Hmm. Ask for a bit more information:
Fiend - How long is it to the next full moon? Will an ordinary piece of meat suffice if I lose the first one?
Daemon - How long will the deal last? Will either party be able to terminate it early?
Demon - When will the 15 minutes be taken, what will happen in those 15 minutes, will any side-effects persist once the 15 minutes is over?
One week, and no. The fiend will provide the meat that you need to deliver.
Severance of soulbounds is not an easy task. The deal would last until the bond is severed, through whatever means that may be.
The demon refuses to answer tricky questions.
Azywng turned to the demon offering the ordinary sword.
"Very well then, I'll take you up on your offer. But first, does this blade come with a scabbard?"
... "Of course it does". With that, the demon suddenly lunges and stabs you. The wound spouts blood, which solidifies into a sword and scabbard. As soon as the transformation completes, the wound closes again, though you feel a bit lightheaded. The sword appears normal, despite having just materialized from your blood.
"Where and with whom may I find the demonic and/or daemon deal that best suits my goals?"
... Well, that would be here in Tartaros, and depend on what your goals are. I can point you to some more respected daemons, if you'd like.
Name : ATHATH
Character concept : A monk-mage who (secretly) murdered his teacher so that he could become the leader of his monastery. This concept was totally not stolen from a character from The Cave.
Description :
http://forgottenrealms.wikia.com/wiki/EyeballHP : 75/75
Wounds : None
Skills &Abilities:
Manipulative Magic : +1 to any attempt to cast such magic, ability to learn relevant spelks
Flight
Ki Channeling : Can transfer a +X modifier to an allied creature, at the cost of suffering from a -X yourself
Virtues : Knowledgeable, Charming, Calm (is less affected by fear)
Curses :
Demonic Taint : Detailed observation will reveal the Demonic Influence that affected you
Inventory : Empty
Name : Teneb
Character concept : An orcish shaman who ended up in Tartaros for reasons forgotten. He has average height for an orc, but not as strong as the orcish standard due to focusing on shamanic duties.
Description : An orc. A green-ish humanoid somewhat larger than a human and with more muscle mass.
Skills &Abilities:
- Can commune with spirits of dead orcs. +2 to any attempt to cast such magic, start with 1 spell/ritual
- Summon Minor Spirit : Requires either the remains of an Orc, or a source of magical power
- Knowledge of the customs of various orcish groups +2 to any attempts to communicate with Orcs
- Medical training - +1 to medical actions, counts as skilled practicioner
Virtues :
- Dutifulness
- Temperance
- Patience
Curses :Is compelled to challenge anyone who insults orcs in any way shape or form.
Inventory : Empty, for now
Name : Whisperling
Character concept : A thief who was eventually forced out of his home city. He took up residence near a forest path, and sustained himself largely by robbing more honest travelers.
Description: A short, shabbily-dressed human. He has elf blood several generations back, although it doesn't really show.
HP : 75/75
Wounds : None
Skills &Abilities:
Silent Moving +1 to sneaking
Crossbow. +1 to using crossbow
Illusion magic +2 to any attempt to cast such magic, start with 1 spell/ritual
- Concealing shadows
Virtues:
1: Careful and meticulous, at least when he needs to be.
2: Attentive to his surroundings.
3: Extremely persistent.
Curses :
Extreme fear of water in any amount larger than a puddle or canteen.
Inventory : Empty.
Name: Playergamer
Character concept: A persuasive cult leader who sold his soul for power long ago.
Description: A tall, attractive man, with blond hair and blue eyes.
HP : 75/75
Wounds : None
Skills &Abilities:
1. Extremely Persuasive +1 to convincing people to do things for you
2. Master Manipulator +2 to attempts to manipulate people who have no reason to suspect you
3. Sacrificer : Capable of executing minor sacrifives, giving +1 (non-stacking) to the next roll for the death of any creature you sacrifice
Virtues:
1. Intelligent
2. Pragmatic
3. Likable
Curses:
3. Must Sacrifice : Be wounded if you do not commit a minor sacrifice each day
Inventory : Empty
Name : TopHat
Character concept : Your typical necromancer, most definitely not unused to dealing with demons.
Description : An old and dishevelled, lanky, skulking human with a strange gait.
HP : 75/75
Wounds : None
Skills &Abilities:
Necromancy : +2, and knowledge of 1 basic spell
Enforced magic : +1 and the ability to learn spells whichever you choose
A lifetime of assorted arcane knowledge : +2 to attempts that use that knowledge
Virtues : 1. Creative
2. Energetic
3. Numerate
Curses :
- Harmed by holy water, divinely blessed substances and healing magic.
Inventory : Empty, for now
Name : AzyWng
Character concept : A hot-blooded human warrior.
Description : A young-ish human man, fairly strong.
HP : 100/100
Wounds : None
Skills & Abilities:
Berserker Rage : +2 to attacks when below 50% health
Strength : +25 additional HP
Swordsmanship : +1 to use of Swords
Virtues :
1.Brave
2.Determined
3.Confident
Curses :
Once he draws his weapon, it cannot be sheathed unless it tastes blood (includes his own)
Inventory : Empty, for now
OOC: What had my character learned about the gods in his former life?
Minds without soul are not exactly stable. They tend to loose their mind quite quickly, including memories.