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Author Topic: Nippon: Quest for Vengeance (SG/CYOA): Turn 41: Star fort Goryokaku  (Read 14876 times)

somemildmanneredidiot

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Re: Nippon: Quest for Vengeance (SG): Turn 11: Muramasa unsheated
« Reply #90 on: August 02, 2016, 05:09:57 am »

There was a potential money making, resource developing, and skill expanding opportunity back at the last city with the disappearing caravans and whatnot, but that was skipped over fairly quickly.

Oh my god not everyone is dead. The other option would have let us know that we weren't the only one who survived. Or it would have made that so. Not guranteed to be true, and we've already chosen our path, but now I'm imagining the mirrored path and what might have been.
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

Pancaek

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Re: Nippon: Quest for Vengeance (SG): Turn 12: Muramasa victorious
« Reply #91 on: August 02, 2016, 05:41:59 pm »

Side step at the last moment, using our blade to guide the spear past us, followed by decking to guy. The advantage of the spear is its range, once we're inside of that range we have a few moments where we can do what we like. Like deck him. We can either try to make him a companion or interrogate him to get an idea of what's going on in city.

We COULD slice the spear, but I'd rather keep it or sell it.

Turn 12

Mountain path, Gifu

Hideki turns to the bandit leader, holding his katana to his side. A move that seems defensively weak, but a fighter of Hideki's caliber can do some surprising things.

When the bandit's charge brings the tip of his spear almost at Hideki's chest, he twists his body and catches the spear with his blade. Putting his other hand on the flat backside of his katana, the bandit's momentum carries the spear along Hideki's blade until the two men are almost pressed against eachother. An expert twist of the arm sends Muramasa's handguard smashing against the bandit's face.

The bandit, having gotten punched in the face in the full momentum of his charge, falls to the ground. The meaty smack was not enough to keep him down however, and he tries to get up. Hideki punches him again, after which he goes prone. Even then, he attempts to grab his spear once more. Hideki smacks the bandit's hand with the flat backside of his katana, making the man whince in pain and drop the spear once more. He let's himself fall down and sits on his ass, looking at Hideki with a bloody face.

"All right, bastard. You got me." He spits a gob of blood on the ground. "Make it quick then."
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NRDL

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Re: Nippon: Quest for Vengeance (SG): Turn 12: Muramasa victorious
« Reply #92 on: August 02, 2016, 05:49:40 pm »

Question him about everything.  EVERYTHING.  His life story, where he comes from, rumours he knows about the goings on in the world.  Then behead him.

A nice little recap of his life before we end it.  Plus we get some interesting setting intel. 
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

somemildmanneredidiot

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Re: Nippon: Quest for Vengeance (SG): Turn 12: Muramasa victorious
« Reply #93 on: August 02, 2016, 05:51:23 pm »

"No. At the moment you have more potential use alive than dead. I will be asking you questions and if you answer satisfactory, you may live to ambush travelers another day."

"Who are you? What is your name? What do you know of Nara and the people there?"

Stay on guard throughout, he might still be armed and willing to kill us.

I'd like to try to companion him, but I can't really think of a way to do so successfully.
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

vishdafish

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Re: Nippon: Quest for Vengeance (SG): Turn 12: Muramasa victorious
« Reply #94 on: August 02, 2016, 06:01:46 pm »

Question him about everything.  EVERYTHING.  His life story, where he comes from, rumours he knows about the goings on in the world.  Then behead him.

A nice little recap of his life before we end it.  Plus we get some interesting setting intel.

+1 But afterwards, finish off the two bandits if they are alive, get his spear and throwing dagger and wear his breastplate.

((Leaving him alive means loose ends- anybody following us will have easy info. Although we could use the threat of the painful death poison to control him, he seems slightly too brave for my liking.))
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Wolfhunter107

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Re: Nippon: Quest for Vengeance (SG): Turn 12: Muramasa victorious
« Reply #95 on: August 02, 2016, 09:12:28 pm »

"No. At the moment you have more potential use alive than dead. I will be asking you questions and if you answer satisfactory, you may live to ambush travelers another day."

"Who are you? What is your name? What do you know of Nara and the people there?"

Stay on guard throughout, he might still be armed and willing to kill us.

I'd like to try to companion him, but I can't really think of a way to do so successfully.
+1 .
This leaves more options open in case we find out something interesting,  rather than killing him straight off.
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Just ask yourself: What would a mobster do?
So we butcher them and build a 4chan tallow soap tower as a monument to our greatness?

NRDL

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Re: Nippon: Quest for Vengeance (SG): Turn 12: Muramasa victorious
« Reply #96 on: August 03, 2016, 01:01:51 am »

I don't think it'd be possible to travel with him, sleeping with one eye open all the time and him potentially spoiling our guy's mission.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

somemildmanneredidiot

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Re: Nippon: Quest for Vengeance (SG): Turn 12: Muramasa victorious
« Reply #97 on: August 03, 2016, 01:31:51 am »

That's true. We're probably going to kill him, though getting an idea of what he knows, asking him more about certain subjects, and then killing him would probably work out decently.
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

Pancaek

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Re: Nippon: Quest for Vengeance (SG): Turn 12: Muramasa victorious
« Reply #98 on: August 03, 2016, 10:54:08 am »

looks like we're going to need a tie-breaker. Any lurkers want to chip in?
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somemildmanneredidiot

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Re: Nippon: Quest for Vengeance (SG): Turn 12: Muramasa victorious
« Reply #99 on: August 03, 2016, 11:40:54 am »

How about a compromise? A mini update where we question him, and then a vote on alive, dead, or more questions?
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

vishdafish

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Re: Nippon: Quest for Vengeance (SG): Turn 12: Muramasa victorious
« Reply #100 on: August 03, 2016, 12:05:26 pm »

Ok, a compromise sounds gud. ((If no tiebreakers))
« Last Edit: August 03, 2016, 12:45:24 pm by vishdafish »
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Ardent Debater

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Re: Nippon: Quest for Vengeance (SG): Turn 12: Muramasa victorious
« Reply #101 on: August 03, 2016, 12:29:15 pm »

Question him about everything.  EVERYTHING.  His life story, where he comes from, rumours he knows about the goings on in the world.  Then behead him.

A nice little recap of his life before we end it.  Plus we get some interesting setting intel.

+1 But afterwards, finish off the two bandits if they are alive, get his spear and throwing dagger and wear his breastplate.

((Leaving him alive means loose ends- anybody following us will have easy info. Although we could use the threat of the painful death poison to control him, he seems slightly too brave for my liking.))

+1
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Pancaek

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Re: Nippon: Quest for Vengeance (SG): Turn 13: death poems
« Reply #102 on: August 03, 2016, 06:26:00 pm »

Question him about everything.  EVERYTHING.  His life story, where he comes from, rumours he knows about the goings on in the world.  Then behead him.

A nice little recap of his life before we end it.  Plus we get some interesting setting intel.

+1 But afterwards, finish off the two bandits if they are alive, get his spear and throwing dagger and wear his breastplate.

((Leaving him alive means loose ends- anybody following us will have easy info. Although we could use the threat of the painful death poison to control him, he seems slightly too brave for my liking.))

+1

Turn 13

Mountain path, Gifu

"Speak then. Tell me about yourself and about the goings on of the world."

The bandit chief looks at Hideki in a funny way, but complies with his demands.

"Well, I am Kamei Ukyo. Once, two summers ago at least, I was a retainer in a small clan under the Lion clan. The general I served managed to screw up and was defeated by a force of Spider clan fighters when he tried to take land in Hokkaido. Shamed by his defeat, he comitted seppuku."

The bandit spits on the ground again and a look of disgust crosses over his face.

"The idiot. He was a fool to be defeated of course, but he couldn't have known that the Spider clan possesed magics on par with those of the Dragon and Phoenix clans. He should have been humbled by his defeat and studied their tactics so he could try again another day. And the worst part is that his retainers were supposed to commit seppuku with him! And they did, the fools! I wanted no part in that horseshit, so I ran as far away as I could and I scraped all the clan symbols off my armour. I've been a bandit ever since, going from place to place.

As for the world, I couldn't really say. Tensions between the Shogunate and the Scorpion clan have worsened since they had one of their families attacked by bandits. Haughty Crane clan spreading rumours that the Scorpions shouldn't be trusted with high positions if they can't even keep mere bandits out of their home. Let's see, on Shikoku people are still getting used to the Nanban traders who do business with the Mantis Clan. Some, especially the more traditional minded like the Lions, Cranes and Phoenixes, don't like the foreigners. But the Mantis, Scorpion and Dragonsare doing just fine with the added trade and knowledge exchange. Ever seen one of their cannons fire? It's something, I tell you.

Other than that, I don't know. It has been at least two weeks since I went to town, so any rumours I know are already out of day, I reckon."


He then looks at Hideki again, making eye contact.

"That's the end of what I can tell you. I guess that makes it the time I write a death poem, huh?"

Hideki merely nods and grips his katana with two hands. The bandit chief looks up at the treetops, where a flock of birds flies by across the clear, blue skies. The man is grinning still.

"Like a rotten log
half buried in the ground -
my life which has not flowered,
comes to this sad end."


With an expert slash of his blade, Hideki severs the man's head. His head goes rolling off and his body slumps sideways to the ground. Hideki slashes the air with his katana, making the blood that was on it fall to the ground. He sheathes his blade and picks up the throwing knife and spear, and puts on the late bandit's breastplate. He checks the other two ruffians, but they have long bled out from the deep gashes Muramasa left.

The horse had trotted off a bit, but is now grazing along the road. In the saddlebags Hideki finds 3 silver mon and some meager supplies. Looks like the bandit life wasn't one of plenty.
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vishdafish

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Re: Nippon: Quest for Vengeance (SG): Turn 13: death poems
« Reply #103 on: August 03, 2016, 06:37:44 pm »

Grab the horses reins, mount it, and carry on. Coat the throwing knives in lethal poison along the way.
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NRDL

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Re: Nippon: Quest for Vengeance (SG): Turn 13: death poems
« Reply #104 on: August 03, 2016, 07:37:51 pm »

Grab the horses reins, mount it, and carry on. Coat the throwing knives in lethal poison along the way.

+1
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.
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