Greed examined the new world from all sides, neither happy nor angry. It would do.
Uses 10 Essence to create 10 Dragon-Princes. They are immortal, golden scaled, four-legged, elephant-sized winged dragons, capable of breathing an extremely hot, thermite-like, fire breath weapon in a cone. The breath weapon functions perfectly underwater. Master fliers and swimmers, capable of breathing both air and water. Their two foreclaws are capable of tool-use, and they are intelligent, being gifted in magic and peerless expert rulers. However, Dragon-Princes reproduce at a flat rate of one new Dragon Prince per tick. Dragon-Princes love to rule over others, and collect vast hoards of valuable shinies and other precious things.
Command the Dragon-Princes to go and forth and assume command of the other races, and through their skilled governance bring order, civilization and prosperity. And then thanks to that prosperity, skim some wealth off the top to build their hoards and provide a cut to the Dragon-King, Greed.
Use 5 Power to empower the Dragon-Princes, so that they are able to gain positions of rulership more easily.
Use 5 Power to convert the Gremil's to the worship of Greed through grand displays and blessings that make it easier for them to steal stuff.
Use 3 Crux to grant the Faithful telekinesis capable of very fine manipulation, and consequently allowing to become better at crafting than any other race. Their sense of touch extends to their telekinesis, allowing them to "see" the physical outlines of an object by enveloping it in a field of telekinesis. They can use the telekinesis to move.
Use 3 Crux to create deposits of valuable golden amber and other precious (and shiny!) materials in the World Tree
Free (?) action, plant a single fireblossom in a pot and add it to my hoard.
Attempt to investigate the silk-sap cavern, due to silk's inherent preciousness.