The ads.cpp crash was in function displaysinglead (now in news.cpp) on lines:
strcat(ad, pickrandom(personalAds));
and
strcat(ad, pickrandom(personalAdsLG));
both the arrays are empty and crash the game when it tries to pick an ad out. This is the exiting site bug. Apart from that, I had no other crashes.
Recruitment is definitely completely bugged now. No one goes to any meetings. This is new since .08
Other small bugs:
University is bugged. About 4-10 of the new subjects to study either don't add the user to the students pool (so they have no effect) or have some display bugs. Follow ACTIVITY_STUDY_MARTIAL_ARTS and you can see where the newly added activities aren't included in all the places they need to be. Worst offender is in the activities.cpp file.
Just thought I'd help whilst I played through my own playthrough. Far easier to debug when you can stack trace the crash
.
Some thoughts on balance and the like. I've done a few playthroughs over the years and it's definitely different now. They fixed katana wielding dodge squads which kind of makes guns the only effective murder weapon nowadays. Guitar squads might be effective but it feels like this limits your options quite a lot compared to a while ago.
Police seem to hone in onto heated apartments way quicker. Even using the most expensive one, the police found my hackers at around 150 heat consistently. I don't know if this was due to my 5 years of Liberal Guardian abuse (nightmare start) but I remember having way more leeway here.
I don't know if anyone's ever done an interrogation guide (might put something on the wiki if it's editable) but a basic guide to guaranteed 5-6 day conversions is:
To kidnap your victims, go on a date with a 9mm and take them from the first day. This works for any target and means you can infiltrate in and out silently.
You have 2 teams. Beating squad and a converter. Beating squad needs their strength values to add together to around 40-100. They beat the automaton 2-3 times until they have 1-5 Wisdom (depending on strength of converter). If you target has 1 Health, use much less strength as you'll kill them.
Then you switch in the converster. They need high heart (20+) and some psychology skill can help a lot (4-20). Add in a bondage suit and props if you have low values.
If your converter fails to convince them, add in drugs. Drugs can kill the automaton but helps overcome a high business or religion skill.
If I had known how good this tactic is I would've used it ad nauseam. You can have unlimited enlightened subjects and if you keep the leader safe you're golden. Date napping victims with a 9mm never fails and gives you plenty of recruits on nightmare mode.
Best of luck to you, great to see this game going on this many years after it's release!