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Author Topic: Will a Titan eventually leave?  (Read 5840 times)

Murdersquish

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Will a Titan eventually leave?
« on: July 10, 2016, 10:23:26 pm »

I've a fledgling fortress and a titan has appeared. Will he ever leave on his accord? Unfortunately, word has not spread to the visitors to my inn and they keep getting slaughtered by the roaming titan.
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They Got Leader

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Re: Will a Titan eventually leave?
« Reply #1 on: July 11, 2016, 12:59:04 am »

It is your first siege. It will not go away until you deal with it in some way. That being said, other things will still happen. I.E. traders will come, bards will appear, liaisons will liaison.
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PatrikLundell

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Re: Will a Titan eventually leave?
« Reply #2 on: July 11, 2016, 03:38:11 am »

Titans, FBs and (semi) mega beasts don't leave, as far as I know. You'll have to deal with it. Visitors will still arrive for slaughter, so you might want to change your zone facilities to citizens and residents only, to remove the attraction.

The way I deal with this kind of trouble is to turtle (which I assume you've already done). Then I'd dig a tunnel just below the surface, build a raising drawbridge at each end (hooked up to separate levers), and a door in the airlock just before the innermost drawbridge to serve as both bait and progress blocker. Dig a ramp up to the surface and have the miner scamper back as quickly as dwarvenly possible. Keep a lookout for the titan, and as soon as it enters the tunnel, close both drawbridges with "do it now!" orders. The titan is now safely contained and can be dealt with in your own time (you can e.g. let it out to perish against a gobbo siege).
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Daris

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Re: Will a Titan eventually leave?
« Reply #3 on: July 11, 2016, 05:40:16 am »

The way I deal with this kind of trouble is to turtle (which I assume you've already done). Then I'd dig a tunnel just below the surface, build a raising drawbridge at each end (hooked up to separate levers), and a door in the airlock just before the innermost drawbridge to serve as both bait and progress blocker. Dig a ramp up to the surface and have the miner scamper back as quickly as dwarvenly possible. Keep a lookout for the titan, and as soon as it enters the tunnel, close both drawbridges with "do it now!" orders. The titan is now safely contained and can be dealt with in your own time (you can e.g. let it out to perish against a gobbo siege).

This will totally work.  Optionally, if you just want the thing dead, you can fill your tunnel with upright spike traps linked to a repeater.  A lever suffices for this, since the critter is trapped.  Weapon traps will not work, because titans (and FBs) are trapavoid.  They don't avoid upright spikes, however.

Spoiler (click to show/hide)

(Magma optional.  It's there to clean out syndrome-inducing bloodsplatters.)  The central bridge prevents the critter from taking the shortcut, and forces it through the trap.

You can also route the titan, now or at a later date, into a tunnel with fortifications, and use it for crossbow training, but I have personally had little luck with that.
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PatrikLundell

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Re: Will a Titan eventually leave?
« Reply #4 on: July 11, 2016, 07:12:00 am »

Daris is totally correct, and my standard approach uses menacing glass spikes driven by a minecart repeater. However, early on I don't have any spikes available, and it takes time to produce them, so I tend to hide away early titans as per the above to reclaim the surface in the mean time.
Nowadays I usually place a single spike trap with 10 spikes two tiles in front of the door (where the titan/FB will be when destroying the door). If that doesn't kill it while destroying the door, it will usually croak later as it randomly passes back and forth in the tunnel.
In the airlock catch only case I build this construct on the surface (in a constructed "tunnel" of course) connected to the surface end of the tunnel and let the titan find a new door to smash (and get a number of punctures in the process).
For titans (and FBs) that are too tough for my glass spikes (such as those made out of glass) I engineer a cave-in to kill it.
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Fleeting Frames

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Re: Will a Titan eventually leave?
« Reply #5 on: July 11, 2016, 08:11:57 am »

If you got the titan trapped but unmoving in a small tunnel and don't have spikes installed there/don't feel like making quivers, you can always drop minecart loaded with rocks on it from above. Hits through the floor, multi-target, doesn't scatter for only vertical movement.

Kind of a pain to build, though - an accelerator that jumps over a hole onto a titan's head will take less time and material for equivalent first strike.

PatrikLundell

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Re: Will a Titan eventually leave?
« Reply #6 on: July 11, 2016, 08:45:09 am »

Just building a floor on a support (with no other support, of course) above the whole tunnel's length and then collapsing the support will kill whatever was in the tunnel without requirements for it to be stationary.
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Robsoie

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Re: Will a Titan eventually leave?
« Reply #7 on: July 11, 2016, 09:03:26 am »

What kind of titan is that , the material they're made of can be very important ?
Because depending on how they're made, not all the titans are killing machines, some aren't really that
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Fleeting Frames

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Re: Will a Titan eventually leave?
« Reply #8 on: July 11, 2016, 09:11:27 am »

Yes, but then you have to rebuild the tunnel. 2 floors, support, support link, building and removing access to support top, support deconsctruction...5 times a player has to give attentian in all.

Well, just 1 section if stationary ofc.

Underground, just digging a hole (can have small ramp spiral if not stationary, likely also necessary for support), putting a minecart to be pushed down the hole when full and taking from the stone stockpile just designated there over loose stone requires player to attend it twice (thrice if doing the spiral).

Entirely aboveground is, hm. The exact location of landing for flying both horizontally and vertically depends on current speed. For max speed, iirc it was 16 tiles from hitting floor to landing again. Release could be accomplished by floodgate linked to pressure plate, with fire accomplished by it being pushed into cyclotron if empty, but at this point it is already 5 times a player has to come back to check in, leaving cave-in method superior.

Murdersquish

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Re: Will a Titan eventually leave?
« Reply #9 on: July 11, 2016, 10:17:05 am »

Wow, thanks for all the tips!

I am turtled safe with foods, farms, and a tower-cap forest so I can survive indefinitely unless my waterfall project floods the fortress :D I'll look to implementing something soon.

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Montieth

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Re: Will a Titan eventually leave?
« Reply #10 on: July 11, 2016, 02:34:23 pm »

Until you get a forgotten beast in the caverns....

 ;)
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Murdersquish

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Re: Will a Titan eventually leave?
« Reply #11 on: July 11, 2016, 04:40:46 pm »

What kind of titan is that , the material they're made of can be very important ?
Because depending on how they're made, not all the titans are killing machines, some aren't really that

Haha, I was finally able to check--it's a mountain titan described as "An enormous quadraped made of green glass (doh!). It has a curling trunk and it has a regal bearing. Beware its deadly spittle!"

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Daris

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Re: Will a Titan eventually leave?
« Reply #12 on: July 11, 2016, 05:00:58 pm »

I think you're going to need metal spikes for a glass titan.  You may want to go with the cave-in option instead.  Remember: you should be able to lure it underground, so you can construct a trap for it there and then breach the surface to entice it into your trap.

If you happen to have a GCS, you could engineer a webbed cage trap.  A glass quadruped without webbing ability will be trappable with a webbed trap.
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Lozzymandias

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Re: Will a Titan eventually leave?
« Reply #13 on: July 11, 2016, 05:28:08 pm »

Minecart shotgun him to death with rocks! Once contained, a shotgun can be made so very automatic! Rocks are free!
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PatrikLundell

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Re: Will a Titan eventually leave?
« Reply #14 on: July 12, 2016, 02:17:58 am »

Glass spikes do nothing at all to glass titans/FBs, Granted, the ones I've had were clear class rather than green (like my spikes), but the raw descriptions on the wiki gives the same density to the two different kinds of glass. Thus, you need metal or a cave-in. I guess a really long fall should work as well, as long as it's not a flier.
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