Name: Chaotic
HP: 0
Stats:
STR: 13
DEX: 14
MIND: 13
SP: 6
Skills:
Melee: +2
Stealth: +2
Analysis: +2
Gear:
1 Modern Melee Weapon (Nanoedged Sword)
1 Flashbang
1 Poison
1 Radio
1 Kinetic Dampening Skin Suit
Remaining SB: 0
Debt: 31MB
Try to find another way up stairs besides the elevator; I don't trust the elevator.
There are two rooms in the hall here that you haven't explored, and one back in the Cubicle farm that's still unopened. The two in the hall have signs outside them; the one closest to the stairs reads "Copy Room" and the one further back, nearer to the elevators, reads "Storage". The one back in the offices simply reads "Offices 113,114,115". None of these are particularly encouraging as far as having a way upstairs goes. You tap the flat of your sword against your leg and stare at the ground, thinking. [15, mind roll failed] You don't see any possible way up other than the elevators. And now that you've decided, you're not really keen on hearing anyone else's ideas.
((Have fun!))
"...huh. Well that's obviously not going to work. Oh! Hey guys? Do any of you think it might be a good idea to take any samples with us, of the two we've killed at least?"
Go back to the cubicle room. Be ready to run like hell if I hear anything that might go all alien death penii on my face. Slowly open the door on the south side of the room, being extremely cautious, before entering and searching the room. Shoot anything that needs shooting.
Stats:
Str: 13
Dex: 16
Int: 10
HP: 4
Skills:
Guns: 2
Unarmed: 2
Stability: 2
Debt: 61 Mb
Inventory:
1 M1911 Pistol, .45 caliber (Archaic gun, 1d6) (Loaded with AP 10/10)
10/20 Standard ammo
8/10 Standard AP ammo (Ignores 1 armor)
20/20 Standard HP ammo (Extra d4 damage vs unarmored)
20/20 Standard white phosphorus ammo (1 burning damage for d4 turns)
1 Radio
1 White phosphorus grenade
1 Standard environment suit (Worn)
1 Kinetic dampening skin suit, + 1 armor (Worn)
TOTAL: 1 Mb
((Keep fucking modifying an earlier post rather than quoting it.))
"I thought we were going to explore this room? You know, hunt the thing down? Eh."
Eh. Just follow Miller.
boolet: expend
HP: 6/6
Stats:
Strength: 12/12
Dexterity: 7/13
Mind: 7/7
Skills:
Guns: +3
Unarmed: +2
Gear: 0 SB
Archaic Sub Machine Gun (1d6)
9mm FMJ Ammo (26 units) (Pierces 1 Armor) (Loaded)
Riot shield (Integrity: 8/10)
Radio
Envirosuit
Lighter
Keg of Booze (247 units)
Debt: 51 MB
You creep back into the cubicle farm and over to the door on the west wall. You try the handle and find that its unlocked. After cracking it open and taking a cautious peak into the darkness, you open the door and turn on the lights. The room beyond the door is a hallway which goes first to the right and then turns left. There's a door directly across from the entrance to the hall, with the label "Office 113". The hall is an uninteresting white drywall, the doors are fauxwood with bronze numbering, almost like something you'd expect to see in a hotel. You follow the hall around till it turns left and peek down it. Two more doors, 114 and 115, identical to the first. No clue as to what any of these offices hold, but everything is quiet. It sounds as though the place is deserted and there are no signs of violence. You try the handle to 113 but its locked.
Asshole tags along the entire time, making various kung fu noises and charlie's angels poses with his SMG and Shield. He seems extremely happy with how the last encounter went.
Str: 07/14
Dex: 15/15
Mnd: 11/11
HP: 0/0
Guns: 4
Melee: 3
Debt: 21Mb
1 Desert Eagle (Archaic gun, 1d6 AP loaded)
3 boxes hollow-point ammo 30/30 (1d4 vs no ballistic armor)
2 boxes AP ammo 19/20 (no DR vs ballistic armor)
1 chainblade (Modern Melee, 2d4)
1 Bullet Vest
"Give me one of those pills."
Steal a coagulant. I'm fucked up.
You snatch the pill out of Toby's hand and swallow it. (1. You recover 1 strength now and that's it.) You feel a bit better but considering the major problem was your ribs being snapped, stopping blood loss might not be the most advantageous avenue of medical aid. Still, you're on your feet and you feel good enough to fight, but not at your prime.
Giving one coagulant to Cai (deducted.) Cover Grant and chaotic as they explore theroom south of the cubicle room. Cover them from the door way into the hall until they move into the south room, then approach the doorway to that room, unless creaky McHeavyweight upstairs starts making a fuss.
I don't think they'll care much about the samples, but go ahead. We'll probably have more samples before we die anyway. And I am already a sample, so I damned well better be compensated for bringing back this little bit of 'evidence.'
Status: mutated. rotting, apparently.
Str: 11 ..... Current: 12
Dex: 14
Int: 15 ...... currently 13 (because of-fucking-course I failed the roll)
Max HP:4 ...... Current HP: 0
Skills: 4
....Guns: 4
Debt:51 megabux
Stuff:
KinSkin (kinetic dampening Skinsuit) (three cuts in chest from werewolf claws)
Standard ex-mil rifle, d6
medkit
1 frag grenade
stims (9 battle, 8 coag)
radio
04 ammo (30 standard, 9 hollow point[loaded], 10 Armor Piercing)
________(3 clips at .5 sb each, 1 clip at 1.5 sb, 1 clip at 1 sb)
01 sb.
You hand the pill to Cai and then follow Grant, Asshole and Cai. Cai stands around in the cubicle room while Asshole and Grant head into the other offices; you stand at the doorway, trying to keep an eye on both rooms. Things are quiet for now. You run your hand across the aching spot on your chest. It feels strange so you look down at it. The flesh around the injury has mostly healed over with a scaly scab like formation. It really does feel like scales, a mass of hard, overlapping cartilaginous pieces. You expore the inside of your mouth with your tongue, probing the sockets where your teeth fell out, and you find new teeth are regrowing in their place. Much sharper teeth, with a distinct backward curve to them.