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Author Topic: How many embark points do you work with?  (Read 4544 times)

tiresius

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Re: How many embark points do you work with?
« Reply #15 on: July 22, 2016, 10:22:28 am »

I have used standard points but put it all into stuff and not the dwarves.  extra picks/axes, plaster powder, more food/seeds, sometimes wood depending on the biome I'm going into.
I usually save the settings as "NO SKILLS ALL THRILLS"

Maybe I should start having trained dwarves ...
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gestahl

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Re: How many embark points do you work with?
« Reply #16 on: July 22, 2016, 05:06:35 pm »

Depends. I've ran it the whole way up to a decade worth of supplies and just tossed a stockpile under the wagons before when I'm doing a test fort, but for ones I actually play the standard points and items are usually fine. I think you can get by with zero skills if you want, maybe with just one for the trader, but I tend to role play my starting seven to end up heading the industries I run. So a miner, mason, mechanic, brewer/farmer, weapons/armor (its good to check what they like here. I'll bring a platinum nugget if I get a warhammer loving dwarf. Hehehe), some flavor industry like animal training or library skills or whatever not-standard-fort thing I feel like doing, and a leader for the accident industry (usually picked for having worthwhile or unmandateable likes)
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Dunamisdeos

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Re: How many embark points do you work with?
« Reply #17 on: July 22, 2016, 05:14:40 pm »

Now please share with me your answer or else I'll be very angry. You've been warned.

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Salmeuk

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Re: How many embark points do you work with?
« Reply #18 on: July 22, 2016, 05:47:41 pm »

If I'm relying on heavy characterization, I will use as many points as it takes to get every dwarf a set of appropriate items - a nice sword for the fighter, a pair of rare gems for the jeweler, some special stone for the craftsdwarf, and so on. I usually pick one or two elements from their personality and build an equipment list from that. This can take a huge number of points if their tastes are particularly. . . refined.

If my embark story revolves around some displaced herdsman, for instance, I would also use as many points as it takes to bring a large number of animals along with me. Sheep are fun, but llamas moreso.

Beyond that, I tend to work with very sparse amounts of food and material, and I no longer bring an anvil.

In summary, I will only bring an advantageous number of items or animals if the imagined narrative allows for it and it would help define a character or plotline.
« Last Edit: July 22, 2016, 05:50:49 pm by Salmeuk »
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Somebodyelse

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Re: How many embark points do you work with?
« Reply #19 on: July 22, 2016, 10:05:51 pm »

44

One copper pick.
« Last Edit: July 23, 2016, 12:47:03 am by Somebodyelse »
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Col_Jessep

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Re: How many embark points do you work with?
« Reply #20 on: July 23, 2016, 01:32:26 pm »

44

One copper pick.
and a copper axe once you update to the last version...

I go with the default so I can copy my embark profile. It really depends on the embark site on what I bring. Some wood if it's a mountain, glacier or desert, stone if I get an aquifer, often cassiterite and tetrahedrite...
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FantasticDorf

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Re: How many embark points do you work with?
« Reply #21 on: July 23, 2016, 03:56:26 pm »

44

One copper pick.
and a copper axe once you update to the last version...

I go with the default so I can copy my embark profile. It really depends on the embark site on what I bring. Some wood if it's a mountain, glacier or desert, stone if I get an aquifer, often cassiterite and tetrahedrite...

Bronze for every eventuality (such as complete civ death, since alloys in embark terms are independent of their reagents) as well as being a generally sharper material would probably be better for a set of picks and battleaxes to a strict 'all eventualities' small budget.
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Bumber

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Re: How many embark points do you work with?
« Reply #22 on: July 24, 2016, 06:03:28 am »

44

One copper pick.
and a copper axe once you update to the last version...
You could disassemble the wagon for charcoal if you find ore. Or you could focus on mining until the caravan arrives to make beds and buckets.
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FantasticDorf

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Re: How many embark points do you work with?
« Reply #23 on: July 24, 2016, 07:15:17 am »

You could disassemble the wagon for charcoal if you find ore. Or you could focus on mining until the caravan arrives to make beds and buckets.

You can't make a wood burner to create charcoal unless you bring/find some fire proof hard materials, however you can't use clay (which is infinite) either because that requires building a kiln, if you're on a aquifer embark you'd have to rely on random assorted stones in the caravan, which in that case it will probably take till year 2 with a formalised trade agreement in place and jumped up prices.

Dig for fire proof stone or bust.
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Fleeting Frames

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Re: How many embark points do you work with?
« Reply #24 on: July 24, 2016, 09:00:57 am »

You could disassemble the wagon for charcoal if you find ore. Or you could focus on mining until the caravan arrives to make beds and buckets.
Even if you get fuel and ore, you're not getting an axe without an anvil or robbing a visitor.

onciblu

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Re: How many embark points do you work with?
« Reply #25 on: July 25, 2016, 11:32:23 am »

recentely I did a peasantry embark, I used 0 points. It was surprisely easy. The map had water and plants to gather. I set up a small tavern and when the wagon came the peasants mugged a human bard to get the trading started
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Bumber

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Re: How many embark points do you work with?
« Reply #26 on: July 25, 2016, 03:49:26 pm »

You can't make a wood burner to create charcoal unless you bring/find some fire proof hard materials, however you can't use clay (which is infinite) either because that requires building a kiln, if you're on a aquifer embark you'd have to rely on random assorted stones in the caravan, which in that case it will probably take till year 2 with a formalised trade agreement in place and jumped up prices.

Dig for fire proof stone or bust.
A moot point since the ores needed to forge the axe are all fire proof.

Edit: Apparently malachite and horn silver aren't. However, they are always clusters in fire-safe materials (limestone/marble and native silver, respectively.)

Even if you get fuel and ore, you're not getting an axe without an anvil or robbing a visitor.
This, however, could certainly be a problem.

A copper pick an and anvil. An anvil and some copper ore.
« Last Edit: July 25, 2016, 04:09:03 pm by Bumber »
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?
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