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Author Topic: LCS 4.12.68  (Read 239086 times)

IsaacG

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I recently finished a playthrough of 4.12.49. Near the tail-end, I encountered one of the bugs I experienced and reported back in October 2018. Specifically, half the Elite Liberal's executive branch flipping to Arch-Conservative.
We're trying to figure this one out.  057) on the List.  First priority.

It's been an issue for quite a while.

FIXED in 4.12.53

A thousand thank yous for the save file.  It was instrumental in identifying the bug.
« Last Edit: March 15, 2020, 02:12:51 am by IsaacG »
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Quote
Many people, meeting Aziraphale for the first time, formed three impressions: that he was English, that he was intelligent, and that he was gayer than a tree full of monkeys on nitrous oxide.
Constitution of the Confederate States
Article I Sec. 9 4
No bill of attainder, ex post facto law, or law denying or impairing the right of property in negro slaves shall be passe

IsaacG

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On a non-bug related note, I found it jarring to go into stores and not see the greyed out options which used to be there when you didn't have enough money to buy something. When everything simply doesn't display, then you can end up going to a clothing department and seeing... well, nothing at all. Seems rough for newer players who don't even know what they can buy.

That's a good point, I think I'll add that in 4.12.54
For now, I need to get some sleep.

Appreciate the continued development of this fork. Take it easy.

 :D
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LCS 4.12 Thread
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Quote
Many people, meeting Aziraphale for the first time, formed three impressions: that he was English, that he was intelligent, and that he was gayer than a tree full of monkeys on nitrous oxide.
Constitution of the Confederate States
Article I Sec. 9 4
No bill of attainder, ex post facto law, or law denying or impairing the right of property in negro slaves shall be passe

Top_Therms_Aracy

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Hi, I am a returning player from about 2 years to version 4.12.53.

Loving the update, except for a minor detail: Janitors, secretaries and corporate managers always see through my squad stealth and disguise ( Lowest stealth at 13, lowest disguise 16, 6 man squad using valid cheap suit disguises). Is this an intended change or a bug?

Otherwise, amazing job on the updates and thank you for your work!
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IsaacG

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Hi, I am a returning player from about 2 years to version 4.12.53.

Loving the update, except for a minor detail: Janitors, secretaries and corporate managers always see through my squad stealth and disguise ( Lowest stealth at 13, lowest disguise 16, 6 man squad using valid cheap suit disguises). Is this an intended change or a bug?

That's a bug.  It's on the list as 074.  It's pretty much the most urgent bug I keep forgetting about.

Thanks for your support.
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LCS 4.12 Thread
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Quote
Many people, meeting Aziraphale for the first time, formed three impressions: that he was English, that he was intelligent, and that he was gayer than a tree full of monkeys on nitrous oxide.
Constitution of the Confederate States
Article I Sec. 9 4
No bill of attainder, ex post facto law, or law denying or impairing the right of property in negro slaves shall be passe

Top_Therms_Aracy

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That's a bug.  It's on the list as 074.  It's pretty much the most urgent bug I keep forgetting about.

Thanks for your support.

Good to know it is not a gameplay change and it is, in fact, a bug that is already being looked after. It is really annoying infiltrating the Army Base and even more so, the Corporate HQ with the xray classes. It is pretty much impossible to affect the military spending opinion using only infiltration right now.

Other than that, again, thank you a lot for your work on LCS.
« Last Edit: April 25, 2020, 06:47:17 pm by Top_Therms_Aracy »
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Sumguy21

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Re: LCS 4.12.55 Now Supporting RustKnight Portraits
« Reply #290 on: July 06, 2020, 08:41:54 pm »

Hey I'm trying to build LCS on Linux from King-Drake's repo and I ran into many issues which appear to relate to missing files. I've fixed some of these issues by copying these files from Kamal-Sadek's repo into King-Drake's

- Makefile.in
- src/Makefile.in
- src/cursesgraphics.cpp
- src/items/armortype.cpp
- src/items/armortype.h

I'm still getting a lot of compiler errors which I haven't determined the reason of, but I'm just wondering if the Git repo is really up to date and contains all the needed files for a successful build. I didn't try this on Windows because I don't have a Windows computer. Note that I've got Kamal-Sadek's repo compiling successfully with no issues.
« Last Edit: July 06, 2020, 10:59:54 pm by Sumguy21 »
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IsaacG

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Re: LCS 4.12.55 Now Supporting RustKnight Portraits
« Reply #291 on: July 08, 2020, 02:46:16 pm »

Hey I'm trying to build LCS on Linux from King-Drake's repo and I ran into many issues which appear to relate to missing files. I've fixed some of these issues by copying these files from Kamal-Sadek's repo into King-Drake's

- Makefile.in
- src/Makefile.in
- src/cursesgraphics.cpp
- src/items/armortype.cpp
- src/items/armortype.h

I'm still getting a lot of compiler errors which I haven't determined the reason of, but I'm just wondering if the Git repo is really up to date and contains all the needed files for a successful build. I didn't try this on Windows because I don't have a Windows computer. Note that I've got Kamal-Sadek's repo compiling successfully with no issues.
You can get Kamal-Sadek's repo to compile?  Excellent.

The MakeFile is outdated, which is why you're getting compile errors.  The reason the MakeFile isn't updated is because Visual Studio doesn't make them anymore (because Microsoft is ***holes).

To get v4.12.55 to compile, first you're going to want to switch all those files back, armortype.h, armortype.cpp, cursesgraphics.cpp (all except the MakeFiles).

The MakeFiles have to be updated to include the new source code.

From the VS Project File, these are all the source files.
A few of the header files are from standard libraries, so you don't need to create/copy them at all, but the project file doesn't differentiate.

Code: [Select]

   "..\src\automatedDataTests.cpp"
    "..\src\common\creaturePool.cpp"
    "..\src\externallyStoredText.cpp"
    "..\src\externallyStoredData.cpp"
    "..\src\basemode\activate.cpp"
    "..\src\basemode\activate_sleepers.cpp"
    "..\src\basemode\baseactions.cpp"
    "..\src\basemode\basemode.cpp"
    "..\src\basemode\liberalagenda.cpp"
    "..\src\basemode\reviewmode.cpp"
    "..\src\cmarkup\Markup.cpp"
    "..\src\combat\chase.cpp"
    "..\src\combat\fight.cpp"
    "..\src\combat\haulkidnap.cpp"
    "..\src\common\commonactions.cpp"
    "..\src\common\commondisplay.cpp"
    "..\src\common\getnames.cpp"
    "..\src\common\help.cpp"
    "..\src\common\misc.cpp"
    "..\src\common\stringconversion.cpp"
    "..\src\compat.cpp"
    "..\src\configfile.cpp"
    "..\src\creature\augmentation.cpp"
    "..\src\creature\augmenttype.cpp"
    "..\src\creature\creature.cpp"
    "..\src\creature\creaturetype.cpp"
    "..\src\cursesAlternative.cpp"
    "..\src\cursesmovie.cpp"
    "..\src\daily\activities.cpp"
    "..\src\daily\daily.cpp"
    "..\src\daily\date.cpp"
    "..\src\daily\interrogation.cpp"
    "..\src\daily\recruit.cpp"
    "..\src\daily\siege.cpp"
    "..\src\game.cpp"
    "..\src\globals.cpp"
    "..\src\items\armor.cpp"
    "..\src\items\armortype.cpp"
    "..\src\items\clip.cpp"
    "..\src\items\item.cpp"
    "..\src\items\itemtype.cpp"
    "..\src\items\loottype.cpp"
    "..\src\items\lootTypePool.cpp"
    "..\src\items\money.cpp"
    "..\src\items\weapon.cpp"
    "..\src\items\weapontype.cpp"
    "..\src\lcsio.cpp"
    "..\src\locations\locations.cpp"
    "..\src\locations\locationsPool.cpp"
    "..\src\log\log.cpp"
    "..\src\monthly\endgame.cpp"
    "..\src\monthly\justice.cpp"
    "..\src\monthly\lcsmonthly.cpp"
    "..\src\monthly\monthly.cpp"
    "..\src\monthly\sleeper_update.cpp"
    "..\src\news\news.cpp"
    "..\src\politics\politics.cpp"
    "..\src\portraits.cpp"
    "..\src\sitemode\advance.cpp"
    "..\src\sitemode\mapspecials.cpp"
    "..\src\sitemode\miscactions.cpp"
    "..\src\sitemode\newencounter.cpp"
    "..\src\sitemode\shop.cpp"
    "..\src\sitemode\sitemap.cpp"
    "..\src\sitemode\sitemode.cpp"
    "..\src\sitemode\stealth.cpp"
    "..\src\sitemode\talk.cpp"
    "..\src\title\highscore.cpp"
    "..\src\title\initfile.cpp"
    "..\src\title\newgame.cpp"
    "..\src\title\saveload.cpp"
    "..\src\title\titlescreen.cpp"
    "..\src\vehicle\vehicle.cpp"
    "..\src\vehicle\vehicletype.cpp"

    "..\src\basemode\activate.h"
    "..\src\basemode\activate_const_string.h"
    "..\src\basemode\activate_sleepers.h"
    "..\src\basemode\liberalagenda.h"
    "..\src\basemode\reviewmode.h"
    "..\src\cmarkup\Markup.h"
    "..\src\combat\chase.h"
    "..\src\combat\chaseCreature.h"
    "..\src\combat\fight.h"
    "..\src\combat\fightCreature.h"
    "..\src\combat\haulkidnap.h"
    "..\src\combat\haulkidnapCreature.h"
    "..\src\common\commonactions.h"
    "..\src\common\commonactionsCreature.h"
    "..\src\common\commondisplay.h"
    "..\src\common\commondisplayCreature.h"
    "..\src\common\consolesupport.h"
    "..\src\common\creaturePool.h"
    "..\src\common\creaturePoolCreature.h"
    "..\src\common\creaturePoolHeader.h"
    "..\src\common\equipment.h"
    "..\src\common\getnames.h"
    "..\src\common\help.h"
    "..\src\common\interval.h"
    "..\src\common\ledger.h"
    "..\src\common\ledgerEnums.h"
    "..\src\common\misc.h"
    "..\src\common\musicClass.h"
    "..\src\common\stringconversion.h"
    "..\src\common\translateid.h"
    "..\src\configfile.h"
    "..\src\creature\augmentation.h"
    "..\src\creature\augmenttype.h"
    "..\src\creature\creature.h"
    "..\src\creature\creatureEnums.h"
    "..\src\creature\creaturetype.h"
    "..\src\creature\deprecatedCreatureA.h"
    "..\src\creature\deprecatedCreatureB.h"
    "..\src\creature\deprecatedCreatureC.h"
    "..\src\creature\deprecatedCreatureD.h"
    "..\src\creature\newcreature.h"
    "..\src\cursesAlternative.h"
    "..\src\cursesAlternativeConstants.h"
    "..\src\cursesgraphics.h"
    "..\src\cursesmovie.h"
    "..\src\customMaps.h"
    "..\src\daily\activities.h"
    "..\src\daily\daily.h"
    "..\src\daily\siege.h"
    "..\src\gui_constants.h"
    "..\src\includes.h"
    "..\src\items\itemPool.h"
    "..\src\items\lootTypePool.h"
    "..\src\items\lootTypePoolItem.h"
    "..\src\locations\locationsEnums.h"
    "..\src\locations\locationsPool.h"
    "..\src\politics\politics.h"
    "..\src\sitemode\advance.h"
    "..\src\sitemode\miscactions.h"
    "..\src\sitemode\sitedisplay.h"
    "..\src\sitemode\stealth_const_string.h"
    "..\src\sitemode\talk_const_string.h"
    "..\src\title\initfile.h"
    "..\src\title\newgame.h"
    "..\src\title\titlescreen.h"
    "..\src\vehicle\vehicle.h"
    "..\src\vehicle\vehicletype.h"
    "..\src\compat.h"
    "..\src\cursesgraphics.h"
    "..\src\cursesmovie.h"
    "..\src\includes.h"
    "..\src\lcsio.h"
    "..\src\vector.h"
    "..\src\items\armor.h"
    "..\src\items\armortype.h"
    "..\src\items\clip.h"
    "..\src\items\cliptype.h"
    "..\src\items\item.h"
    "..\src\items\itemtype.h"
    "..\src\items\loot.h"
    "..\src\items\loottype.h"
    "..\src\items\money.h"
    "..\src\items\weapon.h"
    "..\src\items\weapontype.h"
    "..\src\locations\locations.h"
    "..\src\log\log.h"
    "..\src\monthly\monthly.h"
    "..\src\pdcurses\curses.h"
    "..\src\set_color_support.h"
    "..\src\sitemode\shop.h"
    "..\src\sitemode\sitemap.h"
    "..\src\sitemode\stealth.h"
    "..\src\tinydir.h"
    "..\src\title\highscore.h"

This will, almost, allow for a Unix build.  You'll need new natives to replace pdcurses and sdl.  The default to replace pdcurses is ncurses.  I don't know the Unix version of sdl, but people usually disable audio entirely to make a Unix build.

I can respond more quickly in the Discord

The Development Channel

Unfortunately, no one has been able to build for Unix since Kamal-Sadek left, but we are all interested in figuring out how to get it working.
« Last Edit: March 08, 2021, 05:24:40 am by IsaacG »
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Quote
Many people, meeting Aziraphale for the first time, formed three impressions: that he was English, that he was intelligent, and that he was gayer than a tree full of monkeys on nitrous oxide.
Constitution of the Confederate States
Article I Sec. 9 4
No bill of attainder, ex post facto law, or law denying or impairing the right of property in negro slaves shall be passe

Durian Hohlades

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Re: LCS 4.12.55 Now Supporting RustKnight Portraits
« Reply #292 on: August 29, 2020, 03:35:59 pm »

what is "RustKnight Portraits"?
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Reelya

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Re: LCS 4.12.55 Now Supporting RustKnight Portraits
« Reply #293 on: August 30, 2020, 01:13:56 pm »

I'm wondering that too. Searching for RustKnight as a member, it's presumably something made by this guy:
http://www.bay12forums.com/smf/index.php?action=profile;u=18340

 BTW there's more and more info in the OP post. Maybe you could break things up into sections by using spoiler tags?
« Last Edit: August 30, 2020, 01:17:04 pm by Reelya »
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SlatersQuest

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Re: LCS 4.12.55 Now Supporting RustKnight Portraits
« Reply #294 on: August 30, 2020, 07:52:02 pm »

RustKnight is a user on the LCS discord server, and he has made a partially-functional application that uses the Crusader Kings II engine to make portraits for characters in LCS. Last RustKnight told me, on June 9th, but there are some problems preventing the release of the viewer in the foreseeable future.
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Durian Hohlades

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Re: LCS 4.12.55 Now Supporting RustKnight Portraits
« Reply #295 on: August 31, 2020, 07:41:33 am »

so there is support for a unreleased portrait generator?
ok ty
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SlatersQuest

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Re: LCS 4.12.55 Now Supporting RustKnight Portraits
« Reply #296 on: August 31, 2020, 07:17:33 pm »

An incomplete version exists. I don't know if it's ever been released.
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IsaacG

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Re: LCS 4.12.55 Now Supporting RustKnight Portraits
« Reply #297 on: August 31, 2020, 10:52:34 pm »

An incomplete version exists. I don't know if it's ever been released.
It hasn't.
I haven't heard from RustKnight in a few months.
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Quote
Many people, meeting Aziraphale for the first time, formed three impressions: that he was English, that he was intelligent, and that he was gayer than a tree full of monkeys on nitrous oxide.
Constitution of the Confederate States
Article I Sec. 9 4
No bill of attainder, ex post facto law, or law denying or impairing the right of property in negro slaves shall be passe

Durian Hohlades

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Re: LCS 4.12.55 Now Supporting RustKnight Portraits
« Reply #298 on: September 10, 2020, 11:53:12 am »

would it be too much if id ask for more generic cities for multi mode not sure if adding them to locations.cp would be enough or if there would be more to do :'(
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IsaacG

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Re: LCS 4.12.55 Now Supporting RustKnight Portraits
« Reply #299 on: September 12, 2020, 02:20:54 am »

would it be too much if id ask for more generic cities for multi mode not sure if adding them to locations.cp would be enough or if there would be more to do :'(
It wouldn't be too hard.  First I'd need to extract the cities into a data structure instead of the current hard coded version.
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Quote
Many people, meeting Aziraphale for the first time, formed three impressions: that he was English, that he was intelligent, and that he was gayer than a tree full of monkeys on nitrous oxide.
Constitution of the Confederate States
Article I Sec. 9 4
No bill of attainder, ex post facto law, or law denying or impairing the right of property in negro slaves shall be passe
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