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Author Topic: Arms Race - Aurora 4x UHE IC Thread  (Read 4113 times)

somemildmanneredidiot

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Re: Arms Race - Aurora 4x UHE IC Thread
« Reply #15 on: July 14, 2016, 02:38:11 pm »

That is much appreciated thank you!

Alright so we need to crank out a production plan, decide on specifics of research, and get candidates for civilian administration. Also we should probably plan out designs for new ships. Not actually design them, but figuring it out ahead of time til we have the proper tech would probably be useful.

We have 8,400BP for construction of facilities. I think something like 40% building Construction Factories, 30% building Automated Mines, and 30% building Research Labs might work out. This isn't a proposal, this is meant to open up conversation on the subject.
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

TopHat

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Re: Arms Race - Aurora 4x UHE IC Thread
« Reply #16 on: July 15, 2016, 10:32:24 am »

So, there's a slight discrepancy I've noticed. The backstory mentions travel to another system, but we lack a Jump Engine design, a ship using one, or even the capability to design a Jump Engine (no max jump radius tech). 

8,400BP per year, so 67,200 over an 8-year turn. One thing to note is that any PDCs we decide to build will also come out of that budget, though there's nothing stopping us from pausing another project to free up industry to build them. 30% research labs sounds about right, enough for one per year, as does 30% for mines - I would normally suggest building regular rather than automated, but in this case we probably are better off building the automated ones until the worker shortage subsides. If we decide to go down the missile route, we might also want to have 10-15% of our industry building ordnance factories, and depending on our wealth situation another 10-20% on financial centres may be adviseable. The rest can probably go on construction factories.

Research wise, I think the first thing to design is a huge (at least 20HS) active sensor for the sole purpose of sticking on a PDC to moniter Martian ships and provide target aquirement for our ships when near Earth, so they don't have to rely on support from the Hamlet. We could also, if we want, add to that a missile fire control and missiles with similar range. If we go with size 5 missiles and maximum-reduced launchers, we could have a highly capable defence system firing a salvo large enough to overwhealm the NMC's missile defences and with the range to reach Mars for much of the year. (Some testing I did reveals that we could probably design all this for ~4000RPs. Easily doable if we give Stephens most of our labs and a year or two. That was with the 20HS active sensor and a strength 9, 15,000km/s, 126mkm range missile for reference. We might as well add a ship-based launcher to that as well.). If we aim for ~2,400BPs on the PDC we should manage to build two or so by the end of the turn if we put another production order on hold.

The rest of our research points could be spent on various cheap tech upgrades. The next levels of Capacitor recharge rate, Fuel efficiency, and maximum engine power only cost 2,000 RPs each and with our best specialist in that field we might as well snap them up, possibly the next two levels of each even? Expand Civilan Economy could also help, again depending on our wealth situation. If we go with missiles as a main weapon we'll probably want to grab the next few levels of ordnance production and magazine efficiency, along with the next level of missile agility and maybe reload rate. If we're feeling particularly brutal, the first two levels of enhanced radiation warheads are only 3,500RPs and would greatly help if we decide to screw the peace and bombard Mars into submission (after all, we are the evil empire).
If we stick with lasers then capacitor recharge rate and laser wavelength should be our top priority, as well as the next level of beam fire control range. With capacitor recharge rate 4 the 12cm laser firing rate will drop to every 5 seconds, the best in the game. Composite armour will also become more important if we go down this route.
In any case, once the first round of weapons upgrades are done we'll have to decide whether to go for Research Rate or Ion Engines first. I have no preference in that regard.
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

somemildmanneredidiot

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Re: Arms Race - Aurora 4x UHE IC Thread
« Reply #17 on: July 15, 2016, 10:45:38 am »

To follow formating:


Production Plan:

Industry Distribution
30% to building Research Labs
30% to building Automated Mines
15% to building Ordnance Factories
15% to building Financial Centers
10% to building Construction Factories

Ordnance Production:
Start producing our new missiles once they are researched.


I don't quite know how to write up the research plan you have listed there, but it sounds good to me.

We should probably form a diplomatic response to the 20 million km area. Opinions on that?
« Last Edit: July 16, 2016, 05:43:44 pm by somemildmanneredidiot »
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

Vivalas

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Re: Arms Race - Aurora 4x UHE IC Thread
« Reply #18 on: July 15, 2016, 06:03:36 pm »

Reminder that the first turn ends on 12:00 AM CST on 7/17. Make sure to finalize your plans and come to agreenment amongst yourselves by then.
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"On two occasions I have been asked,—"Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?" I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage

The Imperial Question | Stranded Among Stars

TopHat

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Re: Arms Race - Aurora 4x UHE IC Thread
« Reply #19 on: July 16, 2016, 01:41:26 pm »

My proposals:
Diplomatic: Agree, provided the same is set up around Earth and 'civilain vessels' is amended to 'civilian vessels, except troop transports'. If any commercial NMC - owned ships actually approach Earth, say we suspect they are only coming in order to drop off espionage teams, so treat them as Military ships for this purpose.
Shipbuilding: Construct Peace and Prosperity class warships at maximum capacity using currently tooled shipyards. If there is a considerable wealth deficit, halt production of Prosperity frigates following the launch of the first batch.
Shipyards:  Add a single additional slipway to Robertson and Hardy, and two additional slipways each to Mann Manufacturing and Blake-Hall.
Ground Forces: Train Mobile Infantry battalions at maximum capacity.
Fleet: Following the first production run of new ships, half of all military vessels to carry out Task Force Training exercises at any one time whilst the other half remain stationed above Earth. Rotate whenever the ships on training exercises return to refuel.
Misc.: Set racial training level to 3 (we can always reduce it later if needed), immediately drop off as many Espionage Teams on Mars as we have officers for (find a pretext to send a cargo ship over or something). Appoint the Governor with the highest population growth bonus to Earth unless the second/third highest have significantly higher industrial bonii (in which case consult us).

That should be pretty much everything apart from research. I'll write that up tomorrow. Feel free to ask if there's something in there you haven't read about yet.
« Last Edit: July 16, 2016, 01:43:56 pm by TopHat »
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

werty892

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Re: Arms Race - Aurora 4x UHE IC Thread
« Reply #20 on: July 16, 2016, 02:23:33 pm »

Sounds good overall. Sorry for not being super involved in this right now, I've been pretty busy/and being sick. I think we should focus on getting colonies established in the 'roid belt, and on the various other planets, even if they are just basic automated mines.

somemildmanneredidiot

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Re: Arms Race - Aurora 4x UHE IC Thread
« Reply #21 on: July 16, 2016, 04:42:54 pm »

Research Proposal:
Dr Stephens with 15 Research Labs: 20HS active sensor with a missile fire control of 25HS, a strength 9, 15,000km/s, 126mkm range missile, a PDC sized launcher,  a ship based launcher for it. If we do not have the prerequisite tech then Stephens will research that beforehand. Once this is finished, allow for the lab redistribution as listed below. With the remaining 1 Lab, work on Size Reduced Launchers.

Dr Birch with 4 Research Labs: Research the next level of Capacitor Recharge Rate followed by Fuel Efficiency followed by Maximum Engine Power, repeating until the level after that is completed for all of them. Afterwards work on the next Power Plant level. If the turn isn't complete by the time that is finished, work on Fuel Efficiency until turn end.

Dr Hughes with 1 Research Lab: Research the next level of Research Rate followed by the next level of Expand Civilian Economy followed by Construction Rate, continuing that cycle until instructed otherwise.

When Stephens is finished the labs will be split evenly between Birch and Hughes with one remaining for Stephens. Any labs created in the meantime will be added to Hughes.


How's this sound as a rough draft?
« Last Edit: July 16, 2016, 05:46:51 pm by somemildmanneredidiot »
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

TopHat

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Re: Arms Race - Aurora 4x UHE IC Thread
« Reply #22 on: July 16, 2016, 05:37:05 pm »

Looks good. Add a PDC-based launcher as well for versatility and we should be set. Also, I think missile fire controls get more range per unit size than actives but can't recall exactly, so we should probably specify a range on that, or just say to add 25% size to the minimum required for the active sensor range. Oh, and we should add an order for production of the missiles once they're done. Other than that perhaps leave Stephens with one lab at the end researching reduced-size variations of the launcher?
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

somemildmanneredidiot

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Re: Arms Race - Aurora 4x UHE IC Thread
« Reply #23 on: July 16, 2016, 05:52:16 pm »

I don't quite understand how to incorperate that mechanically. Would adding in parentheses the bit about the 25% in comparison to the missile fire controls work?

Proposals Collected Below:

Production Plan:

Industry Distribution
30% to building Research Labs
30% to building Automated Mines
15% to building Ordnance Factories
15% to building Financial Centers
10% to building Construction Factories

Ordnance Production:
Start producing our new missiles once they are researched.


My proposals:
Diplomatic: Agree, provided the same is set up around Earth and 'civilain vessels' is amended to 'civilian vessels, except troop transports'. If any commercial NMC - owned ships actually approach Earth, say we suspect they are only coming in order to drop off espionage teams, so treat them as Military ships for this purpose.
Shipbuilding: Construct Peace and Prosperity class warships at maximum capacity using currently tooled shipyards. If there is a considerable wealth deficit, halt production of Prosperity frigates following the launch of the first batch.
Shipyards:  Add a single additional slipway to Robertson and Hardy, and two additional slipways each to Mann Manufacturing and Blake-Hall.
Ground Forces: Train Mobile Infantry battalions at maximum capacity.
Fleet: Following the first production run of new ships, half of all military vessels to carry out Task Force Training exercises at any one time whilst the other half remain stationed above Earth. Rotate whenever the ships on training exercises return to refuel.
Misc.: Set racial training level to 3 (we can always reduce it later if needed), immediately drop off as many Espionage Teams on Mars as we have officers for (find a pretext to send a cargo ship over or something). Appoint the Governor with the highest population growth bonus to Earth unless the second/third highest have significantly higher industrial bonii (in which case consult us).


Research Proposal:
Dr Stephens with 15 Research Labs: 20HS active sensor (add 25% size to the minimum required for the active sensor range) with a missile fire control of 25HS, a strength 9, 15,000km/s, 126mkm range missile, a PDC sized launcher, and a ship based launcher for the missiles as well. If we do not have the prerequisite tech then Stephens will research that beforehand. Once this is finished, allow for the lab redistribution as listed below. With the remaining 1 Lab, work on Size Reduced Launchers.

Dr Birch with 4 Research Labs: Research the next level of Capacitor Recharge Rate followed by Fuel Efficiency followed by Maximum Engine Power, repeating until the level after that is completed for all of them. Afterwards work on the next Power Plant level. If the turn isn't complete by the time that is finished, work on Fuel Efficiency until turn end.

Dr Hughes with 1 Research Lab: Research the next level of Research Rate followed by the next level of Expand Civilian Economy followed by Construction Rate, continuing that cycle until instructed otherwise.

When Stephens is finished the labs will be split evenly between Birch and Hughes with one remaining for Stephens. Any labs created in the meantime will be added to Hughes.

« Last Edit: July 16, 2016, 10:09:52 pm by somemildmanneredidiot »
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

TopHat

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Re: Arms Race - Aurora 4x UHE IC Thread
« Reply #24 on: July 17, 2016, 09:54:12 am »

Not quite what I meant, sorry for the confusion. It may be too late but I meant something more on the lines of:
Quote from: Research

Research Proposal:
Dr Stephens with 15 Research Labs: 20HS active sensor (default resolution) with a missile fire control of sufficient size to have a ~25% longer range, a strength 9, 15,000km/s, 126mkm range missile, a PDC - based launcher, and a ship based launcher for the missiles as well. If we do not have the prerequisite tech then Stephens will research that beforehand. Once this is finished, allow for the lab redistribution as listed below. With the remaining 1 Lab, work on Size Reduced versions of the missile launchers, followed
by Enhanced Radiation warheads.
Dr Birch with 4 Research Labs: Research the next level of Capacitor Recharge Rate followed by Fuel Efficiency followed by Maximum Engine Power, repeating until the level after that is completed for all of them. Afterwards work on the next Power Plant level. If the turn isn't complete by the time that is finished, work on Fuel Efficiency until turn end.

Dr Hughes with 1 Research Lab: Research the next level of Research Rate followed by the next level of Expand Civilian Economy followed by Construction Rate, continuing that cycle until instructed otherwise.

When Stephens is finished the labs will be split evenly between Birch and Hughes with one remaining for Stephens. Any labs created in the meantime will be added to Hughes.
If any scientists with a bonus to Missiles and Kinetics or Sensors and Fire Controls join, have them take over for Stephens for any relevent projects.

I also added an overflow project for Stephens in case he finishes early and a conditional order to replace him if anyone better turns up.
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

somemildmanneredidiot

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Re: Arms Race - Aurora 4x UHE IC Thread
« Reply #25 on: July 17, 2016, 12:36:46 pm »

Works for me.
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

Vivalas

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Re: Arms Race - Aurora 4x UHE IC Thread
« Reply #26 on: July 17, 2016, 04:54:09 pm »

So does anyone have a design proposal? Racial tech is made for the purpose of designs, not the other way around, so if you want a big sensor ship, you just need to make some basic specifications or just "ship with really big sensors" and I'll the design the tech required.
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"On two occasions I have been asked,—"Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?" I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage

The Imperial Question | Stranded Among Stars

somemildmanneredidiot

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Re: Arms Race - Aurora 4x UHE IC Thread
« Reply #27 on: July 17, 2016, 05:38:07 pm »

At the moment, I think we're gearing up to take advantage of the PDC(s?) we have and set up Earth based defenses first. I'm under the impression that once we have solid defenses on Earth (and from how I understand TopHat, when we're done with it, it'll be a fair bit offensive as well) we'll set up ship designs for other things. I personally would like to have the next Power Plant and upgrade our hulls a bit before creating a new ship design (which seem closer than I first thought as turns seem to take something like a few years rather than a year like I thought). Weapons are probably a bit more replaceable than the hull or main power generator, so they could wait for a turn or two.

Reviewing our Racial Designs, it looks like we're aiming to make something like a Guardian or Raven version 5 or higher in terms of range and accuracy. From how I understand how this design would work, we want to be able watch all the things within a huge range and fire missiles at it from Earth.

Basically, my biggest concern is Mars deciding to say "screw it" and go for a zerg rush while we try to get our stuff sorted. Designing and then making a huge missile defense system will be a great help to prevent the success of that tactic and will force them to circumnavigate it somehow (Cloaks? Point Blank Squadron Jumps? Even more missiles than we have?), which will give us more time to do things both in peace and at war.

TopHat may have different ideas on the subject though.
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

Vivalas

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Re: Arms Race - Aurora 4x UHE IC Thread
« Reply #28 on: July 18, 2016, 12:01:37 pm »

Apologies for the delays, this turns out to be a lot harder than I imagined, especially since I have to manage both factions at once, which makes switching back and forth a chore to make sure all these conditions are met. The update will be posted tomorrow since I'm burnt out on this already, and I'm going to need to establish guidelines to make this easier for future turns.
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"On two occasions I have been asked,—"Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?" I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage

The Imperial Question | Stranded Among Stars

somemildmanneredidiot

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Re: Arms Race - Aurora 4x UHE IC Thread
« Reply #29 on: July 18, 2016, 01:44:39 pm »

That is entirely reasonable, take all the time you need. You may want to consider having a week period for discussion, designing, and voting, and then using a week or longer to simulate and scribe out the turn to account for how nuts both sides are likely to be and life being a butt.

The game kind of sounds like if you took a few dozen Forts per each side, set the sides to war, and had to manage all the Forts in the meantime. I'm not surprised that you've been burnt out on this
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write
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