Interesting observation is that if you're a MINE, you can not accept any bidding whatsoever and still come out OK with your current funds, while us Guilds have to compete and wage for bids to be accepted :v
See my 0g? The turn after the previous one can work as a deductive marker to see if the previous QL is true compared to the numbers being given. Mines, however, don't...seemingly need to do much or anything TO survive since there's a lack of needed upkeep.
That means manored and that other guy who has 150g.
Still selling all 10 at 100g. I have an upkeep of 150g.
Balance issues to note.
I will accept this offer or offer you a fixed rate for up to three turns of you want, +10 gold per turn elongation (so 120/turn gold fixed rate for 3 turn), plus I'll pay for the further employees you hire. Does this interest you?
Sure! The offer at present and depending on future events, the wages will be adjusted (so I won't die out by 150g/turn payments).
But I have no idea who you are on the playerlist...It would be hilarious if you'd make a mine and adjust the SR to the lowest possible rate to compensate.
Heh, would be humorous. I've taken over Urist Rockworks, and I'll guarantee your workers an SR of 4 and wages of $10-$12/turn each (depending on the length of the contract). I'd prefer if you kept at least 5 qual2 workers, but go ahead and fill the rest with qual1 (max mine size of 15 for this turn at the very least).
EDIT: just reevaluated your manpower costs, so I'll go ahead and bump up my offer to $10/worker, and $20 per each of your 5 qual2 workers for a total cost of $150. The contract will bump this up to $11/$22 and $12/$24 respectively for each worker offered.
Note: this offer is not set in stone, and though it's directed at Tiruin I am willing to negotiate alternative offers.