"...ow..."
Go and retrieve my gun. Nurse my bruised ego, then make sure the beast is dead. Try and see what it might of once been. See if the room is on fire, and if it is, try and guess how much longer the white phosphorus will last.
Stats:
Str: 13
Dex: 16
Int: 10
HP: 4
Skills:
Guns: 2
Unarmed: 2
Stability: 2
Debt: 61 Mb
Inventory:
1 M1911 Pistol, .45 caliber (Archaic gun, 1d6) (Loaded with AP 10/10)
2x Standard ammo
1 Standard AP ammo (Ignores 1 armor)
2x Standard HP ammo (Extra d4 damage vs unarmored)
2x Standard white phosphorus ammo (1 burning damage for d4 turns)
1 Radio
1 White phosphorus grenade
1 Flash bang grenade
1 Standard environment suit (Worn)
1 Kinetic dampening skin suit, + 1 armor (Worn)
TOTAL: 1 Mb
You struggle back up onto your feet and stomp over to your pistol, yanking it up off the tile floor with an annoyed huff. You walk back over to the desk, and around to the still burning corpse of the creature. It looks vaguely canine, taller than a man, and bipedal.
"What we got here is a werewolf. Extra crispy style."
You poke it with your gun then shake the burning hair and phosphorous off the barrel. It's definitely dead. The werewolf, not the gun. You holster the weapon and look around. The security room is still burning, pouring white smoke out into the lobby. Huh, you'd have expected a fire alarm to go off by now. Sprinkler systems to spray water. Something. As per the white phosphorous, it looks like it's starting to burn out; it should fizzle soon (End of next turn).
-1 Strength.
Unconscious, bleeding out.
Str: 11 (current: 8 )
Dex: 14
Int: 15
Max HP:4
Current HP: 0
Skills: 4
....Guns: 4
Debt:51 megabux
Stuff:
KinSkin (kinetic dampening Skinsuit)
Standard ex-mil rifle, d6
medkit
1 frag grenades
stims (10 battle, 10 coag)
radio
04 ammo (30 standard, 10 hollow point[loaded], 10 Armor Piercing)
________(3 clips at .5 sb each, 1 clip at 1.5 sb, 1 clip at 1 sb)
01 sb left over.
You continue to bleed out.
"Fucking..."
Reload, then put a bullet in what's left of its head, just to be sure.
9mm FMJ Ammo: one expended
9mm FMJ Ammo: property lost; Loaded
HP: 6/6
Stats:
Strength: 12/12
Dexterity: 13/13
Mind: 7/7
Skills:
Guns: +3
Unarmed: +2
Gear: 0 SB
Archaic Sub Machine Gun (1d6) (25 SB)
9mm FMJ Ammo x29 (Pierces 1 Armor) (Unloaded) (4.5 SB)
Riot shield (30 SB)
Radio (5 SB)
Envirosuit (10 SB)
Lighter (.5 SB)
Keg of Booze, 250 units (25 SB)
Debt: 51 MB
You spend the turn reloading. Just to remind you, ammo in this game is done in boxes. You didn't expend a box, you simply needed to reload from the box. the boxes always give you 10 shots total (ie ten attacks) with d6 being rolled each attack to see if you need to reload.
Clean my blade and make sure there's nothing else in the office.
"That was a bit of a mess."
Name: Chaotic
HP: 3
Stats:
STR: 17
DEX: 14
MIND: 13
SP: 6
Skills:
Melee: +2
Stealth: +2
Analysis: +2
Gear:
1 Modern Melee Weapon (Nanoedged Sword)
1 Flashbang
1 Poison
1 Radio
1 Kinetic Dampening Skin Suit
Remaining SB: 0
Debt: 31MB
You swing the blade, throwing the blood and still burning bits of phosphorous and hair onto the ground before sheathing it. You get as close to the security office as you comfortably can; the place is still an inferno and you can't see anything except white hot flame peeking through copious white smoke. But you don't hear anything, and nothing in there seems to be moving, other than things collapsing as they burn.
Str: 14/14
Dex: 15/15
Mnd: 11/11
HP: 2/2
Guns: 4
Melee: 3
Debt: 21Mb
1 Desert Eagle (Archaic gun, 1d6 AP loaded)
3 boxes hollow-point ammo 30/30 (1d4 vs no ballistic armor)
2 boxes AP ammo 19/20 (no DR vs ballistic armor)
1 chainblade (Modern Melee, 2d4)
1 Bullet Vest
"Medic! Man down, needs assistance!"
Back up Chaotic.
You walk up behind Chaotic, your chain blade still roaring away.
"Hows it look?"
"I think we're good. Doubt anything could survive in there anyhow." Chaotic says, his hand still resting on the grip of his sword.