Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Would you be interested in an SG with similar (read: near-identical, probably) mechanics?

Yes.
- 6 (85.7%)
Maybe.
- 1 (14.3%)
No.
- 0 (0%)

Total Members Voted: 7


Pages: 1 ... 4 5 [6] 7 8

Author Topic: Arena: rip  (Read 7148 times)

Elephant Parade

  • Bay Watcher
    • View Profile

Move to J9, shoot the wolf.

((Sorry for the delay, I had a busy day yesterday.))
Fallacy/Entropy will be moving to J9.
Logged

TopHat

  • Bay Watcher
    • View Profile

Just shoot the Wolf then.
((Oops. Should have checked that.))
Logged
I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Arena - R1T6
« Reply #77 on: July 24, 2016, 03:18:56 pm »

Player Phase 6


The gladiators shift a bit, as they always do.

[TopHat's Gilded Pistol: 2+2+1+1][DMG: 3+1]


TopHat shoots the wolf, and it dies. Finally.


Post-Battle


A voice rings out.



The crowd applauds.







It's impossible to tell whether he's being serious or not. The crowd is laughing, but this is an arena...

(Also, the crowd would probably find such a harsh punishment funny.)







Spoiler: Status (click to show/hide)
Spoiler: GM Note (click to show/hide)
Logged

vishdafish

  • Bay Watcher
  • Look at me grow.
    • View Profile
Re: Arena - R1T6: the dice didn't think it would be funny, apparently
« Reply #78 on: July 24, 2016, 03:33:54 pm »

pick up flanking+, move to L5 and pick up my spear. If I can, buy 1 passive skill slot and 1hp.

((Btw, I think we should go with precious bauble. Out of curiosity, if Entropy brainwashed the wolf, would the wolf follow him in future battles?))
« Last Edit: July 24, 2016, 03:36:20 pm by vishdafish »
Logged

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Arena - R1T6: the dice didn't think it would be funny, apparently
« Reply #79 on: July 24, 2016, 03:35:24 pm »

pick up flanking+, move to L5 and pick up my spear. If I can, buy 1 passive skill slot.
You can. Costs are listed next to skills/upgrades, FYI.

((Btw, I think we should go with precious bauble. Out of curiosity, if Entropy brainwashed the wolf, would the wolf follow him in future battles?))
If he had managed to brainwash the wolf, I probably would've made him pay an AP fee to bring it along—but yes, it would have followed him.
« Last Edit: July 24, 2016, 03:42:16 pm by Elephant Parade »
Logged

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Arena - R1T6: the dice didn't think it would be funny, apparently
« Reply #80 on: July 24, 2016, 04:28:27 pm »

"Yes, you may join my cult. For me! For ENTROPY!"

"Now then..."

Entropy expresses no interest in the chests, rather, it rests. As in, Rests.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

vishdafish

  • Bay Watcher
  • Look at me grow.
    • View Profile
Re: Arena - R1T6: the dice didn't think it would be funny, apparently
« Reply #82 on: July 24, 2016, 09:20:18 pm »

Oh poor rusty... At least he enjoys the fame of the first death ever. Although I never understood why he attacked with feelers and not chomp.
Logged

TopHat

  • Bay Watcher
    • View Profile
Re: Arena - R1T6: the dice didn't think it would be funny, apparently
« Reply #83 on: July 25, 2016, 06:54:33 am »

Move to H9 and pick up Rusty's skills.
((I'm for the utility skill; priceless>precious. If either of you want Rusty's skills just ask, I probably won't be able to make the best use of them anyway.))
Logged
I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

vishdafish

  • Bay Watcher
  • Look at me grow.
    • View Profile
Re: Arena - R1T6: the dice didn't think it would be funny, apparently
« Reply #84 on: July 25, 2016, 12:35:00 pm »

Move to H9 and pick up Rusty's skills.
((I'm for the utility skill; priceless>precious. If either of you want Rusty's skills just ask, I probably won't be able to make the best use of them anyway.))

Maybe flip a coin then or something?
Logged

TopHat

  • Bay Watcher
    • View Profile
Re: Arena - R1T6: the dice didn't think it would be funny, apparently
« Reply #85 on: July 26, 2016, 11:51:22 am »

Move to H9 and pick up Rusty's skills.
((I'm for the utility skill; priceless>precious. If either of you want Rusty's skills just ask, I probably won't be able to make the best use of them anyway.))

Maybe flip a coin then or something?
((Go for it.))
Logged
I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

maidiance

  • Bay Watcher
    • View Profile
Re: Arena - R1T6: the dice didn't think it would be funny, apparently
« Reply #86 on: July 26, 2016, 12:14:42 pm »

Oh poor rusty... At least he enjoys the fame of the first death ever. Although I never understood why he attacked with feelers and not chomp.
Not sure if you're serious or not, but Wolf C never had to even touch Rusty. Even if the wolf had died from the attack, Rusty would've died anyway. Going in that square was the problem, not necessarily the attack Rusty chose.
Logged

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Arena - Post-Battle (Waitlist always open!)
« Reply #87 on: July 26, 2016, 01:59:33 pm »

Post-Battle



Easter Sunday grabs Flank+, leaving Flank for someone else. He then recollects his spear, immediately re-equipping it.

Meanwhile, TopHat... also picks up some items. He nabs Corrosive Counter and Rusty's Feelers. Man, you'd expect post-battle turns to be dull, but this is gripping!

Luckily for Entropy, resting doesn't preclude non-actions—talking included.










Spoiler: Status (click to show/hide)
Logged

vishdafish

  • Bay Watcher
  • Look at me grow.
    • View Profile
Re: Arena - Post-Battle (Waitlist always open!)
« Reply #88 on: July 26, 2016, 02:27:30 pm »

((Entropy, you want flank? Also can GM flip a coin? Heads is bauble and tails is skill.))

Rest

Logged

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Arena - Post-Battle (Waitlist always open!)
« Reply #89 on: July 26, 2016, 02:30:56 pm »

((Entropy, you want flank? Also can GM flip a coin? Heads is bauble and tails is skill.))

Rest





(that's tails, in case it wasn't obvious)
Logged
Pages: 1 ... 4 5 [6] 7 8