Kind of a problem I got here...
CASE 1So I made yet another pocket world and created two identical peregrine falcon man adventurers. In order for them to travel together, I of course had to retire one of them first.
Their personalities were set in such a way that they are maximally loyal and love war and fighting, unfairness, discord (finds arguments exhilarating) and are cruel to their enemies.
They had the expected reactions to hearing other people disagree about their values:
You: I got into an argument. How exhilarating!
Kadest: I got into an argument. How exhilarating!
But when it came time to fight the muscular night horror they exhibited differing opinions:
Kadest: Death is all around us. I am not upset by this.
You: Death is all around us. The horror consumes me!
CASE 2This was in an older world, as a peregrine falcon man I was ordered on the 15th of Granite by the Lady to drive out a dwarf bandit gang. So I chopped all their heads off, and standing over the carnage I looked over to what he was thinking in the 'express your emotions' menu:
You: Death is all around us. The horror consumes me!
Then I retired him, made another adventurer and found him in a cottage speaking, to no particular person,
over and over:
The swordsman Kas Koseemtha Zostrasahthet Tista: Kas Swiftwing the Balanced Guises of Wine killed Ezum Echoboulder. I feel like a victor.
The swordsman Kas Koseemtha Zostrasahthet Tista: Kas Swiftwing the Balanced Guises of Wine, slayer of Otung Fortressdot. There is no need for celebration. // Must be because he doesn't like merrymaking
The swordsman Kas Koseemtha Zostrasahthet Tista: Death... I am not upset by this.
Hey, that was supposed to be your line on that fateful day!
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What do you think?