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Author Topic: Need some dwarves  (Read 2816 times)

Jreengus

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Need some dwarves
« on: October 28, 2007, 03:05:00 pm »

EDIT: I don't pay much attention but just recently realised new version is coming out so i flooded our fort


Ok so im starting a new game after some selfish dwarf decided to lock all the doors in my fort and flood it with lava =p

So anyhow I need 6 brave (and lava-proof) dwarves to join me. I'm bringing a pick and an axe, which means everyone gets 83 points to spend as they want you also get to pick what type of map you want (I'll go for a comprimise) you can choose your name and everyone gets 1 request.

When the original 7 die I'll abandon the fortress.

Edit: Edited title =p i was gunna make this a post about a succesion game but i couldnt be bothered, to be clear: Not A Succession Game.

Edit 2: how do you change names?

[ October 29, 2007: Message edited by: thatguyyaknow ]
 :D

[ October 29, 2007: Message edited by: thatguyyaknow ]

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THLawrence

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Re: Need some dwarves
« Reply #1 on: October 28, 2007, 03:11:00 pm »

Yay I can join in the original 7.

Can I be the Miner. All points into mining.
Everything else into Food or booze. Remember, When buying booze it is best to get at least one of each type because then you will get more barrels.

For the name put in Kira.

Request: One of every type of room that can be assigned to my dwarf. And all of them connected to each other.
Bedroom
Study
Dining Room
Statue Garden
Etc.

This can be done further down the road.

[ October 28, 2007: Message edited by: THLawrence ]

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Grek

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Re: Need some dwarves
« Reply #2 on: October 28, 2007, 03:11:00 pm »

Skilled gem cutter, Skilled jeweler and Skilled glassmaker. I would like a map with elephants, hopfuly undead ones. I would like a personal magma glass furnace and a jeweler's shop in my room once we reach the magma. Any extra points go into rum.

[ October 28, 2007: Message edited by: Grek ]

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Jreengus

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Re: Need some dwarves
« Reply #3 on: October 28, 2007, 03:18:00 pm »

Lawrence ok then lawrence got you with 7 plump helmet 6 dwarven rum 1 wine 1 beer 1 ale and one horse meat totalling 48 points + 35 for your skills

Grek ya have 1 points left want me to spend it for you?

[ October 28, 2007: Message edited by: thatguyyaknow ]

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Oh yeah baby, you know you like it.  Now stop crying and get in my lungs.
Boil your penis. I'm convinced that's how it happened.
My HoM.

THLawrence

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Re: Need some dwarves
« Reply #4 on: October 28, 2007, 03:51:00 pm »

Don't get get horse meat get turtle. Turtles are better then horse meat because they cost the same, but leave behind a few bones and shells to work with which can help get the marksdwarves trained sooner.

Now then are we going to get to discuss the layout of the fort or is that up to you?

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Jreengus

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Re: Need some dwarves
« Reply #5 on: October 28, 2007, 03:53:00 pm »

sure feel free to request where you want the fortress and generall layout and i will go for the best comprimise with what you all want
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Oh yeah baby, you know you like it.  Now stop crying and get in my lungs.
Boil your penis. I'm convinced that's how it happened.
My HoM.

THLawrence

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Re: Need some dwarves
« Reply #6 on: October 28, 2007, 04:11:00 pm »

For starters the fortress entrance shouldn't be a single opening that leads to the magma. That is an efficient and simple design however it is not very useful for siege weapon defense which is just so wonderful.

code:
 
.....rrrr........#SSS
.....rrrr........#SSS
.....rrrr........#SSS
.....rrrr........####
+++++bbbb++++++++++++
+++++bbbb++++++++++++
+++++bbbb++++++++++++
.....rrrr........####
.....rrrr........#SSS
.....rrrr........#SSS
.....rrrr........#SSS

Ballistas will miss the bottle neck on the bridge, Catapults don't do as much damage and what ever you do don't point the ballistas at each other to shoot into the entrance.

code:
 
.....rrrr........####
.....rrrr.....+++++++
.....rrrr.....+++++++
.....rrrr.....+++++++
.....rrrr.....+++####
+++++bbbb++++++++#SSS
+++++bbbb++++++++#SSS
+++++bbbb++++++++#SSS
.....rrrr.....+++####
.....rrrr.....+++++++
.....rrrr.....+++++++
.....rrrr.....+++++++
.....rrrr........####


A design similar to this is far more effective since it shoots straight into the bottle neck. The road does not have to go both north and south but does need to go one way.
The disadvantage is it is harder to place traps for goblins. The other advantage is that since humans don't have building destroyer when their diplomat comes in have him walk one way then when they siege us have the army go the other way.

code:
 
.....rrrr........##########
.....rrrr.....+++++++++++++
.....rrrr.....+++++++++++++
.....rrrr.....+++++++++++++
.....rrrr.....+++##########
~~~~~rrrr~~~~~+++#...SSS...
+++++bbbb++++++++#SSSSSS...
+++++bbbb++++++++#SSSSSSSSS
+++++bbbb++++++++#SSS...SSS
~~~~~rrrr~~~~~+++#......SSS
.....rrrr.....+++##########
.....rrrr.....+++++++++++++
.....rrrr.....+++++++++++++
.....rrrr.....+++++++++++++
.....rrrr........##########

This design although more complicated and has unusually placed siege engines, can clear the road and bridge in a single well timed volley. Even poorly timed volleys will cripple an invader.

[EDIT]
. =Flat ground
r =River
+ =Road
# =Wall(Some have fortifications)
S =Siege Engine
~ =Channel
b =Bridge
[/Edit]

[ October 28, 2007: Message edited by: THLawrence ]

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Jreengus

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Re: Need some dwarves
« Reply #7 on: October 28, 2007, 04:15:00 pm »

can you post the key you are using actually dw think i got it figured
3rd one are number 2 and 3 firing north and south or west?
[ October 28, 2007: Message edited by: thatguyyaknow ]

[ October 28, 2007: Message edited by: thatguyyaknow ]

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Oh yeah baby, you know you like it.  Now stop crying and get in my lungs.
Boil your penis. I'm convinced that's how it happened.
My HoM.

THLawrence

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Re: Need some dwarves
« Reply #8 on: October 28, 2007, 04:34:00 pm »

West. This allows the bridge to be cleared of enemies whenever we feel like it.

Where is everyone? I thought this would be full twenty minutes ago.

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Jreengus

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Re: Need some dwarves
« Reply #9 on: October 28, 2007, 04:37:00 pm »

hopefully they will turn up soon so i can get started, otherwise i might just start it as the three of us and see how long we can survive with just us 3 (killing any immigrants)
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Oh yeah baby, you know you like it.  Now stop crying and get in my lungs.
Boil your penis. I'm convinced that's how it happened.
My HoM.

THLawrence

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Re: Need some dwarves
« Reply #10 on: October 28, 2007, 05:03:00 pm »

This is interesting. The first one of these took half an hour. This is at two hours. Maybe it was just bad timing. People tend to check later on in the day.
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Mad Jackal

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Re: Need some dwarves
« Reply #11 on: October 28, 2007, 05:13:00 pm »

I'm in.

Give me a few minutes to pick my 83 points worth.


 :D

Ok.
I'd like to be a

code:

Mason 11pts
Building designer 11 pts.   22 pts
Wrestler 11 pts.   33 pts
bring 2 dogs 32 pts   65 points
1 tiger meat 6 pts    71 pts
1 cow meat 4 pts      75    
1 dwarven rum 2pts     77pts
1 dwarven wine 2pts    79 pts  
1 dwarven ale 2 pts    81pts
1 dwarven beer 2 pts   83pts  

Mad Jackal, and my request would be to have the two dogs trained as war animals and attached to me.

Thanks

[ October 28, 2007: Message edited by: Mad Jackal ]

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an''t catch me!

Jreengus

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Re: Need some dwarves
« Reply #12 on: October 28, 2007, 05:17:00 pm »

woot 3rd volunteer!  :)
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Oh yeah baby, you know you like it.  Now stop crying and get in my lungs.
Boil your penis. I'm convinced that's how it happened.
My HoM.

Armok

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Re: Need some dwarves
« Reply #13 on: October 28, 2007, 05:25:00 pm »

I would like to be in one of these, if it weren't for using my name being heresy, and you DON'T want to commit heresy, do you.
I could come up whit a false name, but then the whole point would be lost, what an dilemma!  :(
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THLawrence

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Re: Need some dwarves
« Reply #14 on: October 28, 2007, 05:30:00 pm »

We'll just call you you GoB. Now sign up.
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