Not a bug at all, but just a pet peeve of mine: I really wish that things weren't framed as "Liberal vs. Conservative". The rest of the world outside of the US understands "liberal" in its classical definition, i.e. capitalist. But maybe this is just too entrenched in the game's culture at this point (to be fair, it's even in the name!). Other than that, I wish there were other win conditions besides what amounts to militant reformism, but I have no constructive suggestions for how something like that would be implemented anyway. Either way, this probably isn't the place to bring it up
While it would be good to be able to mod the game to that extent, the original concept seems to be based on the election of GW Bush in 2000, plus, the LCS is modeled after the historic SLA - the
Sybionese Liberation Army. When you kidnap "conservatives" and brainwash them to be good liberals who then go out and wreak havoc for the cause: that's based on the story of
Patty Hearst. The game is very specific, because it's drawing from some very specific incidents in American history.
The theming of "Liberal vs Conservative" is actually inside the LCS member's heads. It's an expression of their ideology that they view everything in the world as Good = Liberal and Bad = Conservative, going so far as health bars are labeled as Liberal / good health and Conservative / poor health. So, you can take that labeling to be an expression of how an ideology views everything through their pet-theory lens, even when it makes no sense. Simiarly, the Radical Feminist fringe (radfems) tend to blame "patriarchy" for every single thing that could possibly go wrong: They stub their toe, "damn the patriarchy": see manspreading, mansplaining, manterrupting, man-<problemX>. "Manterrupting" is interesting, it's based on a study that shows men interrupt women more than women interrupt men while speaking. However, the same study showed that
women interrupt each other even more often than the men do. So, it's more like: men emulate the conversation flow of women while talking to women, rather than "manterrupting".
Similarly, hardline Marxists blame Capitalism for everything that could go wrong. The point is, hardliners don't see the world as a patchwork of different factors (racism, sexism, classism etc all playing a small part, sometimes, but on a case by case basis) they tend to see one over-arching theory that ties it all together. For example, short men get less pay than tall men. Radfems say "ah that's the patriarchy at work. Help us defeat the patriarchy and that problem will go away!" The only tool they have is a hammer, so every problem looks like a nail.
In the LCS's case, all evil = Conservatism. LCS are ultra-hardline "liberals" who are so hardline they don't see their own hypocrisy in that they're going around murdering people with guns in the name of Liberalism, because they label everyone they don't like as those no-good inhuman "Conservatives".
So, it would be possible to code in different win-conditions and peaceful protest kind of stuff and break away from the Us/Them dichotomy that the game uses, but doing all those things would seriously water-down the original influences and themes.