((Do weapons come with one full mag or no?))
They do not.
p-dubz can I open a split the pot dead pool?
Curret bets:
1 MB on everyone but me dying ~ egan
Sure, of course.
Toby wears his KinSkin and gathers his stuff. He reads the documentation that Cindy 1105 so graciously provides (undoubtedly much less detailed than the documents she has received). He asks the following to Cindy 1105. Edit:He is ready.
"Do they have protective suits on site? Or should I trade out this medkit for one? ... how angry would they be if we set off frag grenades? I might be willing to part with those as well. or instead.
and to the team:
Hey y'all. Figures, our first job would be at some biohazard place.
Toby D'Termina
Str: 11
Dex: 14
Int: 15
HP:4
Skills: 4
....Guns: 4
(I rerolled HP from 2 to 4, then I rerolled skills twice - from 5 to 5, then to 4)
Debt:51 megabux
Stuff: To Be Determined
25 sb KinSkin (kinetic dampening Skinsuit)
25 sb Standard ex-mil rifle, d6
20 sb medkit
14 sb 2 frag grenades
06 sb stims (10 battle, 10 coag)
05 radio
04 ammo (30 standard, 10 hollow point[loaded], 10 Armor Piercing)
________(3 clips at .5 sb each, 1 clip at 1.5 sb, 1 clip at 1 sb)
01 sb left over.
Formulating Response...
It is likely they will have suits on site, though their exact location is unknown. Much of the information sent to us is probably fictitious, in case it is ever leaked. An environmental suit or similar air tight suit should fulfill the same purpose. I would recommend against causing undue property damage, however, it is preferable to destroy a cubicle than to let the mission fail. Please minimize destruction if possible. Name: Chaotic
HP: 3
Stats:
STR: 17
DEX: 14
MIND: 13
SP: 6
Skills:
Melee: +2
Stealth: +2
Analysis: +2
Gear:
1 Modern Melee Weapon (Nanoedged Sword)
1 Flashbang
1 Poison
1 Radio
1 Kinetic Dampening Skin Suit
Remaining SB: 0
Debt: 31MB
Get on the transport shuttle, await departure.
This should be fun.
Stats:
Str: 13
Dex: 16
Int: 10
HP: 4
Skills:
Guns: 2
Unarmed: 2
Stability: 2
Debt: 61 Mb
Inventory:
1 M1911 Pistol, .45 caliber (Archaic gun, 1d6) (Loaded with AP 10/10)
2x Standard ammo
1 Standard AP ammo (Ignores 1 armor)
2x Standard HP ammo (Extra d4 damage vs unarmored)
2x Standard white phosphorus ammo (1 burning damage for d4 turns)
1 Radio
2x White phosphorus grenade
1 Flash bang grenade
1 Standard environment suit (Worn)
1 Kinetic dampening skin suit, + 1 armor (Worn)
TOTAL: 1 Mb
Put on Kinetic dampening skin suit, and the standard environment suit on top, if possible. Load AP rounds into the pistol, and then get into the shuttle.
((Do weapons come with one full mag or no?))
Lock and load that shit. Aw yeah. Aw shit, shoulda bought some weed before I spent all my money.
HP: 6/6
Stats:
Strength: 12/12
Dexterity: 13/13
Mind: 7/7
Skills:
Guns: +3
Unarmed: +2
Gear: 0 SB
Archaic Sub Machine Gun (1d6) (25 SB)
9mm FMJ Ammo x30 (Pierces 1 Armor) (Loaded) (4.5 SB)
Riot shield (30 SB)
Radio (5 SB)
Envirosuit (10 SB)
Lighter (.5 SB)
Keg of Booze, 250 units (25 SB)
Debt: 51 MB
Str: 14/14
Dex: 15/15
Mnd: 11/11
HP: 2/2
Guns: 4
Melee: 3
Debt: 21Mb
1 Desert Eagle (Archaic gun, 1d6)
3 boxes hollow-point ammo 30/30 (1d4 vs no ballistic armor)
2 boxes AP ammo 20/20 (no DR vs ballistic armor)
1 chainblade (Modern Melee, 1d8)
1 Bullet Vest
Ciaphas Cain reporting for duty.
Hollow-point rounds loaded in gun.
"Of frakking course it's a biological facility. I'll hazard (heh) the chemicals; I'd rather be able to kill quick and efficiently."
Toby wears his KinSkin and gathers his stuff. He reads the documentation that Cindy 1105 so graciously provides (undoubtedly much less detailed than the documents she has received). He asks the following to Cindy 1105. Edit:He is ready.
"Do they have protective suits on site? Or should I trade out this medkit for one? ... how angry would they be if we set off frag grenades? I might be willing to part with those as well. or instead.
and to the team:
Hey y'all. Figures, our first job would be at some biohazard place.
Str: 11
Dex: 14
Int: 15
HP:4
Skills: 4
....Guns: 4
(I rerolled HP from 2 to 4, then I rerolled skills twice - from 5 to 5, then to 4)
Debt:51 megabux
Stuff: To Be Determined
25 sb KinSkin (kinetic dampening Skinsuit)
25 sb Standard ex-mil rifle, d6
20 sb medkit
14 sb 2 frag grenades
06 sb stims (10 battle, 10 coag)
05 radio
04 ammo (30 standard, 10 hollow point[loaded], 10 Armor Piercing)
________(3 clips at .5 sb each, 1 clip at 1.5 sb, 1 clip at 1 sb)
01 sb left over.
The shuttle, as it turns out, is more of an interplanetary limo; not quite an executive pleasure vessel but close. They keep you confined to the back, never seeing the pilots or indeed any of the mechanisms of the ship. Nothing but an overstuffed interior of black leather and red velvet, a cocoon of marshmallow like capsule chairs, quiet lounge music, amber lighting and a tv showing nothing but 80's action movies. You're about halfway through Commando when the the black of space gives way to flowing clouds and blurred neon light. The shuttle falls like an obsidian marble down through thick stormclouds and heat lighting, past the jagged skyscraper peaks, broken glass cutting a dark skyline gash against the flickering twilight. Then the kaleidoscope sea of neon signs streaming past a rain speckled window. No solid forms, no comprehensible slogans, just a mad blur of color, light and motion. The deceleration sinks you deeper into your chairs and then the cabin door is opening with a cheery but insistent tone. A particular kind of beep, like an alarm clock, that doesn't abide laziness, that nags you into motion. Outside is a parking lot, fenced in by high chainlink and crowned with barbed wire. There's a security station on the road in, though it is empty. The sky is a ceiling of dark blue, like ripe berries, with high rise pillars holding it up. The buildings are a void, glassy black, but they reflect the neon lights and shimmer like motor oil on water. The building straight ahead, the one they clearly want you in, is an unassuming brick of a thing, a few stories high and monolithic thanks to the lack of any windows or signs. Nothing but smooth, rain stained concrete rising up with hard 90 degree corners. It's raining softly and the place smells like damp and gasoline.
The doorway into the building is a square of bright halogen light stuffed into a sunken entryway, partially obscured by locking metal security shutters. The team advances, stepping from the comfortable womb of the shuttle out into sooty rain. The security shutters side open to allow you in, and then close behind you as you step through heavy glass doors and into a well lit lobby. There's a desk right in the center of the lobby, all smooth reflective metal in the shape of an elongated "C" with a computer panel built right into the top. The chair behind the desk has been tipped over and is laying a few feet back. Aside from that, there are no signs of struggle; just immaculate white faux-marble walls and a few soft looking benches to sit on. To the left is a door marked "SECURITY" and directly ahead, through the lobby, is a larger room with a bank of elevators in the center. You can't see anything beyond this but something smells vaguely off. Metallic.