::: Current version: V.1.10 - Updated 15th July 2016 - For DF.43.03 :::
::: The MDF GUI requires Microsofts .NET-Framework 4.0 :::
::: Changelogs: V1.01 ::: V1.02 ::: V1.03 ::: V1.04 ::: V1.05 ::: V1.06 ::: V1.07 ::: V1.08 :::
::: If you like the content I produce and enjoy playing Masterwork, consider supporting it on Patreon. :::
::: It allows me to do regular updates and add more content more quickly. :::
::: Read up on future goals, vote on polls and make suggestions. :::
::: Or join community projects that add new mod content! :::
New update. The kobolds are out!
Mining!First of all: Select if they can dig everything, or if they can dig soil-only. Note that you should only use the soil-digging option if you play no other civs in that world, because it will turn stone undiggable for everyone. Kobolds will still dig soil, gems and cobalt.
Worldgen!Kobolds now appear on the neighbours tab, bring caravans, and have access to a lot more pets.
Kitchen increase!You get the Poison Cookery, the Critter Kitchen and the Juice Bar. Make poisons, eat vermin, make bonemeal/flux and brew teas and press juices.
Survival!Since kobolds die so easily, here three options to help them survive a tiny bit longer: A medical training workshop, a siren to wake up sleepers/party-folk, and a armor-only metal you can make from bones.
FUN!Lift the mood of your kobolds in the Shisha lodge and let them enjoy some slightly-illegal substances, or induce a strangemood by spiritwalking. Results may vary.
Magic!The totem pole got a little upgrade and is not only twice as interesting, but also your sink for overflowing totems...
Weapons, Traps and Metals!Throw bolas, hurl exploding totem-firebombs, shoot bullets from slings... set up totemhammers and whiplashes in traps, and smelt cobaltite into cobalt, the only real metal you have access to. IF you are playing with soil-only digging and happen to come across cobalt in the caverns. It is the only ore you can mine.
Succubus Features & Balancing- New workshop: Fire shaper, produces weapons and clothing out of pure fire. It consumes surrounding magma to do so.
- Summoning decay brutes has been made easier.
- Summoning frog demons and HFS is now possible.
- Summoned underworld creatures will not be hostile.
- Pets should no longer attain sudden sentience and break everything (valid for all races).
Future plans: Updating the kobold manual and quick-guide, and waiting for feedback on the new kobold content; then rebalance and bugfix if necessary. Maybe a second wave of kobold content, who knows...
Patreon: 2 more Patrons last week, otherwise nothing new. Mod downloads at around 1000 since last friday. Remember, mod supporters get custom engravings, items or reactions. Help me help you.
Cheers,
Meph
PS: I know at least 2 people who are probably very happy to see this. Arcvasti and chaosfiend, how is it going?