The Daemon looks at the group before him, a measly lot consisting of an Orc, some eyeballs and 4 humans. Definitively ended up in Tartaros surprisingly often, those humans. "Now then, since you accepted this task, you each get one question. Be careful, as asking for clarification counts as a question too. After that, make your way to the surface, and fulfill your task."
(So yes, you get one question each. I suggest you ask for information on how to leave the underworld, the various world wonders, or stuff like that.)
Name : ATHATH
Character concept : A monk-mage who (secretly) murdered his teacher so that he could become the leader of his monastery. This concept was totally not stolen from a character from The Cave.
Description :
http://forgottenrealms.wikia.com/wiki/EyeballHP : 75/75
Wounds : None
Skills &Abilities:
Manipulative Magic : +1 to any attempt to cast such magic, ability to learn relevant spelks
Flight
Ki Channeling : Can transfer a +X modifier to an allied creature, at the cost of suffering from a -X yourself
Virtues : Knowledgeable, Charming, Calm (is less affected by fear)
Curses :
Demonic Taint : Detailed observation will reveal the Demonic Influence that affected you
Inventory : Empty
Name : Teneb
Character concept : An orcish shaman who ended up in Tartaros for reasons forgotten. He has average height for an orc, but not as strong as the orcish standard due to focusing on shamanic duties.
Description : An orc. A green-ish humanoid somewhat larger than a human and with more muscle mass.
Skills &Abilities:
- Can commune with spirits of dead orcs. +2 to any attempt to cast such magic, start with 1 spell/ritual
- Summon Minor Spirit : Requires either the remains of an Orc, or a source of magical power
- Knowledge of the customs of various orcish groups +2 to any attempts to communicate with Orcs
- Medical training - +1 to medical actions, counts as skilled practicioner
Virtues :
- Dutifulness
- Temperance
- Patience
Curses :Is compelled to challenge anyone who insults orcs in any way shape or form.
Inventory : Empty, for now
Name : Whisperling
Character concept : A thief who was eventually forced out of his home city. He took up residence near a forest path, and sustained himself largely by robbing more honest travelers.
Description: A short, shabbily-dressed human. He has elf blood several generations back, although it doesn't really show.
HP : 75/75
Wounds : None
Skills &Abilities:
Silent Moving +1 to sneaking
Crossbow. +1 to using crossbow
Illusion magic +2 to any attempt to cast such magic, start with 1 spell/ritual
- Concealing shadows
Virtues:
1: Careful and meticulous, at least when he needs to be.
2: Attentive to his surroundings.
3: Extremely persistent.
Curses :
Extreme fear of water in any amount larger than a puddle or canteen.
Inventory : Empty.
Name: Playergamer
Character concept: A persuasive cult leader who sold his soul for power long ago.
Description: A tall, attractive man, with blond hair and blue eyes.
HP : 75/75
Wounds : None
Skills &Abilities:
1. Extremely Persuasive +1 to convincing people to do things for you
2. Master Manipulator +2 to attempts to manipulate people who have no reason to suspect you
3. Sacrificer : Capable of executing minor sacrifives, giving +1 (non-stacking) to the next roll for the death of any creature you sacrifice
Virtues:
1. Intelligent
2. Pragmatic
3. Likable
Curses:
3. Must Sacrifice : Be wounded if you do not commit a minor sacrifice each day
Inventory : Empty
Name : TopHat
Character concept : Your typical necromancer, most definitely not unused to dealing with demons.
Description : An old and dishevelled, lanky, skulking human with a strange gait.
HP : 75/75
Wounds : None
Skills &Abilities:
Necromancy : +2, and knowledge of 1 basic spell
Enforced magic : +1 and the ability to learn spells whichever you choose
A lifetime of assorted arcane knowledge : +2 to attempts that use that knowledge
Virtues : 1. Creative
2. Energetic
3. Numerate
Curses :
- Harmed by holy water, divinely blessed substances and healing magic.
Inventory : Empty, for now
Name : AzyWng
Character concept : A hot-blooded human warrior.
Description : A young-ish human man, fairly strong.
HP : 100/100
Wounds : None
Skills & Abilities:
Berserker Rage : +2 to attacks when below 50% health
Strength : +25 additional HP
Swordsmanship : +1 to use of Swords
Virtues :
1.Brave
2.Determined
3.Confident
Curses :
Once he draws his weapon, it cannot be sheathed unless it tastes blood (includes his own)
Inventory : Empty, for now