There's a miniscule chance that I posted this a while back, but I've searched and couldn't find it. Just a head's up. I did post the idea around the same time in a thread, though.
Anyways, so this is, as the title says, an interest check for the multi-person RPG-like Sci-Fi Mercenary Coalition. The base idea is that the players take up the role as members of a small mercenary group. Each member buys equipment with personal funds, and the group as a whole uses communal funds to buy more substantial things, such as space ships.
Mortality is a factor, and players can easily die. On missions, only a certain amount of players will be taken while the rest will be 'mission control' - helping in terms of suggesting tactics or in using external resources such as deploying vehicles or spaceships to the mission. Hopefully there'll be some kind of waitlist, or if that's not present, a timer preventing killed players from immediately re-entering.
Ships are a pretty big 'feature' on their own. Each ship, whether it's a fighter or a dreadnought, must have a pilot/captain dedicated to flying that ship. The pilot/captain must be present in order for the ship to fly, but anyone can act as crewmen on it. Ships are extremely expensive and should be treated as huge investments. While a few missions are ship-based, ships can usually just be used as support for the ground team in their own missions.
Regular ground/atmospheric vehicles are a thing too, but are much less involved.
Missions are very instance-based. The setting is an intragalactic 3-way war between two superpowers and a smaller yet still formidable third nation hoping to gain something from the distracted superpowers. The players can choose from a list of Mission series - basically a sequence of 1-3 connected missions. The missions can be things such as "infiltrate this place, then after that, board this ship, then join in this planetary battle."
The missions will probably have limits of 5 players or less depending on the mission. If few people join/show interest but I still run the game, the max mission count would probably be lowered. Missions will be done in a text-based simplistic almost RTD-like fashion with simple rolls and weapons - no fancy illustrated/tile-based stuff. Skills will likely be present, but there won't be too many skills and the ones that do exist will be relatively minor.
Captains will likely be exclusive roles (you can't be a captain and ground-team soldier) unless too few people join. In that case, they'll be treated the same way as pilots. Pilots can be anyone, but you can only be the pilot of one vessel at any given moment. (And you can't easily switch between piloting multiple vessels either.)
Soo in short, I'm simply wondering how many people would be interested in joining a multi-player RPG such as this one. It'd be a relatively large time investment for me but if enough people are interested, I'd definitely want to do it.