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Author Topic: Ye Gods 4 IC [20/40]: Tick 63: Epilogue  (Read 104229 times)

Demonic Spoon

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Re: YagG 4 IC [16/40]: Tick 0.5: Mountain of Madness
« Reply #135 on: July 24, 2016, 02:11:13 pm »

0E: Landria teaches the Anansi about pistons
0E: Landria teaches the Terminae how to make gunpowder, a useful mining tool
0E: Landria teaches the various feline races how to make soap
0E: Landria teaches the brain people with a long weird name about electromagnets
0E: Landria encourages the Anansi to enchant their bodies


((And off to bed))
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Kilojoule Proton

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Re: YagG 4 IC [16/40]: Tick 0.5: Mountain of Madness
« Reply #136 on: July 24, 2016, 03:24:05 pm »

Wstfgl has created a nameless flower (*Slumberbloom?) that causes safe sleep for half an hour and distributed it near civilization. Wstfgl has also awarded two points to themself.

Ovorr, fed up with the chaos, has created the beastmen, placing a unit near the Ishim and a unit near the Zwerg, to introduce more chaos. The group near the Zwerg face discouragingly heavy resistance from the Hoher Zwerg, and those near the Ishim spontaneously combust during raids. (Ovorr: -8E)

Landria has taught the Anansi about pistons, allowing them to forge decent blowguns. The Terminae have been introduced to the miraculous gunpowder. The various feline races have been introduced to soap, which they seem to underuse according to those in sufficiently similar environments. The brain people with a long weird name have been taught about electromagnets, and the Anansi have been encouraged to self-enchant.
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piratejoe

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Re: YagG 4 IC [16/40]: Tick 0.5: Mountain of Madness
« Reply #137 on: July 24, 2016, 03:29:31 pm »

Mumuski looks at Ovarr clearly annoyed at the creation of such savage and uncivilized creatures next to her own creations, seeing that Ovarr will most likely do something to improve the beastmen that will harm her creations she goes down to the Zwerg and teaches them a few special trap and smiting techniques to further block the savages raids and possibly push them back.
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hector13

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Re: YagG 4 IC [16/40]: Tick 0.5: Mountain of Madness
« Reply #138 on: July 24, 2016, 03:35:07 pm »

Fortuna

"I would like to place some shrines in some non-Fhortan settlements. If any of you have issues with that, speak up now so I can ignore you and do it anyway I know where not to put them.

The shrines will consist of small gambling houses, allowing any Fhortans on pilgrimage to pay homage, as well as any other races to try their luck. The games in these places will be pure chance, with no house edge."
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micelus

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Re: YagG 4 IC [16/40]: Tick 0.5: Mountain of Madness
« Reply #139 on: July 24, 2016, 03:48:17 pm »

0E: Sadiq teaches all races (save the Nautils) engineering and mathematics and all prerequisite skills/tools. All engineers must recite the Oath of Camaraderie, stating that in peace and conflict all engineers must be Civil, Friendly, Generous and most Excellent to each other. Breaking the Oath will result in divinely precise smiting.


"COUGH COUGH. Mani believes engineers will be his Servants too, and doesn't appreciate you forcing them into an oath with you at gunpoint."
"This seems wrong, I agree."

Oppose all Sadiq-specific parts of the oath and the smiting penalty.

Sadiq looked at both gods with curiosity. "Wrong you believe? Odd I would think you would so much care for something out of your spheres, yes?" Sadiq sighed. "As you wish friends, as you wish."

Give Ishim Musical as their free magic school.
Sadiq clarifies that 'sabotage' in the Oath of Camaraderie refers to espionage and destroying the work of others when they are not in a state of war.
Send out a proclamation stating that all are free to emigrate to Jannah. No immigrant has to worship Sadiq and may continue to worship their own gods.
« Last Edit: July 24, 2016, 04:06:55 pm by micelus »
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Happy Demon

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Re: YagG 4 IC [16/40]: Tick 0.5: Mountain of Madness
« Reply #140 on: July 24, 2016, 04:12:44 pm »

[Katzerie, the Token God]

Katz sees the savages, and decided to do something, trying her best not to use any Essence.
Katz summons the strongest Kattav to her (of those who accept). She then creates several ingots of steel, along with velvet, gold, silver, and gems.
The ball of fur unwraps to the point it's floating loosely around them.
"Make... armor and... claws."
Katzerie has the Shimmermen create the Kattav a fancy set of claws and armor. Help the Shimmermen when possible (mostly the velvet parts), but make sure not to use Essence.
"Y-you... protect, others. Protect, the... Z-Zwerg."
Katzerie sends the Kattav champion to the Zwerg, to help them.

((Banking on the 3 G homeland giving the Kattav an advantage in what I guess is 1G land, so the champion actually makes a difference.))
« Last Edit: July 24, 2016, 04:30:20 pm by Happy Demon »
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Detoxicated

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Re: YagG 4 IC [16/40]: Tick 0.5: Mountain of Madness
« Reply #141 on: July 24, 2016, 05:36:14 pm »

Discontinue with the Neuronite for now

Gandtrael appears before the Gandtraelites and teaches them the basics of hunting and agriculture

Listen to some prayers

"Wstfgl  I am interested in what you are doing, your sphere is useful to mine. Maybe we can cooperate?"
« Last Edit: July 24, 2016, 05:42:44 pm by Detoxicated »
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Playergamer

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Re: YagG 4 IC [16/40]: Tick 0.5: Mountain of Madness
« Reply #142 on: July 24, 2016, 05:56:38 pm »

[Ovarr, God of Desolation and True Order]

Ovarr watches the raids with keen interest, refraining from altering his creatures for the moment. The beastmen are strong, and being beaten back in a few raids will not decimate their population. For now, he merely pays close attention, trying to figure out why the beastmen raiders are failing.
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Re: YagG 4 IC [16/40]: Tick 0.5: Mountain of Madness
« Reply #143 on: July 24, 2016, 07:17:18 pm »

Gandtrael appears before some of the newly created beastmen. And tells them this:
"Beastmen, I grant you the spear and the bow."
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micelus

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Re: YagG 4 IC [16/40]: Tick 0.5: Mountain of Madness
« Reply #144 on: July 24, 2016, 07:22:24 pm »

Sadiq issues the order to build walls, caltrops, pitfall traps and other defences if able.
Sadis inspires the Ishim to come up with epic one-liners or extremely punny ones.


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Stirk

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Re: YagG 4 IC [16/40]: Tick 0.5: Mountain of Madness
« Reply #145 on: July 24, 2016, 07:27:45 pm »

0E: Sadiq teaches all races (save the Nautils) engineering and mathematics and all prerequisite skills/tools. All engineers must recite the Oath of Camaraderie, stating that in peace and conflict all engineers must be Civil, Friendly, Generous and most Excellent to each other. Breaking the Oath will result in divinely precise smiting.


"COUGH COUGH. Mani believes engineers will be his Servants too, and doesn't appreciate you forcing them into an oath with you at gunpoint."
"This seems wrong, I agree."

Oppose all Sadiq-specific parts of the oath and the smiting penalty.

Sadiq looked at both gods with curiosity. "Wrong you believe? Odd I would think you would so much care for something out of your spheres, yes?" Sadiq sighed. "As you wish friends, as you wish."

Give Ishim Musical as their free magic school.
Sadiq clarifies that 'sabotage' in the Oath of Camaraderie refers to espionage and destroying the work of others when they are not in a state of war.
Send out a proclamation stating that all are free to emigrate to Jannah. No immigrant has to worship Sadiq and may continue to worship their own gods.


"Mani's sphere is machines. Engineers do things with machines, sooooo it is something within my sphere."
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micelus

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Re: YagG 4 IC [16/40]: Tick 0.5: Mountain of Madness
« Reply #146 on: July 24, 2016, 07:30:51 pm »

"Ahh, but the engineer is not the machine itself friend." Sadiq's non-existent face scrunched up in thought. "Friend...if I am a god of engineering...and you are a god of machinery...does that not make me your master?"

He paused. "Unless of course the machine rebelled. That is a different thing entirely, yes?"
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
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hector13

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Re: YagG 4 IC [16/40]: Tick 0.5: Mountain of Madness
« Reply #147 on: July 24, 2016, 07:31:42 pm »

Fortuna

"I would like to place some shrines in some non-Fhortan settlements. If any of you have issues with that, speak up now so I can ignore you and do it anyway I know where not to put them.

The shrines will consist of small gambling houses, allowing any Fhortans on pilgrimage to pay homage, as well as any other races to try their luck. The games in these places will be pure chance, with no house edge."


"Can I take it that nobody would have issue with me doing this?"
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the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

Detoxicated

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Re: YagG 4 IC [16/40]: Tick 0.5: Mountain of Madness
« Reply #148 on: July 24, 2016, 07:37:12 pm »

"I would love to have some of your gambling houses closeby to a Gandtraelites settlement. Only must I tell you, I want intelligent luck-based games. Awe-Inspiring games for the likes of mine. So tell your sons and daughters to be intelligent about the game choices they make."
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micelus

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Re: YagG 4 IC [16/40]: Tick 0.5: Mountain of Madness
« Reply #149 on: July 24, 2016, 07:38:11 pm »

Fortuna

"I would like to place some shrines in some non-Fhortan settlements. If any of you have issues with that, speak up now so I can ignore you and do it anyway I know where not to put them.

The shrines will consist of small gambling houses, allowing any Fhortans on pilgrimage to pay homage, as well as any other races to try their luck. The games in these places will be pure chance, with no house edge."


"You are of course welcome to open up a few temples in Janah, friend."
 
« Last Edit: July 24, 2016, 07:40:47 pm by micelus »
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You win Nakeen
Marduk is my waifu
Inanna is my husbando
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