stonehart wood ship has been built for the bored Arani for the purpose of pirate-hunting. (Frami: -1E)

Zenrach has attempted to create an expy and failed. Fortunately, no Essence usage happened this time around, but who knows what will happen in the future?

Landria oversees PRC's activities.

The train between Jannah and low Terminae lands has been completed. The final design is mostly mundane but for a Sharim in charge of heating and igniting fuel to boil water, all of which is probably also mostly mundane still. The outer layer has been treated to be antiantimagic nonetheless.

Some of the Anansi have begun migrating down, interested in the goings-on of the other races. The Shimmerhands are currently working on ways to grow bronze baobabs more quickly. The Scorim have integrated with the Greater Jannah peoples quite well, although a sizable proportion still live in a Scorim enclave. The Terminae, having had extensive contact with the people of Jannah, have begun spending more and more time outside the deep caverns.

The Terminae have learned more about underground agriculture and learned about emberglass and embersteel.

The Hastani have been taught about steel and steel plows, the Sharim about carbo medicine, and the Maissi about textiles. The wandering Maissi have recently begun making and selling ornate rugs, made with thread dyed using insects native to the wilds.

LIGHT has created more Hastani, this time adapted to cooler, wetter climes. (LIGHT: -4E)

The following god is in danger of being marked as inactive on T9: Ovorr


Spoiler: Deities(16) (click to show/hide)


Sphere suggestions this Tick are Festivals and Rain.
« Last Edit: August 01, 2016, 03:30:05 pm by Kilojoule Proton »
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Demonic Spoon

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Re: YagG 4 IC [16/40]: Tick 8.0: Poing poing!
« Reply #445 on: August 01, 2016, 03:40:22 am »

Rescue the rest of the kidnapped Anansi
Help the Scorim develop effective tactics to get rid of the ferret infestation and then carry them out.
Encourage the Scorim to continue development on magical leyline trains

Encourage Terminae to stay underground maybe
Encourage Terminae to continue developing necromancy on their own, with a focus on necromantic group rituals
Teach Terminae Calculus

Encourage Anansi and Shimmerhand to continue to develop technologically and magically on their own
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Kilojoule Proton

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Re: YagG 4 IC [16/40]: Tick 8.0: Poing poing!
« Reply #446 on: August 01, 2016, 04:23:25 am »

The Jannah-Terminae connection has been made using a specially designed antiantimagic train drawing from nearby leylines first for direct motion and second for steam engines should that fail instead of a mundane engine.
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Detoxicated

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Re: YagG 4 IC [16/40]: Tick 8.0: Poing poing!
« Reply #447 on: August 01, 2016, 06:04:21 am »

spend 4e to upraise more fritzies.
Order the creation of Pest control schools in the mantle City


"Sadiq my friend. I wish for people to be telepaths. May I take the prisoners you took to live amongst telepathic brethren?"
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Ardent Debater

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Re: YagG 4 IC [16/40]: Tick 8.0: Poing poing!
« Reply #448 on: August 01, 2016, 09:22:01 am »

Captain Praven stands behind the wheel of the Ebrius Praedonus, and begins to feel lonely. After all, it's a Flagship without an Escort, like, a General without an Army, or, more appropriately a Captain, with no Crew. Singing an ancient sea shanty, forgotten for countless eons, he imbues a blessing onto all of the Pirates and, more so, their ships.

Captain Praven creates The Pravanese Navy Afterlife with 5 Essence!

"This ought ta work mighty nicely."

The Ebrius Praedonus is the Flagship without a Navy to lead, the Pravanese Navy is that Navy. When a Pirate, ((Meaning that the Captain and at least a sizable majority of the Crew follow Captain Praven, and the ship survives through pillage and/or opportunistic warfare)) ship sinks, is destroyed, or is rendered inoperable, a flying replica of the ship at it's peak condition is created following the Ebrius Praedonus in it's orbit, becoming part of the Pravanese Navy. When the ship's Crewmen, ((or women, Captain Praven doesn't care about the gender of his followers)) die, ((if they still follow Captain Praven)) they reawaken on board the ship, and live an afterlife on it just like the Crew of the Ebrius Praedonus, as part of the Pravanese Navy. The Pravanese Navy is an Afterlife that the Ebrius Praedonus is part of, and Crewmen can move between ships freely, if there is a lack of Crew on-board a ship, the ship is manned by soulless incorporeal humanoids identical to the ghosts that used to man the Ebrius Praedonus.

The ships in the Pravanese Navy are no more durable or powerful than they were in their Mortal existence, apart from being at peak condition, and shielded somewhat by the faith of the Pravanese Navy, they can be destroyed as easily as the Mortal version of the ship they once were. The ships can fly and are a Pirate's paradise like the Ebrius Praedonus but are much weaker than the Ebrius Praedonus. If one of the Crewmen of the Pravanese Navy is killed, but their ship is intact, they will respawn on-board the ship after a few hours, ((or days, depending on Captain Praven's blood-alcohol-concentration at the time)). If one of the Crewmen of the Pravanese Navy is killed and their ship is destroyed, they can choose to reincarnate in the mortal world, or become a Crewman onboard either the Ebrius Praedonus or another ship of their choice. If a ship in the Pravanese Navy is destroyed, it stays destroyed, unless Captain Praven makes an Essence-based effort to create more ships, or the Crew of the Pravanese Navy build another ship from it's wreckage and the Captain enchants it to be part of the Pravanese Navy.
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micelus

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Re: YagG 4 IC [16/40]: Tick 8.0: Poing poing!
« Reply #449 on: August 01, 2016, 09:29:41 am »

spend 4e to upraise more fritzies.
Order the creation of Pest control schools in the mantle City


"Sadiq my friend. I wish for people to be telepaths. May I take the prisoners you took to live amongst telepathic brethren?"

"Of course friend, of course!"

Rescue the rest of the kidnapped Anansi
Help the Scorim develop effective tactics to get rid of the ferret infestation and then carry them out.
Encourage the Scorim to continue development on magical leyline trains

Encourage Terminae to stay underground maybe
Encourage Terminae to continue developing necromancy on their own, with a focus on necromantic group rituals
Teach Terminae Calculus

Encourage Anansi and Shimmerhand to continue to develop technologically and magically on their own

Oppose the rescue attempt.
Logged
Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando
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