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Author Topic: ER: REDUX Exhibition Mission (Falcon punch!)  (Read 39770 times)

Ozarck

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Re: ER: REDUX Exhibition Mission
« Reply #90 on: July 23, 2016, 01:24:31 am »

"I remember ... an angel of light ... stabbing me in the chest with a sword of flame. And you were there. And you -cough-"

Are medkits one use? If so I need to delete this one.
Did Grant get the coag in me? if so I need to drop one from my inventory. If not, I take one and drop one from my inventory.
Is my kinsuit still functional?


Spoiler: Toby D'Termina (click to show/hide)

chaotic skies

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Re: ER: REDUX Exhibition Mission
« Reply #91 on: July 23, 2016, 11:22:51 am »

Chaotic remains silent.

Peak down the hallway behind the elevator to make sure there's nothing else that's decided to come kill us.

Spoiler: chaotic (click to show/hide)
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piecewise

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Re: ER: REDUX Exhibition Mission
« Reply #92 on: July 23, 2016, 02:39:25 pm »

cover them angles with smg
offer toby a cuppa booze


Inebriation: acquiredacquired
Spoiler: Phillip J. Asshole (click to show/hide)
You shove the cup of booze down into Toby's face.

"Hey.  HEY.  You know what you help with that big ass hole in your chest? Booze. Booze solves any problem! Especially if tha problem is being awake."

You pour a bit of booze on his head

"DRINK UP BUTTER CUP, HERE COMES THE MEDITRAIN! CHOO CHOO"

"Holy...holy shit you're alive. I...I wasn't entirely certain you'd survive, but holy shit, look at ya, here you are not bleeding everywhere anymore. You have no idea how happy I am right now!" Grant leans back a bit, looks around and throws up his hands, "And me! I'm not even a doctor. Holy shit..I can't believe that worked. Ha! Is...is this normal? I'm feeling really happy all of a sudden. Maybe I should sit for a bit? Heh. Ha!"

Look at Toby, make sure he's somewhat stable where he's at. Look at the burning room. Try and figure out if, with the standard environment suit, I can go in there and poke around. And not, you know. Die from the fire.

Spoiler: Grant Miller (click to show/hide)
Toby seems Stable, not in great shape, but stable. He won't bleed out unless someone sticks another sharp thing into him. You tell him to not let people put things in him without his consent. He seems confused, but nods. That done, you stand up and walk back around to the security room. The white phosphorous has burnt itself out by now and there's not much fire left in the room; just some smoldering self remnants, half melted metal desk, completely melted electronics and part of a human skeleton. Any clues in here seem to have vanished in the flame.

"I remember ... an angel of light ... stabbing me in the chest with a sword of flame. And you were there. And you -cough-"

Are medkits one use? If so I need to delete this one.
Did Grant get the coag in me? if so I need to drop one from my inventory. If not, I take one and drop one from my inventory.
Is my kinsuit still functional?


Spoiler: Toby D'Termina (click to show/hide)
Medkits are infinite use because all they do is stabilize.
We'll assume you take it now. You restore 4 points of str, one each turn for the next 4 turns.
Yes, armor isn't destroyed by attacks.

Chaotic remains silent.

Peak down the hallway behind the elevator to make sure there's nothing else that's decided to come kill us.

Spoiler: chaotic (click to show/hide)

You quietly separate yourself from the group and walk back into the elevator room, circling around the elevators and looking what lies behind them. The hall behind the elevators is quite a long one and has several doors. The first one on the right is a simple blank faced door with no markings, but the ones further down have little name plates next to them. You can't make out the words on the plates for the ones at the end of the hall, but the one on the left wall reads "Offices 101-115". All the doors are closed, and there's no sign of any hostiles. You listen, but you can't hear anything except one of your teammates shouting about booze.

Egan_BW

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Re: ER: REDUX Exhibition Mission
« Reply #93 on: July 23, 2016, 02:51:48 pm »

Smash open that door in the west of the elevator lobby, and spray its contents with bullets, regardless of their hostility.

Iboze: wastd
Spoiler: Phillip J. Asshole (click to show/hide)
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Ozarck

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Re: ER: REDUX Exhibition Mission
« Reply #94 on: July 23, 2016, 03:19:17 pm »

((that wold be the janitor's closet. Darn, I should take a short rest. Wonder how many turns that would be at this point.))

That went as well as could be expected, I guess. Ouch. Motherfucker. Well, We've probably lost the element of surprise. They better not bill us for that security room. I think I already paid for it, anyway. Let's regroup and continue, no sense in getting separated. I'll cover the drunk guy if you guys want to join up with the guy in the hall?"

Cover Asshole from the corner of the lobby. If nothing more dangerous than a bottle of bleach should threaten from the janitor's closet, move on the south end of the hall. And take a firing position at one of the corners there. Try not to let anyone stick anything in me without my consent.

Strength regained: 1 of 4.


Spoiler: Toby D'Termina (click to show/hide)

renegadelobster

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Re: ER: REDUX Exhibition Mission
« Reply #95 on: July 23, 2016, 03:55:41 pm »

"White phosphorus...maybeee wasn't the best choice for in here. Oh well..oops."

Help Chaotic with the hallway. Listen to each door, before opening just a crack to peek inside.

If there is nothing trying to eat my face off, explore, but be cautious.

If something does try to eat my face off, close the door quickly and wait for backup.

If something comes through the door after me, start emptying my gun into it while back peddling away.


Spoiler: Grant Miller (click to show/hide)

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Gentlefish

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Re: ER: REDUX Exhibition Mission
« Reply #96 on: July 23, 2016, 04:01:11 pm »

Spoiler: Cai (click to show/hide)

Join Chao in clearing the offices. Follow his lead and be ready to shoot or slash at any hostiles.

piecewise

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Re: ER: REDUX Exhibition Mission
« Reply #97 on: July 23, 2016, 06:12:29 pm »

Giving you guys a half update here, because half the team is following someone who hasn't posted yet. But I can at least do the actions of people that aren't connected.

Smash open that door in the west of the elevator lobby, and spray its contents with bullets, regardless of their hostility.

Iboze: wastd
Spoiler: Phillip J. Asshole (click to show/hide)
You stagger over to the only unopened door in the elevator lobby and give it a good hard kick. Your foot stops dead against it and you nearly tumble over backwards. This door is tough. Real tough. It probably has tattoos on the other side. Maybe like...a switch blade in its pocket or brass knuckles or something. This door would totally break a beer bottle over someone's head after losing a game of pool at a seedy rundown biker bar. This door...what were you thinking about again? Something about a door with a knife...wha?

((that wold be the janitor's closet. Darn, I should take a short rest. Wonder how many turns that would be at this point.))

That went as well as could be expected, I guess. Ouch. Motherfucker. Well, We've probably lost the element of surprise. They better not bill us for that security room. I think I already paid for it, anyway. Let's regroup and continue, no sense in getting separated. I'll cover the drunk guy if you guys want to join up with the guy in the hall?"

Cover Asshole from the corner of the lobby. If nothing more dangerous than a bottle of bleach should threaten from the janitor's closet, move on the south end of the hall. And take a firing position at one of the corners there. Try not to let anyone stick anything in me without my consent.

Strength regained: 1 of 4.


Spoiler: Toby D'Termina (click to show/hide)
You lean against the wall with your rifle trained on the door as Mr.Asshole. He gives the door a very feeble kick, staggers backwards and nearly falls. After he regains his balance he spends the next several seconds mumbling to himself about something. Then he suddenly looks confused and squints at the door. You run your hand through your hair and contemplate just shooting the door...or him.

((short rest would involve 15 minutes or so of rest. Normally Everyone would do it at once so we could get it done in one turn, but if you want to do it on your own it will take 3-5 turns depending on what the other people do.))

Egan_BW

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Re: ER: REDUX Exhibition Mission
« Reply #98 on: July 23, 2016, 06:33:22 pm »

"This- This is fine."
friffin... shoot the loct out. then with the SHOOT

Shoot: wastd
Spoiler: Phillip J. Asshole (click to show/hide)
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Gentlefish

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Re: ER: REDUX Exhibition Mission
« Reply #99 on: July 23, 2016, 06:34:55 pm »

Spoiler: Cai (click to show/hide)

Join Chao in clearing the offices. Follow his lead and be ready to shoot or slash at any hostiles.

Wait for Chaos: Electric Boogaloo

Ozarck

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Re: ER: REDUX Exhibition Mission
« Reply #100 on: July 23, 2016, 09:41:22 pm »

Pull up the chair from the security desk in the lobby, and begin a short rest, watching Assdrunk do battle with an inanimate object. Cover him, just in case
Bet there's some nasty porn in there, Phillip.
over the radio: I'm going to keep an eye on our friend over here for a little bit and catch my breath. I doubt there's any immediate threats in those offices, or it would have responded to our polite but firm knock a minute ago. But go together and take your time clearing them out. No sense in overlooking something.

Strength regained: 2 of 4.[/b]

Spoiler: Toby D'Termina (click to show/hide)
[/quote]

piecewise

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Re: ER: REDUX Exhibition Mission
« Reply #101 on: July 23, 2016, 10:01:37 pm »

Pull up the chair from the security desk in the lobby, and begin a short rest, watching Assdrunk do battle with an inanimate object. Cover him, just in case
Bet there's some nasty porn in there, Phillip.
over the radio: I'm going to keep an eye on our friend over here for a little bit and catch my breath. I doubt there's any immediate threats in those offices, or it would have responded to our polite but firm knock a minute ago. But go together and take your time clearing them out. No sense in overlooking something.

Strength regained: 2 of 4.[/b]

Spoiler: Toby D'Termina (click to show/hide)
[/quote]
You can't cover him while resting. This is basically the reason why Rests are generally done together. To avoid the mechanical problem of someone starting a fight and you just sitting there.

Egan_BW

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Re: ER: REDUX Exhibition Mission
« Reply #102 on: July 23, 2016, 10:02:48 pm »

((Well, I'd imagine that he could interrupt the rest at the cost of losing its benefit.))
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Ozarck

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Re: ER: REDUX Exhibition Mission
« Reply #103 on: July 24, 2016, 02:40:50 am »

You can't cover him while resting. This is basically the reason why Rests are generally done together. To avoid the mechanical problem of someone starting a fight and you just sitting there.

I mean, sit and chill, with my weapon on the floor at the side, but still keeping him in sight in case shit happens and I need to interrupt my rest.

If that doesn't work for you, then I'll forgo the rest and Continue covering Asshole.
« Last Edit: July 25, 2016, 07:06:37 am by Ozarck »
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chaotic skies

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Re: ER: REDUX Exhibition Mission
« Reply #104 on: July 24, 2016, 10:59:18 pm »

Open the door labeled "Offices 101-115". Start clearing offices, starting at number 101 and working my way down.

Over the radio: Alright, we'll be careful. Don't do anything to dangerous yourself, wouldn't want that wound tearing open again.
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